{"author_link":"\/author\/supermaximo93\/","author_name":"supermaximo93","author_uid":"4920","comments":[{"author_name":"JoeProgram","author_uid":"19367","time":"Dec 17, 2012 @ 9:37am","epoch":1355736720,"text":"Nice!  I could see the different types of triggers creating some interesting combinations. The particle effects are pretty fun too.  I'd love to have a better way to dodge the bullets from the human enemies in tight corridors."},{"author_name":"namuol","author_uid":"12236","time":"Dec 17, 2012 @ 9:42am","epoch":1355737020,"text":"Fun -- would love to see more levels\/enemies and maybe some puzzle elements in a post-compo version. Really, this could be a contender if it only had some more gameplay. Such is life in a 48hour compo, eh?\r<br\/>\r<br\/>Character animations were quite good, and I was even compelled to let the music keep playing! This is rare for most LD entries. ;)\r<br\/>\r<br\/>And oh, the emoticons were a cute touch."},{"author_name":"Markavian","author_uid":"10967","time":"Dec 17, 2012 @ 10:16am","epoch":1355739060,"text":"Maybe hes not a villain, maybe he's trying to rescue the Airship... by shooting up and hacking the control systems."},{"author_name":"supermaximo93","author_uid":"4920","time":"Dec 17, 2012 @ 11:52am","epoch":1355744820,"text":"Thank you for the comments guys! Much appreciated - I'll be taking your criticisms into account when working on the post-compo version.\r<br\/>\r<br\/>Oh, and I'll check out your entries once I get home from work :)\r<br\/>\r<br\/>@Markavian: Ha! Maybe :)"},{"author_name":"Niavlys","author_uid":"8666","time":"Dec 17, 2012 @ 2:47pm","epoch":1355755320,"text":"The intro and outro are the strong parts of your game, I think. The gameplay is good, but short. It misses something, in the level design and the graphics (no background (but the villain, computers and doors are great!))\r<br\/>Nice audio too :)\r<br\/>\r<br\/>Oh, I haven't seen any enemies or enemy bullets, is that normal?"},{"author_name":"supermaximo93","author_uid":"4920","time":"Dec 17, 2012 @ 3:14pm","epoch":1355756940,"text":"@Niavlys Thanks! The reason the game was so short for you was because I fixed a bug with mission briefings on level changes... which broke the level change (I didn't have a chance to test it). I've reverted back to the old version, so if you try it now you'll get the full 3 levels"},{"author_name":"HardScore","author_uid":"19205","time":"Dec 17, 2012 @ 7:55pm","epoch":1355773800,"text":"A very fun game."},{"author_name":"pighead10","author_uid":"8539","time":"Dec 17, 2012 @ 8:00pm","epoch":1355774100,"text":"Awesome graphics and music! Could have done with more variety and challenge to create some interesting puzzles."},{"author_name":"cardboard","author_uid":"16294","time":"Dec 17, 2012 @ 8:16pm","epoch":1355775060,"text":"I really like the artwork and audio. Wasn't expecting the game to end so abrubtly, but it was still a lot of fun. Also, great intro and ending animations. :)"},{"author_name":"Niavlys","author_uid":"8666","time":"Dec 17, 2012 @ 8:21pm","epoch":1355775360,"text":"@supermaximo93 Indeed, it's much better now! I updated my rating accordingly :)\r<br\/>\r<br\/>Damn, I didn't manage to finish the game without dying once yet... still trying."},{"author_name":"Msquirrel","author_uid":"17911","time":"Dec 17, 2012 @ 10:21pm","epoch":1355782560,"text":"It was really nicely done, well put together and fun. I liked it :)"},{"author_name":"robashton","author_uid":"7112","time":"Dec 18, 2012 @ 1:08am","epoch":1355792580,"text":"Good to see the presence of checkpoints in this game, was worried it would be another trudge! \r<br\/>\r<br\/>I like the emoticons when hacking &gt;:D"},{"author_name":"SmallDeadGuy","author_uid":"7143","time":"Dec 18, 2012 @ 10:37am","epoch":1355826720,"text":"Pretty fun. Could have used more levels, the graphics were nice, the ending was kinda cool too"},{"author_name":"SecondDimension","author_uid":"14838","time":"Dec 18, 2012 @ 1:16pm","epoch":1355836260,"text":"Really good entry! I liked the checkpoints, the particles on destroying a sentry turret, the hacking was cool.  The whole thing worked well, with great cut-scenes at either end"},{"author_name":"ChainedLupine","author_uid":"1746","time":"Dec 18, 2012 @ 5:39pm","epoch":1355852040,"text":"Like the art!  Fun, though a little short.  Game seemed to be hitting its stride when it ended, sadly."},{"author_name":"gnx","author_uid":"8333","time":"Dec 18, 2012 @ 10:02pm","epoch":1355867820,"text":"Graphics are nice and there is some pleasent effort in the transistions from the start screen and between levels.\r<br\/>\r<br\/>The controls and jumping could've used some more tuning I think.\r<br\/>Also I didn't really feel like a villain as such, maybe the objectives should be more about plundering treasure etc.?"},{"author_name":"strong99","author_uid":"8175","time":"Dec 18, 2012 @ 10:05pm","epoch":1355868000,"text":"Very nice game. I like the graphics! :) The game was a bit short and I'm unsure why I was infiltrating."},{"author_name":"moomoo112","author_uid":"11665","time":"Dec 19, 2012 @ 4:38am","epoch":1355891580,"text":"Rather nice, but short\r<br\/>Do those light-up rods do anything?"},{"author_name":"loren","author_uid":"17687","time":"Dec 19, 2012 @ 5:00am","epoch":1355892900,"text":"Really fun, liked the music and your sprites a lot!"