Entropic by the31
==== Controls ====
WASD: Movement
E: Toggle Mouselook
Mouse Movement: Look around/move mouse
Click (and drag!): Interact
==== Background ====
Suddenly woken from unconsciousness, an amnesia-stricken survivor of the End War struggles to remember the controls to a derelict space ship. After a one-sided conversation with a SUPERIOR ALIEN ROBOT BEING enforcement drone, this survivor is stranded with a broken-down ship and only the knowledge that he is a Villain.
==== Notes (Contains potential spoilers.) ====
- Game progress is time-based, and once the ending happens, all you can do is explore.
- Buttons that go "boop" do things, buttons that go "click" don't.
- The ending that happens is that the drone flies away.
- In case it isn't clear, the story: humankind was (for the most part) eliminated during the End War by the SUPERIOR ALIEN ROBOT BEINGs, since it wasn't efficient enough in its entropy generation and wasn't able to change. When this guy woke up, the drone sensed it, and informed him that it was unacceptable.
- This game serves as practice and as a prototype. I know a lot more about Unity after this LD, and want to create a game in the future using a similar style.
==== Tech ====
The 3-month Unity Pro trial so kindly given to us.
Visual Studio for code, with Vim bindings.
For texturing, an old version of FilterForge.
Modeling in Wings3d.
Bfxr for the sounds.
WASD: Movement
E: Toggle Mouselook
Mouse Movement: Look around/move mouse
Click (and drag!): Interact
==== Background ====
Suddenly woken from unconsciousness, an amnesia-stricken survivor of the End War struggles to remember the controls to a derelict space ship. After a one-sided conversation with a SUPERIOR ALIEN ROBOT BEING enforcement drone, this survivor is stranded with a broken-down ship and only the knowledge that he is a Villain.
==== Notes (Contains potential spoilers.) ====
- Game progress is time-based, and once the ending happens, all you can do is explore.
- Buttons that go "boop" do things, buttons that go "click" don't.
- The ending that happens is that the drone flies away.
- In case it isn't clear, the story: humankind was (for the most part) eliminated during the End War by the SUPERIOR ALIEN ROBOT BEINGs, since it wasn't efficient enough in its entropy generation and wasn't able to change. When this guy woke up, the drone sensed it, and informed him that it was unacceptable.
- This game serves as practice and as a prototype. I know a lot more about Unity after this LD, and want to create a game in the future using a similar style.
==== Tech ====
The 3-month Unity Pro trial so kindly given to us.
Visual Studio for code, with Vim bindings.
For texturing, an old version of FilterForge.
Modeling in Wings3d.
Bfxr for the sounds.
Ratings
| Coolness | 61% | 3 |
| Overall(Jam) | 3.06 | 149 |
| Audio(Jam) | 2.33 | 214 |
| Fun(Jam) | 2.39 | 250 |
| Graphics(Jam) | 3.27 | 152 |
| Humor(Jam) | 2.54 | 172 |
| Innovation(Jam) | 3.52 | 47 |
| Mood(Jam) | 3.41 | 58 |
| Theme(Jam) | 2.18 | 302 |
After I fled the robot ship all of my radar contacts disappeared and I couldn't find it again. Space is a big place...
Add some actual gameplay elements and you have something cool.
It felt like baby steps, trying to figure everything out a piece at a time. It's funny, I could feel my mind grow a bit as each new item that did something "worked."
The mood was great as well. I felt sad for both the player and the robot.