Dr. Vile in The Greater Good by GreenPixelDev

[raw]
made by GreenPixelDev for LD25 (JAM)
Dr. Vile, the most despised mad scientist in the world, has one mission in life: become #1. He'll do whatever it takes to win the respect and adoration of every person on Earth - even if he has to KILL EVERY PERSON ON EARTH.

Take Dr. Vile and his AI companion, Lexe, on a quest to build the most powerful Death Ray mankind has ever seen. Will Dr. Vile use it for good or will the villain always be the villain?

INSTRUCTIONS:

- Use the arrow keys to move Dr. Vile.
- Press X to swing your bat (perfect weapon for an evil genius, eh?). Your bat can bash objects - such as trees, cars, TVs, and more - that will break into the parts you need to complete the Death Ray. Use your bat to break the skulls of any pesky townspeople, too!
- Press C to use your Stun Gun. This will temporarily stun townspeople (probably why it's called a Stun Gun). It does have a cooldown period, though!
- Press SPACE BAR to open/close the Inventory menu and see what parts you need to complete the Death Ray. This also pauses the game.
- Try not to die or you'll have to start over! Collect Apples and Leftover Steak to regain health.

"Dr. Vile in The Greater Good" is Green Pixel's first Ludum Dare submission! We're used to creating months-long projects so we're amazed at what can be done in 72 hours! We hope you enjoy playing our game as much as we enjoyed making it! :D

Congratulations to everyone who participated! Whether you completed what you wanted to complete or not, you have much more now than what you had 72 hours ago!

We may continue working on adding features to "Dr. Vile in the Greater Good" so please send us your feedback and follow us on Twitter (@GreenPixelDev) to stay updated!

Happy gaming! :D

Ratings

Coolness 74% 3
Overall(Jam) 4.11 2
Audio(Jam) 3.80 22
Fun(Jam) 3.81 15
Graphics(Jam) 4.33 22
Humor(Jam) 3.74 21
Innovation(Jam) 3.19 98
Mood(Jam) 3.70 24
Theme(Jam) 4.13 11

Feedback

buspickle
18. Dec 2012 · 00:44 UTC
Holy shit! This is amazing. I would totally vote for this if I were participating. This is a very high level of game. Nice.
Cryovat
18. Dec 2012 · 00:48 UTC
I'm really impressed by what you've managed to pull off in such a short space of time. Had a lot of fun with this :D
zimra
18. Dec 2012 · 01:38 UTC
Very cool !
Jezzamon
18. Dec 2012 · 01:39 UTC
Great job! My only suggestion would be to use button controls for the cutscenes, instead of having to switch to using the mouse.

Good take on the theme too!
amassingham
18. Dec 2012 · 01:41 UTC
Oh yeah, this is a winner. Super Polished, Lots of Fun, and great sense of humor.
Crynix
18. Dec 2012 · 03:23 UTC
Loved it.
🎤 GreenPixelDev
18. Dec 2012 · 03:30 UTC
Thank you for your feedback! Glad you liked the game and we hope to make it even better! :D
lucky.luddite
18. Dec 2012 · 04:37 UTC
This game is great! Fun art, good music, and a full on game! Good job. -Tony
KWL_TW
18. Dec 2012 · 07:30 UTC
haha, this is really funny!!
EpaceGames
18. Dec 2012 · 08:13 UTC
Very creative game.. I beat it :)
Atomic
18. Dec 2012 · 19:58 UTC
I'd give you a 5 on graphics if I could identify what the needed parts represent. City looks nice as well and the intro is cool.
saguaro
19. Dec 2012 · 00:17 UTC
Great game, very funny, definitely one of the most solid entries.
Floko
19. Dec 2012 · 03:18 UTC
very entertaining =]
RosyPenguin
19. Dec 2012 · 03:26 UTC
Solid game, very clean and I would love to see this expanded! Maybe more weapon types, smarter civilian AI, and other ways to collect resources rather than only bashing things with a bat?

I love the humor too! Great job!
Zathalos
19. Dec 2012 · 05:13 UTC
Fantastic graphics. The gameplay gets a little dry after awhile though. The sound and music were well used. If you made the game more in depth it would be great.
🎤 GreenPixelDev
19. Dec 2012 · 05:20 UTC
Thank you all for the feedback! :D Yes, we do plan on adding more features to the game (such as crafting!) and we hope to release it on more platforms!
bigbadwofl
19. Dec 2012 · 05:35 UTC
One of my favourite entries so far. Congratulations, I very much enjoyed that.
rylgh
19. Dec 2012 · 06:06 UTC
fantastic! very polished and i was excited when i figured out ways to find resources
kidcobain
19. Dec 2012 · 06:10 UTC
great job! you are going to release the source code? i want to see it
Falkreon
19. Dec 2012 · 07:23 UTC
Darn it... it's so hard... but so good!
Eniko
19. Dec 2012 · 08:10 UTC
The art, sound and game in general are amazingly polished for something made in three days, and running around whacking people for their stuff so you can save the world is just hilarious. I wanna see more of Lexe!
Jiggawatt
19. Dec 2012 · 12:19 UTC
More than the sum of its parts. Some deaths feel kind of cheap because of unresponsive combat. Being chased by an angry mob is fun, but their pathfinding seems to lag the game considerably.

