Lord Evil's Daring Escape by Cryovat
This game is an epic story about an evil lord trying to escape the forces of justice. Unfortunately, all his mechanized death traps are standing between him and the rocketship to freedom.
This was originally intended for the 48 hour compo, but slipped as it turned out to be a bit more work than anticipated. If people like it, it might become a "real" game in the future. :-)
While there are no actual goats in the game, there might be some in the main character's lineage.
Controls:
* Arrows: Menu navigation and movement
* Z: Action/jump
How to play:
* Install Love2D from here: https://love2d.org/
* Double click .love file
* Have fun :D
Tools used:
* Love2D as game engine
* Emacs for making love
* Base code in terms of menu, tilemap drawing and sprite animation (declared beforehand)
* Grafx2 for drawing graphics
* Sfxr for making sounds
Source code:
* https://github.com/cryovat/ludum-dare-25 (BSD)
Blog posts:
* http://www.ludumdare.com/compo/2012/12/14/another-player-joins-the-fray/ (announcement)
* http://www.ludumdare.com/compo/2012/12/16/game-jam-for-the-vat/
* http://www.ludumdare.com/compo/2012/12/17/lord-evils-daring-escape/ (release)
This was originally intended for the 48 hour compo, but slipped as it turned out to be a bit more work than anticipated. If people like it, it might become a "real" game in the future. :-)
While there are no actual goats in the game, there might be some in the main character's lineage.
Controls:
* Arrows: Menu navigation and movement
* Z: Action/jump
How to play:
* Install Love2D from here: https://love2d.org/
* Double click .love file
* Have fun :D
Tools used:
* Love2D as game engine
* Emacs for making love
* Base code in terms of menu, tilemap drawing and sprite animation (declared beforehand)
* Grafx2 for drawing graphics
* Sfxr for making sounds
Source code:
* https://github.com/cryovat/ludum-dare-25 (BSD)
Blog posts:
* http://www.ludumdare.com/compo/2012/12/14/another-player-joins-the-fray/ (announcement)
* http://www.ludumdare.com/compo/2012/12/16/game-jam-for-the-vat/
* http://www.ludumdare.com/compo/2012/12/17/lord-evils-daring-escape/ (release)
Ratings
| Coolness | 49% | 670 |
| Overall(Jam) | 3.00 | 163 |
| Audio(Jam) | 2.42 | 210 |
| Fun(Jam) | 2.79 | 169 |
| Graphics(Jam) | 3.95 | 62 |
| Humor(Jam) | 2.88 | 115 |
| Innovation(Jam) | 1.95 | 308 |
| Mood(Jam) | 2.93 | 138 |
| Theme(Jam) | 3.53 | 111 |
I would love to see this game extended!
Despite that I loved the little adventure
Sweet arts :D
review: http://ldmr.wzl.vg/#Cryovat :D
Good game, though! I really enjoyed the humor in the jumping hazards.
The game seems to require Löve 0.8.0 to run. The version I originally had (2.7.2) gave me an error saying:
[string "fw/graphics/TileMap.lua"]:37: attempt to call method 'bind' (a nil value)
Also, the screen was very small. I would have preferred if it was upscaled by a factor 2.
Great work!
@DiningPhilosopher: I'm sorry, I wasn't able to reproduce the error. I don't have any bright ideas as to what might be wrong. :(
To the ones who complained about size; I will keep working on this, and I can promise you that the more proper versions will be upscaled. I've experienced slowdowns on 12.10 after starting it over dozens and dozens of times, but never been able to pinpoint why.
The flying is due to wonky platforming code, it's unable to distinguish between standing on ground and falling. Suffice to say, it's scheduled for a rewrite.
Again, thank you for playing and for all the kind words. :)