Journey Of Evil by jayhC

[raw]
made by jayhC for LD25 (JAM)
To become truly EVIL you have to learn to harm those who are really kind.

Evilness will grow upon destroying the kindness and consuming their soul.

But kindness and charm can hurt the EVIL inside you...

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Since I had an really unfinished version of the game in the Compo submission I am updating this to a Jam Entry to submit another unfinished but updated version of the game..

The game doesn't have an "endgame" so if you reach the maximum level it doesn't have any more content (you can still walk around and slaughter). Originally I planned a bossfight but there was just no time for it.

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Missing Features:
- Princess model
- Boss
- Endgame / End sequence
- A rotating Goat Statue at the Center :(

Feel free to comment/critique/ask. ;)

**NOTE
- To attack an NPC get really close and leftclick until he starts run away. Catch them and rightclick to consume when close to him.

Controls:
WASD -> Move
Space -> Jump
Left Mouse -> Attack
Right Mouse -> Consume
I -> Invers Mouse Look on Y-Axis

Ratings

Coolness 76% 2
Overall 2.61 576
Overall(Jam) 3.00 163
Audio 1.47 566
Audio(Jam) 1.80 250
Fun 2.22 629
Fun(Jam) 2.68 194
Graphics 3.11 293
Graphics(Jam) 3.26 153
Humor 2.71 304
Humor(Jam) 3.00 98
Innovation 2.89 359
Innovation(Jam) 2.94 147
Mood 2.56 492
Mood(Jam) 2.82 165
Theme 3.28 332
Theme(Jam) 3.32 157

Feedback

Somfunambulist
17. Dec 2012 · 03:32 UTC
The environment is fairly decent, and the enemy models are really interesting. I would love to see this game with all the proposed features!
commanderstitch
17. Dec 2012 · 03:33 UTC
I enjoyed the thematic intro. it was beautiful and nicely set the stage for me. I liked the idea i was going to impress a princess. It took me a little while to figure out how to hurt anything, let alone consume it. i did though. once in the courtyard, i didn't figure out what to do. nice models!
EatenAlive3
17. Dec 2012 · 03:59 UTC
Amazing game!
ilo
17. Dec 2012 · 04:10 UTC
A shame you didn't get more done, but I liked the humour, both in the story and in the core idea of avoiding being smothered by really, really, nice people. :)
ChainedLupine
17. Dec 2012 · 04:17 UTC
I liked the open cutscene!

It was hard to tell when to attack/absorb other villagers, some sort of feedback would have been nice.
juaxix
17. Dec 2012 · 13:06 UTC
I dont understand the game but i appreciate the work put on it
Aswissrole
17. Dec 2012 · 14:15 UTC
Nice idea, would love to have seen to final version. (perhaps you could enter it in the jam?). Intro was excellent and I love the idea. Not sure what is supposed to happen at the end, I filled up the black bar and nothing.
ParaPup
17. Dec 2012 · 14:26 UTC
This is pretty good :)
Edocentrique
17. Dec 2012 · 14:28 UTC
I know how hard it is to make this kind of game and i think it's a good start, maybe you should add some sounds effect to let us know if we're doing something good
🎤 jayhC
18. Dec 2012 · 02:51 UTC
Thanks for feedback everyone ;) I appreciate all of it.
Just updated the game and submitted it as Jam Entry with some features you were missing to get along with the game.
Have fun!
Will Edwards
18. Dec 2012 · 12:39 UTC
Solid fun; spent a long time clicking around trying to see what happens after the solid black bar...
daredevildave
18. Dec 2012 · 13:28 UTC
Looks pretty nice. I like the idea of it, however, the kill/consume mechanic felt unsatisfying. More visual feedback and more challenge to that system would be good. as that is the only thing to do.
lotusgame
18. Dec 2012 · 16:06 UTC
There good point for your introduction. The world is really big. A lot of work. Bravo !
Tifu
19. Dec 2012 · 12:21 UTC
I felt like a monster once I started killing the nicer critters :(
So... good job? =D
raincole
21. Dec 2012 · 17:25 UTC
Glad to see you posted the combo version and jam version both. Your models are good as well.
Gravity Games
21. Dec 2012 · 18:24 UTC
I liked this one a lot. The graphics have a nice style, and its pretty fun to play once you figure it out. My only complaint is how annoying it is to comsume villagers, maybe you should make it so that all dead villagers on screen will be consumed.
wlad
22. Dec 2012 · 23:26 UTC
Nice game! It was fun to find out how to consume villagers and to get stronger, I'm looking forward to the boss! The story and the comments of the villagers create a strong atmosphere, the game just needs some more features to keep it up the whole time!
pereubu
22. Dec 2012 · 23:33 UTC
gameplay & controls are a bit frustrating and repetitive, but i liked the concept anyway, plus the ennemy design wich is completely awesome !
matthias_zarzecki
28. Dec 2012 · 21:19 UTC
Interesting thing!

"Go right" is kind of a useless instruction though, as you probably spun around a lot at that point :P
Chinchilla
29. Dec 2012 · 11:10 UTC
Man, I'm sorry... I tried and tried, but I just couldn't work out how to kill anything! I liked the villager characters and the daft comments that pop up over their heads though.