},{"author_name":"supermaximo93","author_uid":"4920","time":"Dec 19, 2012 @ 11:03am","epoch":1355914680,"text":"Thanks for the comments guys! :)\r<br\/>\r<br\/>@moomoo112 They're checkpoints. So if you die you'll respawn next to the one last activated"},{"author_name":"evilseanbot","author_uid":"7902","time":"Dec 20, 2012 @ 8:33pm","epoch":1356035280,"text":"I like the atmoshphere! I felt like the enemy dudes should have been introduced earlier, they're more interesting oppisition than cannons that fire at your general direction."},{"author_name":"AlrionsAlright","author_uid":"10329","time":"Dec 22, 2012 @ 4:43pm","epoch":1356194280,"text":"Awesome concept dude. I loved playing the game, I just wish it was longer. I can't rate you because I'm not a participant this time around, but great job anyway! I loved the 8-bit style and the music, and I have no doubts that programming those AI's wasn't a cakewalk.  Awesome entry."},{"author_name":"dev_redant","author_uid":"4396","time":"Dec 22, 2012 @ 10:21pm","epoch":1356214560,"text":"Cool art-style and overall gameplay. The animations were neat. I would really love to see a post-compo version!"},{"author_name":"Alex Shestakov","author_uid":"15811","time":"Dec 27, 2012 @ 3:49am","epoch":1356579840,"text":"That's really hard to find such a polished game done within 48 hours. Great job!"},{"author_name":"supermaximo93","author_uid":"4920","time":"Jan 1, 2013 @ 10:42pm","epoch":1357079820,"text":"Thanks for the comments!\r<br\/>\r<br\/>Post-compo version is now available :)"},{"author_name":"matthias_zarzecki","author_uid":"3880","time":"Jan 1, 2013 @ 10:55pm","epoch":1357080600,"text":"Solid title! Love the music and animations.\r<br\/>\r<br\/>Level-design could be a bit more tighetened. Guards can shoot you, while you can't shoot back. It would also be useful if health replenished on level-switch."},{"author_name":"Mase","author_uid":"18575","time":"Jan 2, 2013 @ 2:44am","epoch":1357094340,"text":"I enjoyed this, and the new levels are a big improvement. The sprite animations are good, but the scenery could use some work; nothing about it really says &quot;airship&quot; to me. I want windows, and moving machinery, maybe some roulette tables. Also, there was never a threat during hacking, so the timer seemed pointless."},{"author_name":"illugion","author_uid":"18655","time":"Jan 2, 2013 @ 5:51am","epoch":1357105560,"text":"I really liked this game ! The music and the visual style were really cool and i really liked the particle effects too XD Nice job!"},{"author_name":"Team Superfluid","author_uid":"18166","time":"Jan 2, 2013 @ 11:48am","epoch":1357126980,"text":"Really enjoyed this, thank you! The level design was very good considering the time available, and you got a lot of content in there with the AIs, the cannons and the various other bits and bobs. I really liked the intro animation and soundtrack - made it feel like a complete and well-rounded product. One irritation is that you have to be on the same floor level to attack the AIs which is sometimes irritating (e.g. start of lev 3) - perhaps this is deliberate though?"},{"author_name":"goerp","author_uid":"14225","time":"Jan 2, 2013 @ 3:10pm","epoch":1357139100,"text":"Niiice. All well executed, nice pixel graphics, good retro music. played well."},{"author_name":"goerp","author_uid":"14225","time":"Jan 2, 2013 @ 3:13pm","epoch":1357139280,"text":"I just saw your LD22 entry. I like that one as well, very funny."},{"author_name":"Mago","author_uid":"5227","time":"Jan 2, 2013 @ 6:28pm","epoch":1357150980,"text":"Great work with graphics and music! Cool game however a little bit short."}],"images":["ld25\/4920-8a75ba71633153f297340afbe4071a10.jpg","ld25\/4920-50c80d8d9d9f9d1383a25b92852991c7.jpg"],"links":[{"url":"https:\/\/dl.dropbox.com\/u\/21951901\/ld25\/index.html","text":"Web"},{"url":"https:\/\/dl.dropbox.com\/u\/21951901\/ld25\/source.zip","text":"Source"},{"url":"https:\/\/dl.dropbox.com\/u\/21951901\/airship_infiltration\/index.html","text":"Web (post-compo)"}],"metadata":{"g_key":"27836","g_author":"4920","g_event":"LD25","g_eventkey":"14","g_subevent":"COMPO","g_urlkey":"27866","g_title":"Airship Infiltration","g_status":"UCHK1","g_place":"190","g_commentcount":"32","g_site2_node_id":"0","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":[],"node":null,"orig_images":["http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/201083\/4920-shot0.png-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/201083\/4920-shot1.png-eq-900-500.jpg"],"text":"Play as a pirate of the seven skies and take down an airship... just because you feel like it!\r\n\r\nThe game is quite unfinished. I didn't time to do more levels, and the levels that have been done aren't fleshed out properly (there's a lot of unused scenery and floor tiles that I wasn't able to get in). I'll be working more on it this week and will be posting a post-compo version for you to try (but not rate of course!)\r\n\r\n*** There's a bug with the mission briefings when you complete a level (i.e. will say 'hack 0 blah' instead of actual number). Press P to pause during gameplay and the correct numbers will show though. I'll fix this soon. - Actually, no I won't (it's against the rules I think). So the fix will be in the post-compo version<\/p>","title":"Airship Infiltration"}