Globe Hacker by rasmusrn
Globe Hacker is a strategy game about conquering all mainframe computers of the world.
Note: You can attack several times with the same mainframe by clicking several times on your target. However, this will use more power. The choice is yours :)
The game is built in HTML5 and has been tested with Firefox and Chrome.
This is my first game jam. I really poured my heart into it and I'm totally exhausted by now. I think I'll sleep for two days straight.
I'd really really love your feedback - both negative and positive. Thanks! :)
Note: You can attack several times with the same mainframe by clicking several times on your target. However, this will use more power. The choice is yours :)
The game is built in HTML5 and has been tested with Firefox and Chrome.
This is my first game jam. I really poured my heart into it and I'm totally exhausted by now. I think I'll sleep for two days straight.
I'd really really love your feedback - both negative and positive. Thanks! :)
| Web | http://rrn.dk/globe_hacker/ |
| Source | http://rrn.dk/globe_hacker/source.zip |
| Original URL | https://ludumdare.com/compo/ludum-dare-25/?action=preview&uid=15543 |
Ratings
| Coolness | 63% | 3 |
| Overall | 3.80 | 38 |
| Audio | 3.37 | 77 |
| Fun | 3.48 | 87 |
| Graphics | 3.83 | 91 |
| Humor | 1.84 | 609 |
| Innovation | 3.42 | 135 |
| Mood | 3.50 | 69 |
| Theme | 3.26 | 346 |
Nice idea though, and fairly slick.
Only real problem I have is I can't seem to distinguish normal nodes from mainframes. It seems Rome is a mainframe while places like Lagos and New York aren't? Fix that and you're golden.
Extremely polished graphical style, very nice!
On the other hand, it was soemwhat difficult figuring out what was happening.
Seriously, good job :O
It would benefit a lof from a zooming button, and... was your photograph really required in the main screen? XDDD Well done! Note: there's a space-strategy game I've been thinking about for a while quite similar to yours, with wormholes shaping a graph... I should give it a try ;D
Yeah, zooming is an obvious missing feature.
I added the photograph to give the game an extra personal touch. I like when people show a bit of themselves in their solo games - even if it's as simple as a photo :)
Good luck!
I do think it could still use some work. I've played it three times. The first time took me 32 minutes to complete because I couldn't figure out how to select a different node. Better instructions, I think, is all that is needed to resolve that.
The second time I completed it on easy in 23 minutes. On this run I new how to work the controls.
The third time I completed it on hard in 19 minutes. I was happy I beat it, but it really didn't feel any harder. I can't quite tell what is changing between the levels. It looks like the resistance bar might be filling up a bit faster, but the problem here is that the resistance doesn't seem to have any effect.
The game really is great though, good job!
P.S. (Nothing below is meant as anything other than ideas that may or may not make the game more fun or interesting. They are not suggestions and they are not faults of your current game.)
I just wanted to add a few things that I think would be cool, some of these may already be in effect and I just didn't notice, or some of them may have supposed to of worked and bugged out, I don't know.
As resistance builds, your damage decreases. That is one giant packet from your large node is able to take over one small node, but with high resistance, it isn't enough to take it over.
It would also be cool if on the higher difficulty settings, the speed at which your nodes regenerate could decrease, and your opponents could increase.
It might be cool too if you could select your starting node. I'm not sure what effect this would have on the game but I think it would add more of a repeat value.
Also for difficulty, on the higher difficulties, the frequency at which they attack you could increase.
In playing it, I noticed a difficulty curve. When you first start is quite easy because the only things attacking you can't do much damage. Then as you play It gets harder as you attempt to infiltrate other countries. At the end when you only have a couple of nodes left, it becomes just as easy as when you started. It might be cool if it progressively got harder as the game progressed. Perhaps as you take over nodes, more nodes will start to attack you, even nodes that aren't near you? As the world becomes savvy to your plan, they all start to gang up on you. The curve would still be there in this case, but hopefully pushed back a bit.
Oh, and the game can be long enough that a pause feature would be really nice.
I'm going to go play it now...
Thx, very good game