{"author_link":"\/author\/rvmook\/","author_name":"rvmook","author_uid":"8418","comments":[{"author_name":"Casino Jack","author_uid":"11139","time":"Dec 17, 2012 @ 7:09pm","epoch":1355771040,"text":"Nice concept and great graphics. There are a few bugs that made me need to restart - I couldn't eat any food at one point possibly because it was stuck on the trap setting part (arrow showing), also when I switched to a werewolf I died immediately."},{"author_name":"diggersworld","author_uid":"19151","time":"Dec 18, 2012 @ 1:42pm","epoch":1355837820,"text":"I like it... would like to see more. :)"},{"author_name":"Mezzomatto","author_uid":"17847","time":"Dec 19, 2012 @ 6:19am","epoch":1355897640,"text":"Nice. I love games in which each levels choices build the nature of the next."},{"author_name":"Rabbits...","author_uid":"11321","time":"Dec 19, 2012 @ 6:23am","epoch":1355897880,"text":"This was very clever, setting fake traps so that your werewolf self would be able to eat...I love it!"},{"author_name":"GameRespect","author_uid":"17760","time":"Dec 19, 2012 @ 6:32am","epoch":1355898420,"text":"Nice concept, nice and clean aesthetic, but needs a little bit more work. It would be nice to be able to &quot;fast forward&quot; the text instead of waiting for all the text to slowly appear."},{"author_name":"JFlegle","author_uid":"17748","time":"Dec 20, 2012 @ 10:56pm","epoch":1356043860,"text":"Great idea, I would like ability to kill the villagers and win at some point."},{"author_name":"bitwise-constructs","author_uid":"14345","time":"Dec 21, 2012 @ 1:57am","epoch":1356054720,"text":"Nice fresh concept, I liked how well it tied into the theme."},{"author_name":"tcql","author_uid":"15433","time":"Dec 21, 2012 @ 2:01am","epoch":1356054960,"text":"Nicely done :) I ran into a fun issue where if you placed a trap right as it became night, you would be stuck when you transformed into the werewolf. I couldn't even kill myself by running into the traps, they just blocked me from moving anywhere.\r<br\/>\r<br\/>Nice visual style and a neat concept! Would be fun if there was a bit more to it"},{"author_name":"CappaGames","author_uid":"12184","time":"Dec 21, 2012 @ 4:23am","epoch":1356063480,"text":"Cool idea, I liked the twist."},{"author_name":"haxpor","author_uid":"647","time":"Dec 22, 2012 @ 12:48am","epoch":1356136980,"text":"Ha ha, I just got isolated surrounding by traps ! Good catch!"},{"author_name":"infernet89","author_uid":"14271","time":"Dec 26, 2012 @ 7:37pm","epoch":1356550320,"text":"Woha, pretty awesome idea! Need more gameplay elements, i think ;)"},{"author_name":"pl0xz0rz","author_uid":"17850","time":"Dec 26, 2012 @ 11:11pm","epoch":1356563160,"text":"Just like Casino Jack said."},{"author_name":"Norgg","author_uid":"5283","time":"Dec 28, 2012 @ 6:32pm","epoch":1356719220,"text":"Nice little puzzle game, I'd have liked some kind of progression here too, maybe some way to attack the villagers, felt like the werewolf was kind of tame."},{"author_name":"PIXEL^3","author_uid":"10948","time":"Dec 30, 2012 @ 12:10pm","epoch":1356869100,"text":"It was an interesting idea, but it doesn't really have much in it.  The day time isn't really long enough to set 'traps,' and then survive the night. A postmortem would be pretty cool, I'd like to see where you could take this concept."},{"author_name":"ddionisio","author_uid":"17724","time":"Jan 1, 2013 @ 1:08am","epoch":1357002180,"text":"Love the concept!"},{"author_name":"psychopsam","author_uid":"12354","time":"Jan 1, 2013 @ 11:15am","epoch":1357038600,"text":"Great idea, and lighting effects.  Interesting spin on the theme.  Very enjoyable."},{"author_name":"Jeremias","author_uid":"7211","time":"Jan 1, 2013 @ 3:34pm","epoch":1357054140,"text":"Very interesting game idea. First, I woudln't make text boxes where the text builds up from the center, because it's difficult to read if you are already in this line. Secondly, between the day and the night, there should be a small break with a fading black screen or something. It looks a bit strange if the sprites change instantly and the humans disappear. Perhaps you can add a timer, so I don't place traps right in the moment it changes to night :)\r<br\/>\r<br\/>Nice graphics and good job anyway."},{"author_name":"zenmumbler","author_uid":"17143","time":"Jan 2, 2013 @ 2:24pm","epoch":1357136340,"text":"The darkness sets in very quickly and I had a few Arghl moments walking all over the map to set traps. I would make setting the less a lot less sensitive because often I was just pixeling about, find the exact right spot to hit space on or under the arrow.\r<br\/>\r<br\/>Fun idea that you are the wolf and the trap setter. Would be fun if the people emoted a bit more when finding you out or just in general."},{"author_name":"Gornova","author_uid":"2572","time":"Jan 2, 2013 @ 2:42pm","epoch":1357137420,"text":"I like it! The idea is really good and graphics too! well done!"},{"author_name":"Datw","author_uid":"11318","time":"Jan 5, 2013 @ 12:05am","epoch":1357344000,"text":"Good game, needed a proper end though."},{"author_name":"deathray","author_uid":"17861","time":"Jan 5, 2013 @ 11:26pm","epoch":1357428060,"text":"I really like the art style and the gameplay. I only wish you could do something actually villainous."},{"author_name":"SonnyBone","author_uid":"1365","time":"Jan 7, 2013 @ 8:38pm","epoch":1357590780,"text":"Very cool concept. Needs more content, obviously... and the trap placement is very touchy. At one point, a village asked me to place a trap under his feet and this only resulted in looping the dialogue. Great interpretation of the theme."}],"images":["ld25\/8418-8116a96513bc0c1e3470d13b300646a8.jpg","ld25\/8418-f2a96c38a758c4e95fe7012ba4215990.jpg","ld25\/8418-5397a6b25645016c7d615083dbacff36.jpg"],"links":[{"url":"http:\/\/rvmook.com\/ludum_dare\/25\/","text":"Web"},{"url":"http:\/\/rvmook.com\/ludum_dare\/25\/no_tutorial.html","text":"No tutorial version"},{"url":"http:\/\/rvmook.com\/ludum_dare\/25\/src\/rvmook_ld25_48hour.zip","text":"Source"},{"url":"http:\/\/rvmook.com\/ludum_dare\/25\/src\/rvmook_ld25.swf","text":"SWF"}],"metadata":{"g_key":"27913","g_author":"8418","g_event":"LD25","g_eventkey":"14","g_subevent":"COMPO","g_urlkey":"27943","g_title":"Hunt yourself, or something","g_status":"UCHK1","g_place":"254","g_commentcount":"22","g_site2_node_id":"0","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":[],"node":null,"orig_images":["http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/201083\/8418-shot0.png-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/201083\/8418-shot1.png-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/201083\/8418-shot2.png-eq-900-500.jpg"],"text":"You're a werewolf and you're pretty good at hiding it from everybody. To keep up your cover you need to help the villagers by building traps.\r\n\r\nAt the same time you should sabotage these traps so you can eat at night when you turn into a werewolf.\r\n\r\nI had no time for play testing, so I'm pretty curious on what you guys think of it!<\/p>","title":"Hunt yourself, or something"}