Attack of the Crimson Plumber by Dylan McCall
It's just another day minding your own business in your evil dungeon when a goodie-two-shoes plumber barges in and starts demanding some princess, and all your coins. Set off the traps to stop him and his two equally annoying twins before they blow up the bridge you happen to be standing on!
Created with Dart and HTML5 Canvas over three days.
Created with Dart and HTML5 Canvas over three days.
Ratings
| Coolness | 57% | 3 |
| Overall(Jam) | 2.48 | 278 |
| Audio(Jam) | 1.15 | 272 |
| Fun(Jam) | 2.41 | 246 |
| Graphics(Jam) | 2.41 | 274 |
| Humor(Jam) | 2.00 | 250 |
| Innovation(Jam) | 2.70 | 196 |
| Mood(Jam) | 2.35 | 266 |
| Theme(Jam) | 3.22 | 179 |
The graphics was simple but very nice.
Level design could do with some improvements, some of the traps are positioned so that the invaders are hardly affected by them.
I made two somewhat silly errors with this one: I didn't think about timing code until really late, so I ended up with a lot of stuff built around the environment I was working on. I sorted out most of that near the end (at least so it would work the same on Firefox and Chrome on my own computers), but I also had some needlessly complicated math involving floating point numbers, and depending on the frame rate that math can become very imprecise. Therefore, jumping behaves subtly differently on different computers.
(And for the hundredth time I was reminded: never use floating point numbers unless they're completely mandatory, which they just about never are).
Thanks again for the nice comments :)
This must be managed efficiently in some ways to kill all those invaders. For myself, I don't use the last trap, the last invader fell into the 1st platform and can't jump up, ha ha. Nice job!