Waldo by h.attila
Waldo is a game about a contract killer.
At the beginning of each level you get to see your targets' appearance. After starting the stage, you have to find them in a crowd of people and shoot them. If you kill all of your targets, you get to the next level. The game is endless, the levels get progressively harder by introducing bigger crowds and more targets.
After you fire your first shot in a level, the police sets out to hunt you down. You have to finish the job before they find you, otherwise it's game over. Their progress is indicated by the progress bar on the top of the screen.
My goal this LD was to make the game as simple as possible, to make the coding easy, so that I can spend time on the graphics and sounds. I succeeded, I could practice my pixel skills a lot which means a lot to me, even if the time I wasted on drawing will lead to low scores due to the game's simplicity.
Fortunately - unlike last time - I had time to make some simple sound effects. I still can't make music, though.
To play this game, you will need a PC with Windows XP/Vista/7/8, a DirectX 9 GPU that supports Shader Model 2.0 and these frameworks:
- .NET 4.0:
http://www.microsoft.com/en-us/download/details.aspx?id=17851
- XNA 4.0:
http://www.microsoft.com/en-us/download/details.aspx?id=20914
Thanks for checking out my game!
At the beginning of each level you get to see your targets' appearance. After starting the stage, you have to find them in a crowd of people and shoot them. If you kill all of your targets, you get to the next level. The game is endless, the levels get progressively harder by introducing bigger crowds and more targets.
After you fire your first shot in a level, the police sets out to hunt you down. You have to finish the job before they find you, otherwise it's game over. Their progress is indicated by the progress bar on the top of the screen.
My goal this LD was to make the game as simple as possible, to make the coding easy, so that I can spend time on the graphics and sounds. I succeeded, I could practice my pixel skills a lot which means a lot to me, even if the time I wasted on drawing will lead to low scores due to the game's simplicity.
Fortunately - unlike last time - I had time to make some simple sound effects. I still can't make music, though.
To play this game, you will need a PC with Windows XP/Vista/7/8, a DirectX 9 GPU that supports Shader Model 2.0 and these frameworks:
- .NET 4.0:
http://www.microsoft.com/en-us/download/details.aspx?id=17851
- XNA 4.0:
http://www.microsoft.com/en-us/download/details.aspx?id=20914
Thanks for checking out my game!
| Windows | http://attilahorvath.me/Waldo.zip |
| Source | http://attilahorvath.me/Waldo-source.zip |
| Original URL | https://ludumdare.com/compo/ludum-dare-25/?action=preview&uid=8403 |
Ratings
| Coolness | 100% | 1 |
| Overall | 3.21 | 246 |
| Audio | 1.87 | 512 |
| Fun | 3.32 | 145 |
| Graphics | 2.57 | 507 |
| Humor | 2.58 | 351 |
| Innovation | 3.12 | 247 |
| Mood | 2.67 | 426 |
| Theme | 3.61 | 186 |
The game is good fun. I only got to level 6 so I'll give it another go!
Clever concept, and I like that you added some variety with the settings. :D
Nice game :)
Great work!
- People turn and it gets difficult to find them if you only see them from the side.
- People run if you miss them.
- Remembering the multiple accessoirs.
- The well balanced time for searching them.
What you could make better:
- Improve the graphics and audio (music).
- Make a penalty for spamming shots.
Nice job!
;)
Like the fact that sometime you are not sure about the target because characters are similar.