Evil is Sometimes Rendered Unconscious by Razion

[raw]
made by Razion for LD25 (COMPO)
[CONTROLS]
E - Interact
Q - Close Menu
WASD - Move
Mouse Axis - Look Around

The webplayer contains lower quality graphics. Recommended old machines, but for the full experience please download. All files are zipped executables (no installer necessary).

Thanks for playing!

Ratings

Coolness 45% 776
Overall 3.00 353
Audio 2.85 228
Fun 2.38 570
Graphics 3.19 263
Humor 2.19 477
Innovation 2.60 486
Mood 3.08 211
Theme 2.72 566

Feedback

64Mega
17. Dec 2012 · 08:33 UTC
A very interesting idea, though the controls were a little twitchy and odd. The ability to shrink yourself was a nice touch.
KhaoTom
17. Dec 2012 · 08:34 UTC
Hod do I use the keypad in the cell?
KhaoTom
17. Dec 2012 · 08:35 UTC
Nevermind, I didn't read the description well enough.
Meep
17. Dec 2012 · 08:37 UTC
Did pretty well setting the mood at the start there. :)
enfyrneaux
17. Dec 2012 · 08:43 UTC
Not many FPS games in here! It was quite a fun play, though I've noticed some spots for improvement.

First, while I know it's different for everyone the mouse controls seem a bit sensitive. Next, freezing the character in place while the tutorial intercom talks is a great way to annoy your players - if you need to restrict their movement, use the level design via a triggered door or something similar.
RARoadkill
18. Dec 2012 · 03:14 UTC
Very cool. I always like playing 3d games made for Ludum dare. I did however jump out of the level while trying to get through the vents. Other than that I enjoyed it
aare
18. Dec 2012 · 09:05 UTC
Somehow I managed to do double-croutch and tunneled through the floor into the deeples blue abbys. That was preatty evil :P
Radiatoryang
18. Dec 2012 · 09:07 UTC
pausing the game for voice over was a really really really bad idea, I think. very frustrating and abrupt... also, I'd add a distance check to automatically close the keypad window, it was stuck open for me for a while and I was unable to look around.
DustyStylus
18. Dec 2012 · 10:38 UTC
I agree with the comment about not halting the played during dialog, it kinda jars with the game a bit. Other than that, feels like a lot of work has gone into this, very nice mood!
TehSkull
18. Dec 2012 · 21:38 UTC
Just gluing the player down while the voice was talking was pretty annoying. Voiceover could've been better (I laughed when you said SSHHHHSHSEFD instead of putting in a sfx). At the 2nd door, I can only open the keypad once. Then I shrunk/crouch down and just went forward, I somehow ended up on the other side but as I grew/stood up. I feel through the floor. buggy.
Saisaith
19. Dec 2012 · 11:51 UTC
This was pretty enjoyable!
Mindfields
19. Dec 2012 · 13:16 UTC
I liked it, the controls were a little awkward and I managed to fall through the floor. Loved the voice acting.
WiseGAMER
19. Dec 2012 · 14:20 UTC
I managed to leave the game world by shrinking my self on stairs!
loren
19. Dec 2012 · 18:11 UTC
cool atmosphere, really liked the voice!
CireNeikual
19. Dec 2012 · 20:56 UTC
I fell out of the map when shrinking! Still, it was quite fun.
Dark Acre Jack
19. Dec 2012 · 23:53 UTC
Not sure what happened, but the first time through the keypad UI wouldn't close and I was locked in strafe move. Otherwise great work with the voice acting and mood!
Freakill
20. Dec 2012 · 08:41 UTC
Nice game! The idea is cool and I like that it is narrated this way, but like everybody else, halting player while narrating is a little bit frustrating. A part from that controls feel a little bit unbalaned (mouse too quick but just can shot parallel to floor :(). I like the idea of shrinking, but if you shrink two times in a row, you fall through the floor hehehe. Good and a lot of work on this one! :D Congrats!