Entropic by the31

[raw]
made by the31 for LD25 (JAM)
==== Controls ====
WASD: Movement
E: Toggle Mouselook
Mouse Movement: Look around/move mouse
Click (and drag!): Interact

==== Background ====
Suddenly woken from unconsciousness, an amnesia-stricken survivor of the End War struggles to remember the controls to a derelict space ship. After a one-sided conversation with a SUPERIOR ALIEN ROBOT BEING enforcement drone, this survivor is stranded with a broken-down ship and only the knowledge that he is a Villain.

==== Notes (Contains potential spoilers.) ====
- Game progress is time-based, and once the ending happens, all you can do is explore.
- Buttons that go "boop" do things, buttons that go "click" don't.
- The ending that happens is that the drone flies away.
- In case it isn't clear, the story: humankind was (for the most part) eliminated during the End War by the SUPERIOR ALIEN ROBOT BEINGs, since it wasn't efficient enough in its entropy generation and wasn't able to change. When this guy woke up, the drone sensed it, and informed him that it was unacceptable.
- This game serves as practice and as a prototype. I know a lot more about Unity after this LD, and want to create a game in the future using a similar style.

==== Tech ====
The 3-month Unity Pro trial so kindly given to us.
Visual Studio for code, with Vim bindings.
For texturing, an old version of FilterForge.
Modeling in Wings3d.
Bfxr for the sounds.

Ratings

Coolness 61% 3
Overall(Jam) 3.06 149
Audio(Jam) 2.33 214
Fun(Jam) 2.39 250
Graphics(Jam) 3.27 152
Humor(Jam) 2.54 172
Innovation(Jam) 3.52 47
Mood(Jam) 3.41 58
Theme(Jam) 2.18 302

Feedback

enfyrneaux
18. Dec 2012 · 00:24 UTC
Strangely compelling, and somehow a little emotional.

After I fled the robot ship all of my radar contacts disappeared and I couldn't find it again. Space is a big place...
Xymostech
18. Dec 2012 · 02:23 UTC
This was really fun! I got pretty scared from the first messages, and it took a while to figure out controls, but once things calmed down it was very enjoyable. It also *spoiler* took me a while to figure out that the entropy it was talking about was me, and I spent a good long while clicking all the buttons to see if it would turn it off. :P
iiAtlas
18. Dec 2012 · 03:20 UTC
Wow, really impressive! I really like the seat mechanic, and being able to walk around the "ship." The models are minimalistic, but pretty damn cool (and useful!). The throttle buttons are an interesting, and helpful touch. All in all, really enjoyed the game. Thanks for making it!
Team Tibbles
18. Dec 2012 · 04:29 UTC
Very much love the clean and crispness of it! And a lot of great features with the ship!
illugion
18. Dec 2012 · 04:49 UTC
That was interestingly weird, i like that! I really liked playing around with the buttons and checking the messages there XD
BenW
18. Dec 2012 · 05:55 UTC
I would not be a good spaceship pilot.
Winterblood
18. Dec 2012 · 12:47 UTC
Quite poignant - like the idea of being able to move around inside the spaceship, although the controls were pretty hard to use. Be nice if there was something you could accomplish, such as a fire button for blowing up asteroids.
sanderman
18. Dec 2012 · 20:29 UTC
This is interesting. I liked experimenting what all the buttons knobs do. Those message beeps were getting quite annoying so I kept trying to find the weapons controls to shut him up. :D

Add some actual gameplay elements and you have something cool.
shaneshanekavanagh
18. Dec 2012 · 20:55 UTC
Great idea. I think most want to play in a cockpit like that.
Codexus
19. Dec 2012 · 23:42 UTC
Pretty cool game. It was fun playing with the controls to figure out how the ship works...
bach
20. Dec 2012 · 06:33 UTC
Very nice mood in this one. Would love to see more!
recursive frog
20. Dec 2012 · 07:14 UTC
This was strangely intriguing, and while the controls for the spaceship were a bit awkward it felt like a really nice simulation, and struck me as... well... "real-ish" in a satisfying way. Like, "this is hard, but it really *would* be hard!"

It felt like baby steps, trying to figure everything out a piece at a time. It's funny, I could feel my mind grow a bit as each new item that did something "worked."

The mood was great as well. I felt sad for both the player and the robot.
commanderstitch
20. Dec 2012 · 22:06 UTC
I played with this for a while trying to figure out what everything did. I'm very impressed with the radar system, targeting system, the console was simply brilliant, it even had a "space" bar. ;) It took a while to figure out that black thing was chasing me, and when i did it scared me to no end. I wanted to destroy it, tell it to go away, leave me alone, and stop annoying me with it's messages. Then it left. lol It would be nice to see this developed into a game. I like the idea of a sole survivor having to sort out the past and deal with higher intellegence and work out how to succeed. :)
pighead10
21. Dec 2012 · 22:27 UTC
Not sure what I actually had to do in this game, but it was good nonetheless.
Joseph Miller
31. Dec 2012 · 17:04 UTC
The modelling is sweet and the mini-map is really impressive, but I have no idea what to do. Moving around is kinda cool, but it's frustrating that most the buttons don't seem to do anything. I like the little messages that pop up on the screen.
zenmumbler
31. Dec 2012 · 17:20 UTC
Stange and atmospheric, with the messages coming in and figuring out what the controls do, no idea what putting those circles on the yellow lines does. Bit disappointed that there was no real game so to speak, but that it because the environment was compelling enough for me to want to stay there for a bit.