Make It Black by zenmumbler

[raw]
made by zenmumbler for LD25 (COMPO)
You are some awful creature from a warped dimension who happened to get lost in what seems to be an episode of the old house on the prairie, awful!

Use your dark bile and turn this place into a wonderful place of darkness if you ever want to get home.

Full game with in-game explanation and end sequence. There is even a goat. Play time about 10 mins.

Requirements:
HTML version => Any recent browser that is not IE. Firefox won't play audio, sorry.
Mac OS X version => OS X v10.7 (Lion) or newer
Windows version => Windows XP or newer.

Native versions are stand alone and don't need any additional installs, libraries, etc.

Key terms;
* Platformer, 2D, Single Player

I hope you enjoy this! Good luck to all the other LDers!

Ratings

Coolness 100% 1
Overall 3.42 142
Audio 2.50 338
Fun 3.39 123
Graphics 3.33 217
Humor 3.13 164
Innovation 3.50 114
Mood 3.15 183
Theme 3.78 114

Feedback

Geoege
17. Dec 2012 · 13:35 UTC
Feel so to good to be a Villain :)
jerrre
17. Dec 2012 · 13:42 UTC
got stuck in a wall twice in the 2nd level because i was in between a wall and a round white guy
but nice idea!
Aswissrole
17. Dec 2012 · 13:58 UTC
Very nice, I was annoyed when it ended that there was no more to play :). Really cool game idea but too easy (needs some ranged enemies). BTW, my browser kept scrolling down when I pressed space or the arrow keys. There is certainly a little javascript code to prevent that.

PS. look out for diamond ore!
CoffeeOnimal
17. Dec 2012 · 13:58 UTC
Well done. I particularly liked the decrease in ambient light. A nice little touch.
raincole
17. Dec 2012 · 14:03 UTC
I came up with this idea in the first hour. Fortunately I didn't choose it, because it's really hard to implement this idea better than you did!
🎤 zenmumbler
17. Dec 2012 · 14:37 UTC
Aswissrole: yeah, I had planned for cherubs to fly around and fire heart-tipped arrows at you but I ran out of time. Figured too easy would be better in this compo than too hard as you can at least finish it.

Good find on the ore…
🎤 zenmumbler
17. Dec 2012 · 14:39 UTC
jerre: yep, sprite-world collision detection is not perfect sadly. Thanks for playing!
har_g
17. Dec 2012 · 14:40 UTC
I didn't know that i'll like to vomit everywhere :)
HardScore
17. Dec 2012 · 14:40 UTC
the graphics are awesome :)
joekinley
17. Dec 2012 · 14:46 UTC
Nice little game. It was fun spewing around, although some corners were very hard to reach properly. 4 Levels? Yeah it was nice and short. There was even a goat =)

I had fun playing it although it was very annoying that the browser kept scrolling up and down when hitting space or arrow up.
🎤 zenmumbler
17. Dec 2012 · 14:56 UTC
I probably spent too much time on details nobody would notice. E.g. if a tile is corrupted and there's a plant on it, it will die eventually. Also, the hearts die off randomly over time after you finish the level. I was basically experimenting with Minecraft style world updates etc. Damn you, Notch!
🎤 zenmumbler
17. Dec 2012 · 15:04 UTC
Speaking of things most people won't see, try dying! It's a cool effect! *Sigh* *mumbles about effort wasted*
loren
17. Dec 2012 · 22:43 UTC
Super cool, love that the darkness is a function of gameplay. Great art!
grifdail
17. Dec 2012 · 22:50 UTC
Realy nice !
crashbanito
18. Dec 2012 · 00:55 UTC
This is a really solid game, and I love the bile physics you've got going there.
Quantumvm
18. Dec 2012 · 00:57 UTC
Loved the game. unfortunately my browser did not support the audio API but I'm sure it could have only added to the game!
Crowbeak
18. Dec 2012 · 00:57 UTC
This is great! I would love to see this developed further. :D
rinaka
18. Dec 2012 · 01:00 UTC
Nice game, spewing this black bile to cover the world is fun indeed. Also, you were very creative with the hazard pits -- they fit your concept but that's not something I'd expect to be there.

