In Digito by jonnopon3000
18 years ago, you created a digital clone of yourself to do good in the world.
How the hell didn't you see his evil streak coming? Better get in there and erase him before he takes control of all information across the globe!
The villain is you and so you are the villain in this tile-based rhythm-action type-thing, where the colour of a tile determines its type (listed below - obstacle tiles will hurt you - avoid them!)
The game is supposed to be synced to the beat of the music, but due to performance issues it sometimes lags a beat or so behind. Sorry!
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TILES:-
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- White - Player!
- Green/Blue/Turquoise/Red/Purple/Yellow - environment
- Brown - obstacle - AVOID
- Bright Pink - moving obstacle - AVOID
- Orange - invincibility pad
- Dull Pink - speed pad
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IMPORTANT NOTES:-
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- Restarting (with R) does NOT work! And I don't know why :L
- Better to restart with a web refresh or simply re-running the desktop jar.
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WEB VERSION NOTES:-
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- To make the web version work, you need the level files and a custom Java permissions file so it can read those files
- Download the level zip (below) and extract it to C:/
- Download the permissions file (below) and put it in your users' home directory (EG: on Windows, C:/users/someUser)
- IMPORTANT: delete the permissions file when you're done playing! It can become a security issue if not!
- LEVEL ZIP:
https://dl.dropbox.com/u/38489921/Programming/Projects/Games/1%20Ludum%20Dare/LD%20%2325%20-%20In%20Digito/Game/levels.zip
- PERMISSIONS FILE:
https://dl.dropbox.com/u/38489921/Programming/Projects/Games/1%20Ludum%20Dare/LD%20%2325%20-%20In%20Digito/Game/.java.policy
Thanks for playing, and I hope you enjoy - all game instructions are in-game :)
Twitter: @jonnopon3000
Facebook: /7spaceGames
How the hell didn't you see his evil streak coming? Better get in there and erase him before he takes control of all information across the globe!
The villain is you and so you are the villain in this tile-based rhythm-action type-thing, where the colour of a tile determines its type (listed below - obstacle tiles will hurt you - avoid them!)
The game is supposed to be synced to the beat of the music, but due to performance issues it sometimes lags a beat or so behind. Sorry!
------------
TILES:-
------------
- White - Player!
- Green/Blue/Turquoise/Red/Purple/Yellow - environment
- Brown - obstacle - AVOID
- Bright Pink - moving obstacle - AVOID
- Orange - invincibility pad
- Dull Pink - speed pad
--------------------------
IMPORTANT NOTES:-
--------------------------
- Restarting (with R) does NOT work! And I don't know why :L
- Better to restart with a web refresh or simply re-running the desktop jar.
-----------------------------
WEB VERSION NOTES:-
-----------------------------
- To make the web version work, you need the level files and a custom Java permissions file so it can read those files
- Download the level zip (below) and extract it to C:/
- Download the permissions file (below) and put it in your users' home directory (EG: on Windows, C:/users/someUser)
- IMPORTANT: delete the permissions file when you're done playing! It can become a security issue if not!
- LEVEL ZIP:
https://dl.dropbox.com/u/38489921/Programming/Projects/Games/1%20Ludum%20Dare/LD%20%2325%20-%20In%20Digito/Game/levels.zip
- PERMISSIONS FILE:
https://dl.dropbox.com/u/38489921/Programming/Projects/Games/1%20Ludum%20Dare/LD%20%2325%20-%20In%20Digito/Game/.java.policy
Thanks for playing, and I hope you enjoy - all game instructions are in-game :)
Twitter: @jonnopon3000
Facebook: /7spaceGames
Still, the idea is that the clone is you, so by logic you are the villain. It's loose, I know, but the best I could do with the concept without entering the jam to create a boss fight that accentuated it a little better.
It would be better if the tiles moved in sync to the music, but the gameplay is slightly behind the beat.
Zone 4 doesn't appear to be possible to clear. There's just one narrow hallway, and invincibility tiles only protect across one panel, and they're all spaced 3 panels apart.
Though, I suppose I can just edit the zone data, and that'll let me see the ending!
The concept is well realized, butt unfortunately the performance is slightly under where it needs to be, and the game is ridiculously hard.
But I like the synced gameplay, good job!
Also, your deployment seems really wonky. I'd recommend putting all the files you need directly in the jar, signing it, then using jnlp to access the proper permissions. Also, that jar file is pretty huge.
You might check out the free Java hosting I offer at http://StaticVoidGames.com, which handles most of that stuff (except the huge size) automatically.
Basically, the level files are .txt, which means I had to use the Java Scanner and FileReader objects to read in the data - this was a major mistake, as these objects apparently can't find files inside the .jar (I spent a good few hours learning about file paths in more detail trying to debug this, and have faced this problem before). As a result, I had to keep the text files outside the .jar, leading to the web version instructions we see above. Good advice, appreciated, but unfortunately a problem I can only solve by changing the loading system.
Also, it's huge because massive audio file - any compression ruined the music completely.
Unfortunately it barely has anything to do with the theme.