This would be on a whole different level if the materials had some in-game benefits through a crafting system.
tomvert
19. Dec 2012 · 12:32 UTC
The breaking everything mechanic is simple but very fun.
naufr4g0
19. Dec 2012 · 14:42 UTC
This game is very well done: great graphics and humor. I had a lot of fun with it. :)
SonnyBone
19. Dec 2012 · 15:48 UTC
It seems like attacking to the side is faster than attacking up or down. I can press attack with a faster rhythm going left/right, and that led to several deaths trying to fight guys above or below me. The narrative is very charming and the graphics are great. The sound effects are solid and it's nice to be able to really explore. Great entry!
CireNeikual
19. Dec 2012 · 18:24 UTC
Great game! A lot of content for such a short time.
_Rilem
19. Dec 2012 · 19:22 UTC
What a great game. The art is very good and I love the music.
It took me a while to figure out you can enter the houses just by walking through the door. I was thought there was a control to do that :P
I'm amazed at how polished the game is in this amount of time.
gameXcore
19. Dec 2012 · 19:55 UTC
Simply fantastic. I wouldn't change anything to expand this game, other then actually expanding it, give me level 2 where I go after Dr Ben Evelent!
Team Superfluid
19. Dec 2012 · 20:15 UTC
Incredible work! I love the story and setting, bang on the money. The mechanics are so clean and and pure, this is a haiku of a game - nothing more could be removed without harming it, it is pretty much perfect for this competition, thanks for sharing! -J
Strkl
19. Dec 2012 · 20:17 UTC
Superb !

I loved the music and the plot, maybe the fact that you have to restart everything when you're get touched three times is a bit frustating
🎤 GreenPixelDev
19. Dec 2012 · 20:59 UTC
Thank you for your continued feedback, everyone! We greatly appreciate it! :D
Protip: Items don't disappear so save Apples and Steaks for when you're low on health!
blackmagic
19. Dec 2012 · 21:10 UTC
Intro is good, mechanics are fine but the game is really too unfair and hard :)
BlockBrains
19. Dec 2012 · 23:21 UTC
That was pretty fun! Destroy all the things!! Good job!
Team Tibbles
20. Dec 2012 · 00:21 UTC
Fun game. Destroying things is definitely a villains task. Looks like the theme disappeared towards the end but that was only brief. As for innovation, it used the keyboard, mouse, and a sprite map which is the average game. Overall it was fun.
Dark Acre Jack
20. Dec 2012 · 07:28 UTC
It's like Pokemon meets Hotline Miami. Winning combination!
Christina Antoinette Neofotistou
20. Dec 2012 · 08:07 UTC
Fantastic game! Also, the plot! Also you have license to kill, AND cannibalize town property for good. Graphics ara amazing, hexe's hair is a perfect hemicircle, which is sorely missed from most pixel art. In short; I think you guys know very very well what you're doing. Full marks, and my hat off to you
Joncom
20. Dec 2012 · 08:12 UTC
Wow this is simply stunning, the real deal. Good work!
blackmagic
20. Dec 2012 · 08:22 UTC
A really good game, remind me of the earlier version of pokemon which i have never played by the way.
Smashing things and people is always fun !
Congrats !
zenmumbler
20. Dec 2012 · 11:33 UTC
Memories of SNES era RPGs combined with some Minecraft-style harvesting action! Nice SNES art style, sound effects and music! Right now the game is a single action game (smash everything and collect whatever is left) and that is I think just right for a 48/72 hour compo. If you continue you'll have to add some other interactions. Curious what you'll come up with!

Congratulations on such a nice product.

BTW, your green pixel logo is very similar to Real software's old RealBasic app logo, they still use it in a modernised form now, so I'd be a bit careful about that. ref: http://www.realsoftware.com/download/ and http://www.google.com/search?tbm=isch&q=realbasic%20icon
🎤 GreenPixelDev
20. Dec 2012 · 19:09 UTC
Thanks, everyone! :D Love reading more and more great feedback!
@zenmumbler: Thanks! We'll keep that in mind! :D
Logun
20. Dec 2012 · 22:18 UTC
Nice work, polish, fun and beautiful !
Cthu
21. Dec 2012 · 00:47 UTC
Evil scientists building death rays are always welcome, especially if executed that well!
StoneMonkeyStudios
21. Dec 2012 · 09:44 UTC
Somehow moving.

