Fight the Power by |||||||||||||
Story:
In the near future, technology has soared far beyond what we in the 21st century expected. Leading the charge, the world wide web has grown even more expansive, encompassing almost all fields in the future era and becoming the centerpiece for development. In the process, Piracy has advanced and created an arms race between publishers and hackers as each strive to one up in the other in an effort to further their agendas. This is but one small struggle between the two, as a common pirate fights the security system for access to free goods, ask yourself, who is the hero here? A woman who enjoys the tears and labors of another without just compensation, or the greedy publisher who seeks to bleed the customers dry with draconic, inane systems within the market?
Game:
This game is a shoot 'em up that changes based on the music you load in. Included is one song but try it out with any mp3, ogg, etc that you have on your computer. Dodge the bullets for the entire song and win. Key to note is that the hitbox, as in most shoot 'em ups, is much smaller than the character sprite. It only takes up the small red circle on the center of her body.
Controls:
Mouse- Movement
LMB- Select
In the near future, technology has soared far beyond what we in the 21st century expected. Leading the charge, the world wide web has grown even more expansive, encompassing almost all fields in the future era and becoming the centerpiece for development. In the process, Piracy has advanced and created an arms race between publishers and hackers as each strive to one up in the other in an effort to further their agendas. This is but one small struggle between the two, as a common pirate fights the security system for access to free goods, ask yourself, who is the hero here? A woman who enjoys the tears and labors of another without just compensation, or the greedy publisher who seeks to bleed the customers dry with draconic, inane systems within the market?
Game:
This game is a shoot 'em up that changes based on the music you load in. Included is one song but try it out with any mp3, ogg, etc that you have on your computer. Dodge the bullets for the entire song and win. Key to note is that the hitbox, as in most shoot 'em ups, is much smaller than the character sprite. It only takes up the small red circle on the center of her body.
Controls:
Mouse- Movement
LMB- Select
| Windows | http://www.mediafire.com/?oa3pk46umfxb4vo |
| Original URL | https://ludumdare.com/compo/ludum-dare-25/?action=preview&uid=14448 |
Ratings
| Coolness | 100% | 1 |
| Overall(Jam) | 3.32 | 105 |
| Audio(Jam) | 3.67 | 30 |
| Fun(Jam) | 3.19 | 84 |
| Graphics(Jam) | 3.32 | 143 |
| Humor(Jam) | 1.94 | 260 |
| Innovation(Jam) | 3.75 | 26 |
| Mood(Jam) | 2.85 | 155 |
| Theme(Jam) | 1.86 | 318 |
Interesting game although really hard, I can barely last a minute let alone finish the song. The beat detection seems good, but for the sample song at least the pulsing is very strong and makes the bullets harder to dodge.
If you move the mouse to the very left of the screen then you can't get hit, which I exploited to watch the rest of the game. I like the way the bullets dry up during a soft part in the song, although some more variation in patterns would've been nice.
What do?
You could have something really good if you add some attack pattern change depending on the general mood of the music or something like that.
My only complaint is that it doesnt really fit the theme.
Played the game on " murderous desire at-nen mix", I find it works really well with that game. Interesting speed changes along the song. The original song was too brutal for me.
@bitwise-constructs: Yea I'm aware that some slower songs suffer from that problem. In a later version down the road I'll probably add better bullet parameters.
This should've come with clear instructions on how to get a song in, because I clearly haven't been able to figure it out by myself.
@LucaPavone -- it really isn't hard. It's probably some error.
so coooool!!
Cool Border of Life arrange, btw
The music's affect on the gameplay is interesting and challenging, though possibly overly challenging in some cases (with the exception of the bottom-left corner exploit).
Personally, I find that the allure of most bullet hell games comes from finding a tiny path within the dancing wave of bullets, fighting back within tiny pockets of space, and the intensity of narrowly dodging imminent death from the oncoming curtain of fire.
In Fight The Power, because the bullet's movements adhere to the beat of the music, it can be difficult to find a visual pattern in the wave, and as a direct result, it can be difficult to plan an approach or an escape into or from these pockets of space, making the dodging mechanic more frustrating than thrilling or entertaining. If the bullets left some sort of lasting visual cue, or if the music only affected bullet generation and enemy movement, I suspect the player would be able to determine a visual pattern in the bullet's movements, or at least be given time to react (as the bullets themselves aren't moving erratically).
Otherwise, a solid entry, and a game I would be interested in seeing further evolved. Great work.
I don't see much relation to the theme though. Yes, there's the description on this page, but nothing in the game itself.
I think you could take this well beyond your competition build and add all the bells and whistles and have a very solid game with an awesome mechanic, either way good work :)
Really great job, you guys. I'm definitely going to try messing around with some songs and recommending this!