Doggie Destroyer by davidwparker
BACKSTORY:
You are the most villainous dog ever. And all you want to do is pee on stuff.
Do it!
GAMEPLAY:
Click and hold your mouse where you want the dog to go to. Once close to fire hydrant, he'll pee on it. Score a bunch of points by not getting wet from the hydrant while you are peeing.
ABOUT:
This is an HTML5 game I made with Cocos2d-HTML5. It's the first time I used the platform. Other tools used: Audacity, Inkscape, CocosBuilder.
Tested on OSX 10.6.8, 10.8.2; Firefox 17.1, Chrome 23.0.1271.97
BUGS/THINGS I WANTED TO DO/ETC:
* Sound seems to only work in Chrome.
* A little bit laggy (especially due to sound effect- see no sound version below).
* Collision detection is a little off.
* Dog can also remain 100% on the hydrant (collision detection doesn't stop you from moving).
* The dog only pees in one direction.
* The hydrants continuously spin, but you get hurt regardless if the water is facing you or not when you pee.
* No end game condition (you can have negative health).
* No way to mute sound effects / only 1 sound effect.
* No music.
* Only fire hydrants (no other entities to pee on).
OVERALL:
* I liked it a lot. If you read any of my blog posts, you'll see I had a major meltdown. In fact, on the first day, the only thing I had done was the different sprites in Inkscape. Everything I had to start from scratch... so I'm pretty pleased where I ended up, all things considered.
You are the most villainous dog ever. And all you want to do is pee on stuff.
Do it!
GAMEPLAY:
Click and hold your mouse where you want the dog to go to. Once close to fire hydrant, he'll pee on it. Score a bunch of points by not getting wet from the hydrant while you are peeing.
ABOUT:
This is an HTML5 game I made with Cocos2d-HTML5. It's the first time I used the platform. Other tools used: Audacity, Inkscape, CocosBuilder.
Tested on OSX 10.6.8, 10.8.2; Firefox 17.1, Chrome 23.0.1271.97
BUGS/THINGS I WANTED TO DO/ETC:
* Sound seems to only work in Chrome.
* A little bit laggy (especially due to sound effect- see no sound version below).
* Collision detection is a little off.
* Dog can also remain 100% on the hydrant (collision detection doesn't stop you from moving).
* The dog only pees in one direction.
* The hydrants continuously spin, but you get hurt regardless if the water is facing you or not when you pee.
* No end game condition (you can have negative health).
* No way to mute sound effects / only 1 sound effect.
* No music.
* Only fire hydrants (no other entities to pee on).
OVERALL:
* I liked it a lot. If you read any of my blog posts, you'll see I had a major meltdown. In fact, on the first day, the only thing I had done was the different sprites in Inkscape. Everything I had to start from scratch... so I'm pretty pleased where I ended up, all things considered.
| Web (HTML5) | http://davidwparker.com/ludumdare/ld25/ |
| Web (HTML5) - No Sound | http://davidwparker.com/ludumdare/ld25nosound/ |
| Source | https://github.com/davidwparker/ludum-dare-25 |
| Original URL | https://ludumdare.com/compo/ludum-dare-25/?action=preview&uid=7737 |
Ratings
| Coolness | 57% | 3 |
| Overall | 2.00 | 752 |
| Audio | 1.57 | 553 |
| Fun | 1.67 | 756 |
| Graphics | 2.06 | 682 |
| Humor | 2.81 | 272 |
| Innovation | 2.55 | 508 |
| Mood | 2.10 | 673 |
| Theme | 2.47 | 642 |
A suggestion: you could make goals for different levels. To try and reach a certain amount of soak time per level. It might be more engaging this way then a "see how far you can get". I think it's usually like this with games that don't have instant death (Example: Super Hexagon has instant death and because of that it's more rewarding to try and last longer.)