Let them live by MaTX
The goal of the game is to let its characters live. Can you manage to do it?
| Web/Windows/Mac/Linux | http://norkibit.com/stuff/games/letthemlive/index.html |
| Original URL | https://ludumdare.com/compo/ludum-dare-25/?action=preview&uid=8087 |
Ratings
| Coolness | 92% | 2 |
| Overall(Jam) | 3.34 | 101 |
| Audio(Jam) | 3.37 | 71 |
| Fun(Jam) | 2.17 | 288 |
| Graphics(Jam) | 3.50 | 113 |
| Humor(Jam) | 2.05 | 246 |
| Innovation(Jam) | 3.69 | 28 |
| Mood(Jam) | 3.78 | 22 |
| Theme(Jam) | 4.07 | 20 |
Love music and art.
I love the concept of the game and the music is pleasantly melancholic.
This should be intensively frustrating!
A good way to make it works might have been to open a new browser window/tab when the game closes, but I'm not sure it's something possible.
Anyway, you got my deep respect sir!
(Oh yeah I forgot : best take on the theme I've seen so far)
Meta. Haha...
quite unique for me
you should invest in this concept with something more acceptable for the masses...
maybe an adventure or some kind of puzzle with some live being, like a procedural character
sorry my bad english xD
In this sense, even the game over screen is a "failure", in a way.
Thanks for your comments :)
And then there's the fact that I left the game open on the second run, and it's still open as I write this. There's some lingering sentiment, perhaps, between wanting to keep the music playing, and hoping there's some way you can at least get a new group of people and keep them alive. People are not simple. Their motivations are not simple, and they are not, except in very limited ways, easy to predict. Yet you just got everyone here to miss three little pixel guys they just met. I think that's important in games - emotional connection. I don't get that from a lot of modern games, so thank you.