Journey Of Evil by jayhC
To become truly EVIL you have to learn to harm those who are really kind.
Evilness will grow upon destroying the kindness and consuming their soul.
But kindness and charm can hurt the EVIL inside you...
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Since I had an really unfinished version of the game in the Compo submission I am updating this to a Jam Entry to submit another unfinished but updated version of the game..
The game doesn't have an "endgame" so if you reach the maximum level it doesn't have any more content (you can still walk around and slaughter). Originally I planned a bossfight but there was just no time for it.
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Missing Features:
- Princess model
- Boss
- Endgame / End sequence
- A rotating Goat Statue at the Center :(
Feel free to comment/critique/ask. ;)
**NOTE
- To attack an NPC get really close and leftclick until he starts run away. Catch them and rightclick to consume when close to him.
Controls:
WASD -> Move
Space -> Jump
Left Mouse -> Attack
Right Mouse -> Consume
I -> Invers Mouse Look on Y-Axis
Evilness will grow upon destroying the kindness and consuming their soul.
But kindness and charm can hurt the EVIL inside you...
----------------------------------------------------
Since I had an really unfinished version of the game in the Compo submission I am updating this to a Jam Entry to submit another unfinished but updated version of the game..
The game doesn't have an "endgame" so if you reach the maximum level it doesn't have any more content (you can still walk around and slaughter). Originally I planned a bossfight but there was just no time for it.
-----------------------------------------------------
Missing Features:
- Princess model
- Boss
- Endgame / End sequence
- A rotating Goat Statue at the Center :(
Feel free to comment/critique/ask. ;)
**NOTE
- To attack an NPC get really close and leftclick until he starts run away. Catch them and rightclick to consume when close to him.
Controls:
WASD -> Move
Space -> Jump
Left Mouse -> Attack
Right Mouse -> Consume
I -> Invers Mouse Look on Y-Axis
Ratings
| Coolness | 76% | 2 |
| Overall | 2.61 | 576 |
| Overall(Jam) | 3.00 | 163 |
| Audio | 1.47 | 566 |
| Audio(Jam) | 1.80 | 250 |
| Fun | 2.22 | 629 |
| Fun(Jam) | 2.68 | 194 |
| Graphics | 3.11 | 293 |
| Graphics(Jam) | 3.26 | 153 |
| Humor | 2.71 | 304 |
| Humor(Jam) | 3.00 | 98 |
| Innovation | 2.89 | 359 |
| Innovation(Jam) | 2.94 | 147 |
| Mood | 2.56 | 492 |
| Mood(Jam) | 2.82 | 165 |
| Theme | 3.28 | 332 |
| Theme(Jam) | 3.32 | 157 |
It was hard to tell when to attack/absorb other villagers, some sort of feedback would have been nice.
Just updated the game and submitted it as Jam Entry with some features you were missing to get along with the game.
Have fun!
So... good job? =D
"Go right" is kind of a useless instruction though, as you probably spun around a lot at that point :P