Balloon Bandit! by Ed Okonik

[raw]
made by Ed Okonik for LD25 (COMPO)
You are the Balloon Bandit in an exciting side scrolling shooter game.

Evade the police!
Avoid the bombs and spikes!
Collect the money!

No goats I'm afraid, but you may spot another mammal lurking in the trees...

This is my first ever LD48 project. I created it using Gamemaker Studio Standard. I used Photoshop for the graphics, sfxr and the voice recorder on my iPhone for sound effects, and Acid Pro 4.0 for music. I also recorded a vlog of my weekend which I will edit together and get on youtube shortly. Enjoy!

Known bugs:
-Collision detection is imprecise
-Issue with the time showing properly once the minutes reach double digits

EDIT: 17/12 - I've replaced the Windows installer with a standalone executable in a ZIP file.

Ratings

Coolness 60% 3
Overall 3.25 225
Audio 3.10 144
Fun 2.88 346
Graphics 3.38 209
Humor 3.27 126
Innovation 2.66 457
Mood 2.75 379
Theme 3.44 263

Feedback

XmmmX
18. Dec 2012 · 14:04 UTC
Really good game. But I think there is a bug when you repeatedly press A and D at the same time. Some of the missles just stuck in the air (which allowed me to build a wall in the sky out of yellow dots ^^).
But still a good entry.
Prealpha
18. Dec 2012 · 15:27 UTC
Pretty nice. At last "floaty controls" can be said as something positive.
The music track is very low compared to the fx, could barely heard it.
I kept getting hurt for trying to grab the dynamite, some part of my gamer's subsconcious insisted it was a power-up. Hmmm, dynamite...
jurnacsr
18. Dec 2012 · 15:46 UTC
That was pretty good! I liked the balloon controls - they felt sluggish enough, like piloting a floating balloon. I like the little evil giggle when you collect stuff - hee hee hee.
ix
18. Dec 2012 · 18:27 UTC
Perhaps not the most accurate historical simulation.
berkano
18. Dec 2012 · 19:37 UTC
Completely bonkers. Great fun!
bradleypollard
18. Dec 2012 · 20:42 UTC
Unfortunately a little while in I realised you could just hold W and never die. But before that it was quite fun, if a little tricky.
sev_inf
19. Dec 2012 · 20:34 UTC
Congratulation with first LD experience! Pretty nice start.
Maple
19. Dec 2012 · 21:36 UTC
This was really great until... I couldn't figure out how to shoot. >< Left/right click for some reason wasn't doing anything. I floated around for a bit though, and I'm liking what I see. The occasional wind pushing your balloon around was cool (would have been cool if it happened to the other balloons too), the music was fitting, and I liked the sound effects.
garygreen
29. Dec 2012 · 19:35 UTC
I really liked the hand drawn graphics. Easy to play too. :-)
eli
03. Jan 2013 · 21:25 UTC
Nice entry!! Graphics are great. Downing a police balloon is very satisfying. Gameplay did get a bit tedious after a while.
Pacifist Games
04. Jan 2013 · 23:26 UTC
Great job, a fun little game!
I found that I could stay alive forever if I stayed at the top of the screen. Perhaps next time try to dedicate a little bit more time to game balance?
Really liked the graphics, audio, and whole premise. :)
zenmumbler
04. Jan 2013 · 23:38 UTC
Very polished entry, well done. Balloon movement, visuals, sounds, little details, very nice.The police balloons would be better if they would not shoot at a regular interval and also try to chase a bit more, only then in lower numbers. Any more than 2 or 3 at a time is too much. I know the trend these days is endless levels but I'd like to see some goal in here too. All in all, very nice.
Datw
06. Jan 2013 · 02:17 UTC
This game is cool, but gets boring quick.
🎤 Ed Okonik
06. Jan 2013 · 18:58 UTC
Thanks to all of you who've taken the time to rate and comment.

To those of you who've commented that the game is a bit short / boring: I agree. I had lots more ideas for other levels (towns, caves etc.), weapons (blunderbuss?), and a goal to reach where you kidnap a girl etc. Unfortunately, time was against me so I just got finished what I could.

Regarding going to the top of the screen to avoid damage: This was an oversight on my part! I'd left a gap at the top of the screen without enemies so that they wouldn't be obscured by the GUI text. I neglected to tighten this up before getting the game released. To be honest, I felt like a zombie near the end of the 48 hours and my brain was in shut-down mode. I'm just pleased I got as much done as I did!