Blue Idiot by markengley

[raw]
made by markengley for LD25 (JAM)
You are the red guy. You are cleverer, stronger, richer, and a snappier dresser than the blue guy... but you will still probably lose this race.

Ratings

Coolness 39% 867
Overall(Jam) 2.78 219
Audio(Jam) 1.00 279
Fun(Jam) 3.04 120
Graphics(Jam) 2.18 297
Humor(Jam) 2.60 162
Innovation(Jam) 2.48 249
Mood(Jam) 2.32 269
Theme(Jam) 1.48 326

Feedback

dremelofdeath
18. Dec 2012 · 08:06 UTC
nice little game you got here; I really like the graphics, but it doesnt seem to have a whole lot todo with the theme
Kuothe
18. Dec 2012 · 08:07 UTC
Really hard to control :(
Winterblood
18. Dec 2012 · 12:28 UTC
Bit twitchy, but quite finely balanced - took me several attempts to beat him :) Could use more contrast on the obstructions though, it's a bit hard to see them. Nice job!
lorancou
18. Dec 2012 · 15:31 UTC
Apparently, I won. Cool :) Not bad for a one-day jam!
LTyrosine
18. Dec 2012 · 23:12 UTC
Not really connected on theme... Nice gameplay tough.
Oreganik
19. Dec 2012 · 06:40 UTC
YEAH AESOP! FABLE *THAT* YOU OL' STORY SPINNER! lol
Felt like a boss winning that game. Sure, it's got some issues, but still. I was invested. =)
Cyboot
19. Dec 2012 · 21:03 UTC
At first i was: Wooo crazy controls - lost the game
2nd: hmm well controls are ok - lost the game
3rd: damn you almost won - lost the game
4th: ahhhh damn you stupid last block - lost the game
5th: yeah you win

Great game, intuitive to play, short and beatable :)
Good Job!
Avenger
19. Dec 2012 · 22:20 UTC
When i first played this game i did not know what to do, but after a couple of minutes it became super fun to play!
Good job and Great game! :)
Gazok
19. Dec 2012 · 22:53 UTC
I won! Eventually.

Giving up is a form of winning, right?
It was enfuriatingly difficult and weirdly addictive. When I finally won I was literally on the line with him. Good job!
jujule
20. Dec 2012 · 22:01 UTC
Nice little game. I won on my second try !
cappelnord
20. Dec 2012 · 22:03 UTC
That was surprisingly fun!
youdonotexist
20. Dec 2012 · 22:07 UTC
I think the gameplay would benefit from having some kind of tile-based movement versus freeform. (EX. hitting 'left' would move you one tile to the left instead of just adding a force in that direction).