Super Generic Princess Saver by Robotic

[raw]
made by Robotic for LD25 (COMPO)
Why do villains capture princesses ? Why do we "save" them back ? My game orbits around this idea: Are villains conscious of what they're really doing ?

I express it quite awkwardly with flashing screens, but give it a try :)

Keys : Space + Directions

Ratings

Coolness 81% 2
Overall 4.05 12
Audio 3.56 44
Fun 3.46 94
Graphics 4.54 6
Humor 3.65 52
Innovation 3.54 104
Mood 4.05 9
Theme 4.05 35

Feedback

Ditto
17. Dec 2012 · 08:51 UTC
Holy shit this was fantastic! Introscreen is effin' beautiful, sprites are super crisp, presentation is phenomenal! Truly great work!
feili
17. Dec 2012 · 11:36 UTC
Awesome game! give you awesome rate!
ParaPup
17. Dec 2012 · 12:12 UTC
Fantastic Game I loved it awesome graphics and the monsters were funny >.< I like it all.
master4523
17. Dec 2012 · 13:10 UTC
The title screen was amazing. The game has some good graphics and sfx. I liked the hero upgrading system. The theme could have been highlighted a little more. Overall, that was a great fast-paced action game with a polished look. Good job!
Corné Dorrestijn
17. Dec 2012 · 14:39 UTC
Looks great and great idea, but controls are sometimes a bit clumsy. For example, when you swing the sword you will stay still, but that takes a bit too long I think
Gib
18. Dec 2012 · 09:55 UTC
That was effing great :D Agreed that the controls need more tweaking, like maybe allowing you to keep moving while swinging your sword.

I want to upgrade my knight/monster and keep playing further, but this is haaaard >_<

Great great game though. The art is pretty cool, and loved the plot.
hadesfury
18. Dec 2012 · 12:05 UTC
Cool graphics indeed !
A bit hard to hit enemies <hen they're close to the castle as it's the same key to attack and 'cuddle'.
The message in itself could be more subtle too, haha !
Good job !
caribou
18. Dec 2012 · 13:55 UTC
I didn't get how to upgrade at first, but then i started to enjoy it, nice art !
Maristak
18. Dec 2012 · 14:00 UTC
This game was efin beautifull. I just have no words I could say. Awesome job
recursive frog
18. Dec 2012 · 15:24 UTC
I really liked the concept and the graphics! My one problem with the game is that because your attack launches you forward it can be very hard to actually attack the enemies, and since you can't attack while you're in the cuddle zone defending your castle is very difficult.
Eniko
22. Dec 2012 · 16:21 UTC
Great graphics, sound, presentation, and especially a cool and disturbing view of the theme. Really great job. Only niggles are that cuddling takes too long (never thought I'd say that sentence :P) and it's hard to hit monsters that are beating on your castle.
sclark39
23. Dec 2012 · 18:25 UTC
Really great graphics and effects. Intro screen was awesome. I liked the flashes to you being the villain, but it really threw me off while trying to defend the castle.
Mista Koo
25. Dec 2012 · 17:51 UTC
Awesome concept. The sprites and the intro are great too.
fishbrain
26. Dec 2012 · 12:30 UTC
Excellent! Well done!... Superb graphics and sprites.
lotusgame
26. Dec 2012 · 15:03 UTC
A wonderfull game again :) You rock man !!
zenmumbler
04. Jan 2013 · 17:29 UTC
Art is nice, the monsters close in quickly and the faux-3D collision is funky and I can't walk while hitting so nothing much happens and then I die.
Worse
05. Jan 2013 · 14:19 UTC
Amazing work. The idea that saving is basically recapturing, so that heroes are very much like villains is brilliant.
JacksGamesSucks
05. Jan 2013 · 19:26 UTC
very nice game! one thing i would change is alternate mode to last longer. congrats!