Miniman vs Dr. Malificius by master4523

[raw]
made by master4523 for LD25 (COMPO)
Miniman vs Dr. Malificius, a.k.a how to do a reversed 2d platform game in 48 hours.

Story:
You are Dr. Malificius, an evil demon living in a huge castle.
One day, a little man wearing a blue outfit gets into your castle and starts running and shooting everywhere.
Don't let him go!

Controls:
WASD/arrows -> Move Dr. Malificius
Mouse left button -> Spawn minions
Mouse right button -> Kill a minion
Space -> Pause/resume the time
R -> Restart the level if you're stuck

Ratings

Coolness 100% 1
Overall 3.05 328
Audio 2.21 425
Fun 2.87 352
Graphics 2.55 520
Humor 2.84 263
Innovation 3.25 187
Mood 2.52 511
Theme 3.61 186

Feedback

Robotic
17. Dec 2012 · 12:37 UTC
Nice AI, funny taunts. But the keys kinda suck IMHO
h.attila
17. Dec 2012 · 19:43 UTC
A role-reversed platformer is a great idea for this theme, but the guy refused to die when his lives were lost (I'm not sure whether it's a bug or I missed something).
soupy
18. Dec 2012 · 00:38 UTC
I like the hero AI and level design, but it seemed rather easy with very little reason to try playing again. The design concept was also very good.
emveyh
18. Dec 2012 · 14:39 UTC
Nice little game, the hero AI works great :D
TijmenTio
18. Dec 2012 · 14:47 UTC
Nice AI! And the taunts were really funny!
gameXcore
18. Dec 2012 · 20:44 UTC
This could have been a really fun game, with a few more levels / other minion types.
bitwise-constructs
18. Dec 2012 · 21:02 UTC
Nice AI, but the tutorial level was harder than the actual level since he kills off the enemy you spawn before you have the chance to put a second on the screen.
Tommislav
18. Dec 2012 · 21:45 UTC
I really liked this game, and the AI worked out very good indeed. I especially liked how the worthless you felt as the boss when the hero constantly killed off all your precious minions X-D
AdventureIslands
18. Dec 2012 · 21:49 UTC
Nice idea for a game, bit difficult because the hero keeps killing your minions hella fast. especially in the tutorial. Miniman's taunts were nice add.
GreenPixelDev
19. Dec 2012 · 00:36 UTC
Good job! I really liked the concept and I couldn't help but imagine playing Megaman as Dr. Wily :D
Tyren
19. Dec 2012 · 02:40 UTC
Overall a good idea, but the timer to place a new minion seemed a bit short to me.
bugninja
19. Dec 2012 · 04:11 UTC
It's OK. I like the idea of being the boss in a boss battle :) Good humor too.
DaGamesta
19. Dec 2012 · 05:53 UTC
Very good game, some bugginess but I liked the hero running through the castle, must've been tough to program in this time span. I also like the concept, and it was rather fun if not expanded upon as much as it could have been. But hey, that's what this competition is for, to get things started!
YopSolo
19. Dec 2012 · 07:36 UTC
cool one :)
KWL_TW
19. Dec 2012 · 09:44 UTC
Haha!Captain Megaman!
dremelofdeath
19. Dec 2012 · 13:12 UTC
The AI and his comments are awesome. I had fun playing it. The controls were a little strange, but I liked it overall. Good job with the theme.
bigbadwofl
19. Dec 2012 · 13:28 UTC
Cool concept and funny text. Well done.,
WiseGAMER
19. Dec 2012 · 17:27 UTC
Nice game and funny!
WiseGAMER
19. Dec 2012 · 17:27 UTC
Nice game and funny! I hate miniman!
HeyChinaski
19. Dec 2012 · 21:58 UTC
A very tricky concept to pull off butyou did a pretty good job of it. A bit on the easy side, the hero always seem to die at the same place but good fun nonetheless.
cwilloughby
20. Dec 2012 · 08:11 UTC
The AI is great. Would love to be expansion on the idea. Love the retro look/feel and the homage.
Faust
20. Dec 2012 · 10:08 UTC
Interesting AI, excellent job.
Mythalore
20. Dec 2012 · 19:07 UTC
Nice graphics, good A.I. and a solid take on the theme, well done!
zenmumbler
20. Dec 2012 · 21:56 UTC
Mega-america vs the red trapeziums of doom. Not sure why I have an avatar in the world as I'm more the force behind the curtains. Kudos for implementing a mini-AI to play through the level. He did get stuck in the center of the 2nd row for me, where he has to jump 2 blocks away. Good!
JFlegle
20. Dec 2012 · 23:10 UTC
Love the AI, lots of strategy in this game.
StoneMonkeyStudios
20. Dec 2012 · 23:48 UTC
Fight, Miniman! For everlasting peace!

Entertaining little experience. As mentioned previously, Miniman appears to get stuck the middle row of the level, where he has to jump two blocks over and above him.

If only Megaman could shoot in any direction like Miniman could...
Dew
21. Dec 2012 · 00:28 UTC
Fun and fast. Nice game.
dek
21. Dec 2012 · 14:44 UTC
Very nice idea. Impressive AI!
raincole
21. Dec 2012 · 17:20 UTC
Very good. I like the idea you can pause time.
fishbrain
21. Dec 2012 · 17:30 UTC
Nice concept, well done, I enjoyed it. Good AI. I liked the graphics too (but would have preferred a different style of Minion).
tcho_i_er
21. Dec 2012 · 22:55 UTC
Many humor in this game, the IA was great (but maybe a bit buggy sometime when he has to jump right to left), too bad it's that short but still that's a really great game !
Edocentrique
22. Dec 2012 · 09:01 UTC
It's a good idea !
har_g
23. Dec 2012 · 12:30 UTC
Nice work.
Falkreon
24. Dec 2012 · 04:07 UTC
Controlled allright, the concept could work... game was extremely short and easy, but the time spent on the AI really did make you start to dislike the hero. Nice work overall.
Gungnir
25. Dec 2012 · 04:03 UTC
Good concept and theme, would have enjoyed some more minion variety, or the ability to spawn more. Having to press enter took my hands away from resting on the default controls.
Mista Koo
25. Dec 2012 · 14:54 UTC
Good concept, needs more enemy variety and a few cues from tower defense games.
Mesene
26. Dec 2012 · 00:35 UTC
already said but... nice IA and idea :) wish there were more levels
lotusgame
27. Dec 2012 · 10:16 UTC
Too bad there is no more levels.. It's cute.
Houly
27. Dec 2012 · 23:39 UTC
Yeah, that was cool. And worked really great, too. Had fun and a nice twist on the platformer genre.
PaulSB
06. Jan 2013 · 22:16 UTC
Great concept! Like the idea of being the unseen villain deploying those minions against the classic platforming hero. I would say the game itself was however quite limited with no great strategy to it. Definite potential here.