{"author_link":"\/author\/herku\/","author_name":"Herku","author_uid":"12577","comments":[{"author_name":"Goz3rr","author_uid":"17918","time":"Dec 17, 2012 @ 8:12am","epoch":1355731620,"text":"Can't run it:\r<br\/>\r<br\/>C:\\Users\\Wisse\\Desktop\\hendrik.niemann.ld25\\hendrik.niemann.ld25&gt;java -jar aag.j\r<br\/>ar\r<br\/>Exception in thread &quot;main&quot; java.lang.reflect.InvocationTargetException\r<br\/>        at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)\r<br\/>        at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)\r<br\/>        at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)\r<br\/>        at java.lang.reflect.Method.invoke(Unknown Source)\r<br\/>        at org.eclipse.jdt.internal.jarinjarloader.JarRsrcLoader.main(JarRsrcLoa\r<br\/>der.java:58)\r<br\/>Caused by: java.lang.UnsatisfiedLinkError: no lwjgl in java.library.path\r<br\/>        at java.lang.ClassLoader.loadLibrary(Unknown Source)\r<br\/>        at java.lang.Runtime.loadLibrary0(Unknown Source)\r<br\/>        at java.lang.System.loadLibrary(Unknown Source)\r<br\/>        at org.lwjgl.Sys$1.run(Sys.java:73)\r<br\/>        at java.security.AccessController.doPrivileged(Native Method)\r<br\/>        at org.lwjgl.Sys.doLoadLibrary(Sys.java:66)\r<br\/>        at org.lwjgl.Sys.loadLibrary(Sys.java:95)\r<br\/>        at org.lwjgl.Sys.&lt;clinit&gt;(Sys.java:112)\r<br\/>        at org.lwjgl.opengl.Display.&lt;clinit&gt;(Display.java:132)\r<br\/>        at org.newdawn.slick.AppGameContainer$1.run(AppGameContainer.java:39)\r<br\/>        at java.security.AccessController.doPrivileged(Native Method)\r<br\/>        at org.newdawn.slick.AppGameContainer.&lt;clinit&gt;(AppGameContainer.java:36)\r<br\/>\r<br\/>        at game.AgainstAllGood.main(AgainstAllGood.java:14)\r<br\/>        ... 5 more"},{"author_name":"Joncom","author_uid":"19285","time":"Dec 19, 2012 @ 3:57am","epoch":1355889120,"text":"Nice work. Once I figured out the controls it was very fun :)"},{"author_name":"Rex Peppers","author_uid":"4914","time":"Dec 19, 2012 @ 1:46pm","epoch":1355924460,"text":"Cant get it to launch on a mac..."},{"author_name":"Lashiz121","author_uid":"9874","time":"Dec 19, 2012 @ 1:48pm","epoch":1355924580,"text":"pretty good game a little bit dull but thats ok"},{"author_name":"kevincorrigan","author_uid":"15028","time":"Dec 19, 2012 @ 2:56pm","epoch":1355928660,"text":"seams pretty good:) Is there supposed to be more than 2 enemies? that's all the enemies I got, but other then that it was good, it runs nice and smooth."},{"author_name":"CoffeeOnimal","author_uid":"1643","time":"Dec 20, 2012 @ 8:21am","epoch":1355991360,"text":"Won't launch on mac."},{"author_name":"Grungi Ankhfire","author_uid":"3168","time":"Dec 21, 2012 @ 6:09am","epoch":1356069840,"text":"Doesn't run on Linux either. I'm getting this : \r<br\/>\r<br\/>Exception in thread &quot;main&quot; java.lang.UnsupportedClassVersionError: game\/AgainstAllGood : Unsupported major.minor version 51.0\r<br\/>\tat java.lang.ClassLoader.defineClass1(Native Method)\r<br\/>\tat java.lang.ClassLoader.defineClassCond(ClassLoader.java:631)\r<br\/>\tat java.lang.ClassLoader.defineClass(ClassLoader.java:615)\r<br\/>\tat java.security.SecureClassLoader.defineClass(SecureClassLoader.java:141)\r<br\/>\tat java.net.URLClassLoader.defineClass(URLClassLoader.java:283)\r<br\/>\tat