Rest in Pixels by joaorequiao

[raw]
made by joaorequiao for LD25 (JAM)
Not the best game ever. But good enough to our very firs game ever (yeah... this is every team member's first game)

Ratings

Coolness 51% 3
Overall(Jam) 2.57 272
Audio(Jam) 2.74 169
Fun(Jam) 2.00 303
Graphics(Jam) 3.21 165
Humor(Jam) 2.14 229
Innovation(Jam) 1.93 310
Mood(Jam) 2.93 138
Theme(Jam) 3.52 115

Feedback

Gravity Games
18. Dec 2012 · 04:00 UTC
All and all, this is really nice for a first game! The graphics look really good, and the music complements it nicely. Its also pretty fun, but the platforming is a bit awkward with you not being able to jump and relying on those glitchy beams. Its good so far, but it still needs a bit more polish.
OU GDA
18. Dec 2012 · 04:48 UTC
cool art. plays a little slow. i couldn't tell out when i would hurt enemies or when they would hurt me.
DaGamesta
18. Dec 2012 · 05:04 UTC
Fun to play, although not extraordinarily so. A little buggy, but aside from that I have no real complaints about this, good job.
dalbinblue
18. Dec 2012 · 05:19 UTC
Could not play; got an error "C:\Windows\SysWOW64\msiexec.exe the service did not respond to the start or control request in a timely fashion" when trying to install. Windows 8 machine. Note that I do have XNA 4.0 installed already, would it be possible to get a non-installer version?
Benjamin
18. Dec 2012 · 19:29 UTC
Nice Title :) The collisions are not perfect but the whole game is playable which is very good for a first entry in a game jam. I had some problem beating the scientist until I found out that holding attack button was enough.
Justin Kibbe
18. Dec 2012 · 19:29 UTC
Very good game. The only issue i had with it was the fact that the laser ladders would glitch as I tried to get off them. Good job!
Saisaith
18. Dec 2012 · 19:30 UTC
Loved it! great work!
Sim
18. Dec 2012 · 19:34 UTC
Good work making your first game! The beams were a bit buggy but it was entertaining while it lasted.
Zener
18. Dec 2012 · 19:41 UTC
Good job, gfx are quite good and it has some good platform action. Music is very atmospheric for a game like this one.
Mythalore
18. Dec 2012 · 19:50 UTC
Great art!
illugion
18. Dec 2012 · 23:52 UTC
I liked the atmosphere in this game, the sounds made it so suspenseful and i like the style of the characters :D
LogGiant
18. Dec 2012 · 23:55 UTC
A few bugs with the lifts, but otherwise not bad. It had good graphics for the style of game and went well with the theme. It was too easy and seemed a bit dull while you were playing. I'm sure that with more time it has a lot more potential.
psychopsam
19. Dec 2012 · 08:37 UTC
Yeah... looks classy but the game is almost on rails with no chance to take a different path. Theme and graphics are spot on, but I never felt like a had a choice - other than when to press attack. Nice looking game, just no fun to be had.
fishbrain
19. Dec 2012 · 09:03 UTC
nice graphics and mood!
Falkreon
19. Dec 2012 · 20:12 UTC
The big problem is the glitchy beams. Basically, you need to work on tightening up game physics: Allow people to move left or right while falling, and have acceleration due to gravity, not just a fixed downward velocity. What will emerge from that is that people will move themselves out of the beams, and they won't glitch back upwards like they do now.

Otherwise, the game concept was humorous and on-target, the graphics were consistent and lovable, and the music provided a lot of atmosphere.
shaneshanekavanagh
19. Dec 2012 · 23:11 UTC
Nice one!
Toadpud
24. Dec 2012 · 20:00 UTC
Good job on your first LD! This was my first also. The beams were pretty bugged out, but the mood was good and you fit the theme well.
goerp
24. Dec 2012 · 21:03 UTC
For a first game I would say, very good! The Zombie looks great. The music made a good mood for this game.
The biggest trouble I had was with the beams. Its one of those things that can take a long time to get right.
And a little short of 25 levels ;)
Spelchan
24. Dec 2012 · 22:16 UTC
Needs better combat system. Would have liked it a lot more if the people you ate also became zombies and followed you around. Zombies need hoards! For distributing, I would go with .zip files that everyone has built into their OS rather than .rar which requires a utility and more effort to extract.
ArkadyDracul
25. Dec 2012 · 11:23 UTC
Nice art, but totally bugged :(