A day in the life of a MINI BOSS by cjgammon
NOTE: No Audio.
"what are mini bosses doing before the player gets there". This was the question I asked, to get the full perspective of our villains. So I set out to make a goofy little game that answers this, where you spend a little while actually waiting for the guy to show up before you engage in battle. I didn't actually finish it as I didn't get to devote as much of the weekend as I'd wanted to the game jam. Right now you can't actually win, there's just some avoidance AI for the hero. Hopefully you'll get a general idea and maybe think it's funny. There's a lot of work to do yet, but the core is in there somewhere. Thanks for checking it out!
Ratings
| Coolness |
41% |
831 |
| Overall(Jam) |
2.18 |
311 |
| Fun(Jam) |
1.48 |
327 |
| Graphics(Jam) |
2.35 |
281 |
| Humor(Jam) |
2.72 |
140 |
| Innovation(Jam) |
2.76 |
183 |
| Mood(Jam) |
2.32 |
269 |
| Theme(Jam) |
3.24 |
176 |
Feedback
You should maybe say something on your game's page about the waiting, we don't always read the description on the entry page =/
"TIP: ...", text shown at first gives a lot of sense preparing for thing to really come. Nice work.