Word Works by cooper6581
Our first jam. Unfortunately half of the team was sick, so we didn't reach all of our goals.
How to play:
The objective is simple, meet the minimum score and word length per level. There are 10 levels in total.
Blank tiles wipe the screen so you have a chance to breathe :)
You get one undo per level, use it wisely!
iPhone Version
--------------
If you have an iPhone, you can try the iPhone version here:
http://kiwi.pyralis.net/ld_25iPhone/
We only tested Safari, and adding the page to your home screen.
Note: We forgot to account for the phone status bar in the top. Lesson learned :(
Tools Used:
-----------
Language - Javascript
Library - EaselJS
Sound - Bfxr and Ableton Live
Graphics - Gimp and Photoshop 5.5
IDE - Vim and Emacs
How to play:
The objective is simple, meet the minimum score and word length per level. There are 10 levels in total.
Blank tiles wipe the screen so you have a chance to breathe :)
You get one undo per level, use it wisely!
iPhone Version
--------------
If you have an iPhone, you can try the iPhone version here:
http://kiwi.pyralis.net/ld_25iPhone/
We only tested Safari, and adding the page to your home screen.
Note: We forgot to account for the phone status bar in the top. Lesson learned :(
Tools Used:
-----------
Language - Javascript
Library - EaselJS
Sound - Bfxr and Ableton Live
Graphics - Gimp and Photoshop 5.5
IDE - Vim and Emacs
| Web | http://kiwi.pyralis.net/ld_25/ |
| Source | http://kiwi.pyralis.net/ld_25/ |
| Original URL | https://ludumdare.com/compo/ludum-dare-25/?action=preview&uid=18020 |
Ratings
| Coolness | 46% | 742 |
| Overall(Jam) | 2.44 | 282 |
| Audio(Jam) | 2.96 | 139 |
| Fun(Jam) | 2.56 | 219 |
| Graphics(Jam) | 2.44 | 269 |
| Humor(Jam) | 1.53 | 295 |
| Innovation(Jam) | 2.64 | 209 |
| Mood(Jam) | 1.63 | 312 |
| Theme(Jam) | 1.09 | 328 |
However, I'm not really sure how this fit in with the theme at all. I saw the man in the title and thought him to look a little sinister - is it because of half of your team being sick that you didn't get to fit the theme in properly? Ah well. Thoroughly enjoyed it, still. :)
The web version pops up dialogues, which isn't really a good for that platform.
Game doesn't accept keyboard input, which is understandable considering the skill element of clicking/touching the letters
The music was really good. The graphics were fine.
Nothing in this entry addressed the theme. It's like you had this idea before you went in, and couldn't think of a way to make the theme fit. On top of that, it really fell flat as a web port. It was clearly intended for iOS.
Aside from that, it really could use a dedicated end-of-round screen to tally up your score and orient the player for the next round.
The problem was... people getting sick and spending more time taking care of them than coding. So... we only got bits and pieces of the overall schema.
Thanks for all the feedback though, we certainly appreciate it!
Not exactly sure how I'm a villain.