Artificial Incompetence by Tigerbot

[raw]
made by Tigerbot for LD25 (JAM)
You've created a fleet of AI ships and soon you'll conquer the entire galaxy! The only problem is your AI is incompetent and prone to a few...malfunctions. Fix the malfunctions, destroy the "Good Guy Alliance" ship, and prove your dominance (Or lack thereof) to the entire galaxy!

Controls:
WASD or Arrows, Space, and the mouse: Used for various events.
M: Mute music

Ratings

Coolness 97% 2
Overall(Jam) 3.06 149
Audio(Jam) 3.15 112
Fun(Jam) 2.58 215
Graphics(Jam) 3.08 184
Humor(Jam) 2.67 148
Innovation(Jam) 3.61 35
Mood(Jam) 2.63 214
Theme(Jam) 2.65 262

Feedback

Mysterarts
17. Dec 2012 · 23:55 UTC
Hey,
The concept is original! A bit repetitive but finally, we get into it :) And i like the humor!
However, I think we don't see enough the side "villain".
But well done!
cwilloughby
17. Dec 2012 · 23:59 UTC
Loved the idea. Love the music and audio. Bravo.

The ship made it through - would love to see more progression, like killing a series of smaller ships instead of one long monotonous boss. Great otherwise!
Sestren
18. Dec 2012 · 00:17 UTC
The music was very nice, and while the voice-over initially sounded good, too, the nature of the game makes it sound very repetitive after awhile. To me, the "Prepare For Jump" challenge was too susceptible to spacebar spamming and therefore felt just like the "Unjam Weapons" challenge. That said, I enjoyed the concept of having to overcome glitchy AI with microgames.
Diventurer
18. Dec 2012 · 01:41 UTC
It gets pretty repetitive, but an overall alright game.
Crowbeak
18. Dec 2012 · 01:49 UTC
Bravo for coming up with a fun way to be a villain -- to try to foil the good guys attempts to invalidate your plans. This was tons of fun!
tim_u
18. Dec 2012 · 01:56 UTC
I like the concept and some of the mini-games were nice. I agree with the repetitiveness comments.
Komradus
18. Dec 2012 · 07:16 UTC
Cool idea and it was quite fun but the jump drive event has no penalty for missing, and moves to quickly to attempt to time it, so it becomes a mash spacebar as fast as you can event.
lotusgame
18. Dec 2012 · 07:19 UTC
Its a new game.
Its very boring i find after a fiew minutes.
The theme i think is acceptable :)
Nice maths in the game !
Xeke_Death
18. Dec 2012 · 07:26 UTC
I demand a refund on this AI! Nice work, though I found the 'realign the jump drive' game to be moving a bit fast.
Amoaeba Junior
18. Dec 2012 · 16:08 UTC
The same as the other comments, cool concept and idea, but the repetition just takes the fun out of it.
sharbelfs
18. Dec 2012 · 18:48 UTC
nice concept, very original
JuiceBox Entertainment
18. Dec 2012 · 18:48 UTC
Not too bad!

Agree with others about jumpdrive being spacebar spamming. Also, did anyone manage to beat this? Seems very hard, tried 3 times. Around halfway the minigames occur so often that your ships barely get in any attacks at all.

Btw, gravity has to be 're-aligned' in outer space? :P
DustyStylus
18. Dec 2012 · 18:51 UTC
A nice idea here! Would be nice if there had been a few more complicated options and less spacebar hammering. (that gravity adjust thing is a good one!)
Luis Anton
18. Dec 2012 · 18:56 UTC
Excellent idea! With enough minigames this could evolve into a full fledged game easily!
🎤 Tigerbot
18. Dec 2012 · 19:16 UTC
Thanks for the comments everyone! A few notes: Yeah, the jumpdrive realignment thing is basically the same as the weapon jamming, but if you can line up the hits then it has the advantage of not taking as long. I agree it should be different, though. And originally I wanted around 8 minigames. The problem was this was my second idea over the weekend so I lost almost a full day, and then on Monday I was basically just in "I want to finish this game now" mode. I really wish I'd put at least one more in. And yeah gravity can change in space, totally :p

I'm also curious if anyone else can beat it. Clearly balancing is not my strongest area :D
dek
18. Dec 2012 · 22:11 UTC
Funny game concept, really liked it. Cute ships, but dumb.
lando walters
19. Dec 2012 · 04:46 UTC
nice job. I really liked the graphics. However the game was a bit repetitive.
zatyka
19. Dec 2012 · 04:49 UTC
It became repetitive pretty fast, but a cool idea. Reminded me a bit of warioware.
Dir3kt
19. Dec 2012 · 19:02 UTC
Cool concept and well implemented even if it gets repetitive.

One little thing we doing the jump with the 3 bars, you can simply spam space and it mostly work fine. Maybe not the wanted behavior.
zazery
19. Dec 2012 · 23:23 UTC
When I first read the description of the game I imagined upgrading the AI to adapt to the behavior of the enemy. Well, the experience was completely different but it was pretty interesting. The malfunctions had more to do with the environment than the ships themselves. The gameplay had a really good tempo to it.
shaneshanekavanagh
19. Dec 2012 · 23:23 UTC
I like it. Cheers!
Hatscat
20. Dec 2012 · 00:01 UTC
too hard for me, but the gameplay changes that I usually play, that's a good point ;-)
Christina Antoinette Neofotistou
20. Dec 2012 · 04:22 UTC
very very fun, funny and innovastive. Top marks
GreenPixelDev
20. Dec 2012 · 06:53 UTC
Unique concept! Felt more like a collection of simple mini-games but you have a nice foundation to continue to build from! :D
Faust
20. Dec 2012 · 10:48 UTC
Somehow repetitive but very nicely done. BTW, is it possible to beat the game?
🎤 Tigerbot
20. Dec 2012 · 16:56 UTC
Faust, it is definitely possible. You'd probably have to try four or five times to get the muscle memory down, but it is possible. The idea was to have the first time someone plays it they lose horribly, but on a second run they would either just barely lose or just barely win. I guess it didn't work out that way.
matthias_zarzecki
23. Dec 2012 · 14:50 UTC
Intesresting idea!

But I don't like it boiling down to "do this now". A simple way to combat this would be the ability to assign targets at will, because when I "re-assign the target" there is no other way than on the ship.
🎤 Tigerbot
23. Dec 2012 · 17:03 UTC
matthias_zarzecki, that's definitely something I would look at if I continued making this. It would probably be a more open game with more enemies and more control over your fleet.