A story for anyone who felt as though they were never good enough.
Pierrec
21. Dec 2012 · 14:34 UTC
Very cute!
I found it very easy...But maybe I should have try not to kill people...I don't know ^^
Nice game and nice story
caranha
22. Dec 2012 · 16:04 UTC
SQUEE, this game was so cute! And fun, I loved it!

I was surprised by the challenge level. I had to go hunt trees for healing myself, while keeping away from all the townfolk. Like an apple vampire or something. And I was really sad for Dr. Vile's fate.

One thing about the game... is it possible to beat it "peaceful mode"? At first, I tried to clear the game without killing anyone, but then I soon gave up... it is impossible, or is it? I mean, the enemies don't forget their aggro status, etc.

It would be cool if there was a different ending (even if a minor variation), if you could finish the game without killing a single civilian.

Also, one little downside, the music got repetitive after a while.

Thanks for the very fun game!
TakeNapEveryday
22. Dec 2012 · 18:00 UTC
Great quality.. amazed at how much you got done here. If the number of objects you had to collect was reduced by half it might not have had a chance to feel repetitive.
Houly
23. Dec 2012 · 20:28 UTC
Very polished entry. Nice intro and mood. And the difficulty was just right
SiENcE
24. Dec 2012 · 10:08 UTC
I really like your background music the most! Very polished game!
sharbelfs
24. Dec 2012 · 11:40 UTC
great game, loved the art
Dir3kt
24. Dec 2012 · 11:58 UTC
Very good entry nicely done with lot of contents.

However while outside the game was lagging like hell. Inside houses it was fine :/
Hatscat
24. Dec 2012 · 12:56 UTC
Nice and really fun! a little bit too hard for me
Gungnir
24. Dec 2012 · 15:33 UTC
Great presentation and sense of humor, very well realized in general. Deliciously villainous to boot. Charming stuff.
kibertoad
24. Dec 2012 · 17:40 UTC
Wow, that was amazing! Great art, nice sense of humour, lots of vibe.
deathray
27. Dec 2012 · 06:17 UTC
Excellent! Complete in every way. I don't even know how to improve it.
matthias_zarzecki
27. Dec 2012 · 20:37 UTC
This is lovely! like the intr, but it's way too long. a 3rd would be enough
🎤 GreenPixelDev
28. Dec 2012 · 15:12 UTC
Thank you all for the continued feedback! Hope you all had a Merry Christmas and happy holidays! :D
Cake&Code
29. Dec 2012 · 09:30 UTC
Really fun game mechanics! A sleek graphical style with a fun story thrown in as well and you've got quite the game here!

I hope to see that next part of the game get developed. I'd love to take Dr. Ben Evolent down a peg! >:D
rvmook
31. Dec 2012 · 19:00 UTC
Lovely game I really enjoyed playing it!
fishbrain
02. Jan 2013 · 10:27 UTC
Very polished... Great job!
Kimau
02. Jan 2013 · 13:54 UTC
One of my favourites! Loved it to bits :D

The cut scene could really have used button controls. Also really annoying that the cutscene broke the pixel size, really spoiled it for me.

Overall though ACE!
jhrrsn
06. Jan 2013 · 11:33 UTC
I really, really enjoyed this. Cool idea, great execution. It always baffles me how teams are able to produce so much content over the weekend without crashing and burning! Well done.
AdventureIslands
06. Jan 2013 · 16:05 UTC
Nice work! I liked the story and graphics a lot.

The gameplay could perhaps use little something more to keep it from becoming too repetitive, and better bat collisions, it's a bit difficult to fight.
SuperDisk
06. Jan 2013 · 21:56 UTC
I somehow doubt this was completely made in 48 hours, but if it was, you are some sort of legend.
🎤 GreenPixelDev
08. Jan 2013 · 00:08 UTC
Less than 2 hours to rate! :D

Thank you all for the feedback and no matter how our entry does in the ratings, we're working to expand the game to Java and iOS! With more levels, areas, weapons, tools, enemies, etc. it'll be far bigger and better! We're also throwing in crafting so it'll be up to you what you want to create for Dr. Vile :D

Thank you again and we'll be keeping you updated!

@SuperDisk - You're absolutely right! The game was not made in 48 hours; it was made in 72 hours for the Jam :D
CMLSC
29. Mar 2016 · 20:22 UTC
I was about to beat it... But... I hit a person through a wall and he ran of the screen. Then the game crashed. ._.