Balloon Bandit! by Ed Okonik
You are the Balloon Bandit in an exciting side scrolling shooter game.
Evade the police!
Avoid the bombs and spikes!
Collect the money!
No goats I'm afraid, but you may spot another mammal lurking in the trees...
This is my first ever LD48 project. I created it using Gamemaker Studio Standard. I used Photoshop for the graphics, sfxr and the voice recorder on my iPhone for sound effects, and Acid Pro 4.0 for music. I also recorded a vlog of my weekend which I will edit together and get on youtube shortly. Enjoy!
Known bugs:
-Collision detection is imprecise
-Issue with the time showing properly once the minutes reach double digits
EDIT: 17/12 - I've replaced the Windows installer with a standalone executable in a ZIP file.
Evade the police!
Avoid the bombs and spikes!
Collect the money!
No goats I'm afraid, but you may spot another mammal lurking in the trees...
This is my first ever LD48 project. I created it using Gamemaker Studio Standard. I used Photoshop for the graphics, sfxr and the voice recorder on my iPhone for sound effects, and Acid Pro 4.0 for music. I also recorded a vlog of my weekend which I will edit together and get on youtube shortly. Enjoy!
Known bugs:
-Collision detection is imprecise
-Issue with the time showing properly once the minutes reach double digits
EDIT: 17/12 - I've replaced the Windows installer with a standalone executable in a ZIP file.
Ratings
| Coolness | 60% | 3 |
| Overall | 3.25 | 225 |
| Audio | 3.10 | 144 |
| Fun | 2.88 | 346 |
| Graphics | 3.38 | 209 |
| Humor | 3.27 | 126 |
| Innovation | 2.66 | 457 |
| Mood | 2.75 | 379 |
| Theme | 3.44 | 263 |
But still a good entry.
The music track is very low compared to the fx, could barely heard it.
I kept getting hurt for trying to grab the dynamite, some part of my gamer's subsconcious insisted it was a power-up. Hmmm, dynamite...
I found that I could stay alive forever if I stayed at the top of the screen. Perhaps next time try to dedicate a little bit more time to game balance?
Really liked the graphics, audio, and whole premise. :)
To those of you who've commented that the game is a bit short / boring: I agree. I had lots more ideas for other levels (towns, caves etc.), weapons (blunderbuss?), and a goal to reach where you kidnap a girl etc. Unfortunately, time was against me so I just got finished what I could.
Regarding going to the top of the screen to avoid damage: This was an oversight on my part! I'd left a gap at the top of the screen without enemies so that they wouldn't be obscured by the GUI text. I neglected to tighten this up before getting the game released. To be honest, I felt like a zombie near the end of the 48 hours and my brain was in shut-down mode. I'm just pleased I got as much done as I did!