3radicat3 by nihilocrat

[raw]
made by nihilocrat for LD25 (COMPO)
Sentient life has been detected on the planet Sol III. In accordance with the Eternal Doctrine, this sentient life must be entirely eradicated to prevent possible future threat to our race, purely an act of pre-emptive defense.

I only had a few hours to work on this, but at least I finished something! Hopefully I didn't just predict the events of next Friday, but you never know.

Instructions:
1, 2, 3 : fire missiles from launchers 1, 2, or 3
Mouse pointer : aim missiles
Left click on one of your missiles : cause it to split into two missiles. Both missiles will turn dark and will not be able to be split again.

Ratings

Coolness 47% 711
Overall 2.83 441
Audio 2.16 450
Fun 2.54 507
Graphics 2.71 464
Humor 1.57 675
Innovation 2.91 348
Mood 2.18 648
Theme 3.11 414

Feedback

teh_eria
17. Dec 2012 · 04:36 UTC
I like the splitting missile mechanic. Took a while to get through the defenses, but victory was eventually mine! Well done!
loren
17. Dec 2012 · 04:37 UTC
Very cool, I liked the missile trails
vrav
17. Dec 2012 · 04:40 UTC
Cool twist on a classic formula. Pretty challenging, but a well-rounded result for a few starting late. Makes me think about missile bombardment from a micromanagement perspective.
cdata
17. Dec 2012 · 04:56 UTC
I like the twist on this classic game :) nice work!
refrag
17. Dec 2012 · 05:05 UTC
Super fun mechanic, but man it's hard to break through those defences!
Quarry
17. Dec 2012 · 05:21 UTC
Reverse missle command? Fun but not great and definately not worth using unity for it
enfyrneaux
17. Dec 2012 · 05:21 UTC
Deceptively hard.
Colapsydo
17. Dec 2012 · 17:44 UTC
This is a type of game where I'm happy to be on the villain's side. It would have be nice to have a loosing condition since with patience and a lot of missile we always win. Also I miss a small tune.
Birchmountain
17. Dec 2012 · 17:59 UTC
A fun idea and great work for only a few hours! I like the split misslie mechanic but unfortunately i discovered it when i had already won!
ElScootro
17. Dec 2012 · 18:04 UTC
Cool game. Would love to see this with different levels and upgrades!
sclark39
18. Dec 2012 · 06:04 UTC
Cool, the AI is tricked similarly to another game with an identical idea (shoot to one side, then one down the other). Without that trick though, the AI is pretty much impossible to beat! Good work, and thanks for rating my game as well. :)
leafo
19. Dec 2012 · 00:35 UTC
Looks cool. Way too hard though. It was pretty much impossible getting a missile through.

This is also the first unity game I've played on linux, it just ran without me having to do anything!
gritfish
22. Dec 2012 · 06:44 UTC
Maybe a bit on the hard side, but since there's not really a lose condition it's not a big deal. Really, it's quite a clever game to do reverse-take on.
Robotic
06. Jan 2013 · 10:25 UTC
Short but enjoyable and very aesthetic
lotusgame
06. Jan 2013 · 15:37 UTC
Overall ok game.
Always nice to have another side on missile commander :]
Benjamin
06. Jan 2013 · 16:23 UTC
Fun game. The first hits are too difficult, maybe adjusting firerate to the base number would help to tweak the difficulty curve