java.net.URLClassLoader.access$000(URLClassLoader.java:58)\r<br\/>\tat java.net.URLClassLoader$1.run(URLClassLoader.java:197)\r<br\/>\tat java.security.AccessController.doPrivileged(Native Method)\r<br\/>\tat java.net.URLClassLoader.findClass(URLClassLoader.java:190)\r<br\/>\tat java.lang.ClassLoader.loadClass(ClassLoader.java:306)\r<br\/>\tat java.lang.ClassLoader.loadClass(ClassLoader.java:247)\r<br\/>\tat java.lang.Class.forName0(Native Method)\r<br\/>\tat java.lang.Class.forName(Class.java:247)\r<br\/>\tat org.eclipse.jdt.internal.jarinjarloader.JarRsrcLoader.main(JarRsrcLoader.java:56)"},{"author_name":"Grungi Ankhfire","author_uid":"3168","time":"Dec 21, 2012 @ 6:10am","epoch":1356069900,"text":"Sorry can't edit, but if I can help debug this, you can ping me on twitter."},{"author_name":"Herku","author_uid":"12577","time":"Dec 21, 2012 @ 8:08pm","epoch":1356120180,"text":"The natives are making problems... The point is that it should detect your system, then chose the right native and give me the path of the native dir. The process works fine on Windows..."},{"author_name":"Grungi Ankhfire","author_uid":"3168","time":"Dec 22, 2012 @ 6:35pm","epoch":1356201000,"text":"Unfortunately, the &quot;Linux&quot; version isn't working either. Same error. I'm using Java 1.6 on a 64 bits system. Sorry it's still not working :("},{"author_name":"Frozen Fractal","author_uid":"7882","time":"Dec 24, 2012 @ 1:02pm","epoch":1356353820,"text":"It's too slow... I'm just sitting around waiting for enemies to appear. I like the balance with diagonal fire, though it makes it a bit easy to hit enemies while avoiding their fire."},{"author_name":"h.attila","author_uid":"8403","time":"Dec 28, 2012 @ 12:08am","epoch":1356652980,"text":"Way too easy, there are far too few enemies."},{"author_name":"madpew","author_uid":"2196","time":"Jan 1, 2013 @ 7:21pm","epoch":1357067760,"text":"Sadly no audio. Spread makes it easy to dodge. Besides to that, well done."}],"images":["ld25\/12577-612a1813aef273fdcd30caf3bdcaa9ae.jpg"],"links":[{"url":"http:\/\/dl.dropbox.com\/u\/55196194\/AgainstAllGood.zip","text":"Windows"}],"metadata":{"g_key":"27933","g_author":"12577","g_event":"LD25","g_eventkey":"14","g_subevent":"COMPO","g_urlkey":"27963","g_title":"Against All Good","g_status":"UCHK1","g_place":"731","g_commentcount":"13","g_site2_node_id":"0","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":[],"node":null,"orig_images":["http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/201083\/12577-shot0.png-eq-900-500.jpg"],"text":"[I'm not 100% Shure if this counts, but i wrote this game. It simply doesn't start as executable Jar file... ._. I hope i can fix that ASAP but I'm simply to tired now.] \/\/ Fixed\r\n\r\nIts a 2D Topdown Shooter. The Goal is to not die and reach the end of the Level. I added some features, but i didn't had enough time to use them as they should be used for maximum effects. I also didn't have time to implement my little story so some sentences might not have any context...\r\n\r\nUse the arrow keys to navigate the ship and press\/hold space to fire. Don't touch the walls or get hit by a laser, otherwise you will loose healthpoints. Don't fall back and leave the screen, this will also make you lose.\r\n\r\nEdit: I think I fixed this. I had some problems with the natives.\r\nEdit2: Added instructions.<\/p>","title":"Against All Good"}