On the graphics side, I really liked the clouds and the darkening of the scenario. Very cool.
heloheu
18. Dec 2012 · 01:20 UTC
I love the graphics, specially the darkening of the sky and the flowers dying! I had a bit of a framerate drop here, but it could be because I have tons of tabs open...
prettymuchbryce
18. Dec 2012 · 03:28 UTC
This is my favorite game so far.
theRestlessTaxidermists
18. Dec 2012 · 09:01 UTC
I really enjoyed it! BILE EVERYWHERE! EVIL WINS! Nice idea. It maybe needs another gameplay feature to make it more complex, but overall really good.
🎤 zenmumbler
18. Dec 2012 · 11:11 UTC
Thanks for all the nice comments, everyone! I had a blast making this. I'm trying to review as many games of yours as possible in return.
🎤 zenmumbler
18. Dec 2012 · 14:08 UTC
The code and assets are now online at:
https://github.com/zenmumbler/MakeItBlack

I also wrote a postmortem:
http://www.ludumdare.com/compo/2012/12/18/make-it-black-postmortem/

Thanks for playing, everyone!
SunShiranui
18. Dec 2012 · 14:18 UTC
Got stuck in a wall in the third level :(
🎤 zenmumbler
18. Dec 2012 · 14:37 UTC
SunShiranui: sorry about that. When you have some time, please try it again later. Thanks for playing.
DiningPhilosopher
18. Dec 2012 · 17:13 UTC
Hehe nice, reminds me of our entry :D (Ninox the Nightbringer, I'll try to include required libraries) The goat at the end scared me, nice game! I'll read your postmortem, I'm curious how you made it.
Avenger
18. Dec 2012 · 18:22 UTC
I really love the graphics! great job
Cake&Code
18. Dec 2012 · 23:48 UTC
I had a lot of fun recklessly spewing black bile out. It was a tad on the easy side, and could use different enemies to toss things up, but I still enjoyed it. The ending was cute. :)
amassingham
19. Dec 2012 · 01:04 UTC
Loved the 'disgust meter', and the concept is fresh.
bigbadwofl
19. Dec 2012 · 08:26 UTC
Fun graphics and cool concept. Well done.
Muu? (lanoiadimuu)
19. Dec 2012 · 13:58 UTC
Interesting and well developed idea. Maybe it was a little too easy.
hypp
19. Dec 2012 · 20:52 UTC
Good fun!
HeyChinaski
19. Dec 2012 · 21:43 UTC
Who knew spewing bile everywhere could be such fun! Cute graphics, the way the landscape was affected reminded me of Terraria and I think I caught a Minecraft reference with the diamonds in the rocks at the end? Very cool.
mikkelin
19. Dec 2012 · 22:22 UTC
My favorite so far in the competition. Nice touch that the sky became darker with corruption. The bile mechanic was fresh (?) and well executed.
shaneshanekavanagh
20. Dec 2012 · 01:37 UTC
Mario sunshine rip off! Only Mario is a bast*rd. Good job!
GreenPixelDev
20. Dec 2012 · 05:45 UTC
Great ending! :D I really liked the game mechanic and the controls were smooth and forgiving (it felt like slightly missing a platform still landed you on the platform - thank you for that!) and I loved the art style :D More levels would be great if you want to expand on this game! Awesome job!
cwilloughby
20. Dec 2012 · 08:23 UTC
Very cool. Loved the idea and style. Wish there was music. Great work.
Faust
20. Dec 2012 · 10:35 UTC
The darken ambient and the disgusting meter is really interesting idea, nice entry.
chambers
20. Dec 2012 · 18:46 UTC
I found the idea of a disgust meter quite funny :) I was expecting a cool final level, too bad the game was too short :/
otus
20. Dec 2012 · 18:58 UTC
that was so good, gongrats, the main character is very charismatic!
the vomit mechanic was cool, but a little rough on the edges
great game, nice attention to the details, just a little too easy maybe
🎤 zenmumbler
20. Dec 2012 · 21:01 UTC
@chambers, I had planned 4 real levels and then the final level and it hurt to do it but I had to scrap the 4th level because I had a big list of details to fix and tweak and I was running out of time. I will take some time soon to make a full version.
Tyren
20. Dec 2012 · 21:42 UTC
Fun game! