Lasers against Humanity by tcql

[raw]
made by tcql for LD25 (COMPO)
Left / Right arrows to move

Use your Laser (space) to destroy buildings. Use your shield (shift) to destroy incoming missiles. There are two building types:

- government buildings, worth more points
- missile silos, worth fewer points, but you'll want to try and get rid of them so you aren't harassed by too many missiles


Note: for running on Linux/OSX, you must have Love2D installed (https://love2d.org/), and execute

love /path/to/game.love

Ratings

Coolness 41% 831
Overall 3.00 353
Fun 2.58 487
Graphics 2.67 481
Innovation 3.11 252
Theme 3.28 332

Feedback

vrld
17. Dec 2012 · 04:36 UTC
Very interesting idea, but gets repetitive really quick. Just circling around the planet with the occasional shield gets you very far. With a little more polish (e.g. bigger, maybe different planets and building with health bar instead of one-hit-kills) this could be a real hit though. :)
zatyka
18. Dec 2012 · 03:00 UTC
I didn't like the text coming up over incoming ships.
NukeTheBunnys
18. Dec 2012 · 03:22 UTC
I love the hubble telescope shooting lasers at the earth. Other ideas you could try would be different missile types (more damage, shield piercing, faster) having different speed missles would make it much harder to get all the missles to clump up
iiAtlas
18. Dec 2012 · 03:37 UTC
Pretty funny concept, but it got boring pretty quick. Fun while it lasted! Adding a few more gameplay mechanics would make this pretty fun!
Cosmologicon
18. Dec 2012 · 04:11 UTC
Crashes on startup for me on Ubuntu. Could be an issue with how I have things set up; I'm not familiar with Love. Here's the traceback: http://pastebin.com/pijz4zMT
Jezzamon
18. Dec 2012 · 04:14 UTC
Hm... I don't know why this game isn't working... other love games have been. I've tried following your instructions, that didn't work.

I'm on a mac btw.
🎤 tcql
18. Dec 2012 · 04:22 UTC
To anyone on having issues on linux, can you check your package manager and let me know what version of libopenal you have? it seems to be a problem there. Which is kind of silly, considering I don't even have sound running in the game right now -_-
🎤 tcql
18. Dec 2012 · 04:24 UTC
The internet also suggests killing and restarting pulseaudio daemon
hints
18. Dec 2012 · 16:22 UTC
Good start, just needs something more.
Alex Rose
21. Dec 2012 · 03:36 UTC
This was a really cool idea, being an orbiting death ray, and nicely executed.

Well done. Never seen this idea before.
albatros
21. Dec 2012 · 07:23 UTC
On Ubuntu Precise (12.10 LTS), the game doesn't work, even with love installed. It's a problem related to the version of love provided by the package manager, wich is 0.7.xx

You have to install the 0.8.xx version from here:
https://love2d.org/

Just posting in case it hepls someone :)
--
Like the other said, I liked the first minutes of this game.
🎤 tcql
22. Dec 2012 · 16:35 UTC
albatros, thanks for finding that
GameRespect
22. Dec 2012 · 16:55 UTC
Nice concept, and with a little bit more variety in weapons and structures to destroy, it would be a truly awesome game.
fishbrain
28. Dec 2012 · 06:28 UTC
Nice idea. Well done!... adding some more elements would be good.
Neonlare
28. Dec 2012 · 17:20 UTC
Pretty darn cool, but easy to just chip away at the planet and shield once in a while.
wademcgillis
02. Jan 2013 · 17:13 UTC
I couldn't "win" because buildings kept appearing. Is it possible to remove all buildings from the planet?
Martin Vilcans
02. Jan 2013 · 19:23 UTC
Polar coordinate systems are always refreshing. And it looks great when you have a huge swarm of missiles after you. Apart from that, the game gets a bit boring quickly. Is there a win scenario, or do you just keep on until you're dead?
🎤 tcql
04. Jan 2013 · 13:28 UTC
Thanks for the feedback everyone :) No, there's not a win condition right now. I have some plans for improvement further down the line, and one idea I had was around implementing Levels, where each level would have some pre-set number of buildings you had to destroy before you had "conquered" that planet and could move on