Lord Evil's Daring Escape by Cryovat

[raw]
made by Cryovat for LD25 (JAM)
This game is an epic story about an evil lord trying to escape the forces of justice. Unfortunately, all his mechanized death traps are standing between him and the rocketship to freedom.

This was originally intended for the 48 hour compo, but slipped as it turned out to be a bit more work than anticipated. If people like it, it might become a "real" game in the future. :-)

While there are no actual goats in the game, there might be some in the main character's lineage.

Controls:
* Arrows: Menu navigation and movement
* Z: Action/jump

How to play:
* Install Love2D from here: https://love2d.org/
* Double click .love file
* Have fun :D

Tools used:
* Love2D as game engine
* Emacs for making love
* Base code in terms of menu, tilemap drawing and sprite animation (declared beforehand)
* Grafx2 for drawing graphics
* Sfxr for making sounds

Source code:
* https://github.com/cryovat/ludum-dare-25 (BSD)

Blog posts:
* http://www.ludumdare.com/compo/2012/12/14/another-player-joins-the-fray/ (announcement)
* http://www.ludumdare.com/compo/2012/12/16/game-jam-for-the-vat/
* http://www.ludumdare.com/compo/2012/12/17/lord-evils-daring-escape/ (release)

Ratings

Coolness 49% 670
Overall(Jam) 3.00 163
Audio(Jam) 2.42 210
Fun(Jam) 2.79 169
Graphics(Jam) 3.95 62
Humor(Jam) 2.88 115
Innovation(Jam) 1.95 308
Mood(Jam) 2.93 138
Theme(Jam) 3.53 111

Feedback

ConflictiveLabs
18. Dec 2012 · 01:17 UTC
Such a tiny lovely adventure, haha. I quite enjoyed it despite its brevity. Loved the graphics and the retro sound fx. Jumps felt a little odd (almost no gravity) but you get used to it.
I would love to see this game extended!
cardboard
18. Dec 2012 · 05:16 UTC
Fun game and I really like the graphics and tinyness of everything. It is really short, but I still enjoyed it and felt a sense of accomplishment when I won :)
BlockBrains
18. Dec 2012 · 14:30 UTC
Fly above all the things!! :) Great pixel art.
bushmango
18. Dec 2012 · 22:05 UTC
Pretty, quick to play, short, LOVE IT!
HeXoT
18. Dec 2012 · 22:24 UTC
Fly everything. I'm not sure if that works as intended or not :|


Despite that I loved the little adventure
Kuulog
18. Dec 2012 · 22:24 UTC
Funny little game, I'd love to see a post-compo version of this.
DiningPhilosopher
18. Dec 2012 · 22:31 UTC
Doesn't work well here on Ubuntu 12.04... I installed Lua 5.1, made the .love package executable and started it. Arrows up and down worked, but not enter or any other key, except with a huge delay (>1 min). Pressing 'z' after that crashed the game.
MaTX
18. Dec 2012 · 23:42 UTC
Cool graphics, nice gameplay.. but why am I forced to play it in such a small window? I tried but I could not find any option to scale it :/
MarekkPie
19. Dec 2012 · 00:20 UTC
Love the art style; too bad there not much to the game.
moomoo112
19. Dec 2012 · 05:52 UTC
I can fly! and it is too bad you didn't have more scenes
wzl
19. Dec 2012 · 09:11 UTC
Cute little platformer. Would be nice to have more mechanics in the game, it is after all an evil lords death lair.
Sweet arts :D

review: http://ldmr.wzl.vg/#Cryovat :D
TyrusPeace
21. Dec 2012 · 19:01 UTC
Like a few other folks here said, the movement, especially the jumping, feels a lot slower than it could be.

Good game, though! I really enjoyed the humor in the jumping hazards.
Jiddo
23. Dec 2012 · 11:42 UTC
Yeah, that's a very short game, but the graphics are just amazing. I just love the art style. Using Z to jump and accept stuff instead of for example Space was a bit awkward tho. Also, the jumping physics were a bit too slow.

The game seems to require Löve 0.8.0 to run. The version I originally had (2.7.2) gave me an error saying:
[string "fw/graphics/TileMap.lua"]:37: attempt to call method 'bind' (a nil value)

Also, the screen was very small. I would have preferred if it was upscaled by a factor 2.

Great work!
krutech
25. Dec 2012 · 21:05 UTC
I like the old school graphics and how you used NPC's in a way, maling them platforming obstacles. A bit on the easy side and would have loved to see the graphics in full screen. Good job =)
leafo
06. Jan 2013 · 06:11 UTC
Great graphics, would have enjoyed a 2x zoom mode. Anyway, cool game. It's a shame it's so short. Looked like you had a lot planned.
tompudding
07. Jan 2013 · 22:11 UTC
As others have said, the graphics are beautiful. I would have loved a way to increase the size of the window though.
🎤 Cryovat
07. Jan 2013 · 23:19 UTC
Thank you to everybody for the nice feedback. :)

@DiningPhilosopher: I'm sorry, I wasn't able to reproduce the error. I don't have any bright ideas as to what might be wrong. :(

To the ones who complained about size; I will keep working on this, and I can promise you that the more proper versions will be upscaled. I've experienced slowdowns on 12.10 after starting it over dozens and dozens of times, but never been able to pinpoint why.

The flying is due to wonky platforming code, it's unable to distinguish between standing on ground and falling. Suffice to say, it's scheduled for a rewrite.

Again, thank you for playing and for all the kind words. :)
impulse9
08. Jan 2013 · 00:22 UTC
A bit buggy (I got stuck in the platform when I first started the game, and you can jump mid-air), but very fun nevertheless. And lovely graphics. I missed a scaled-up or fullscreen mode.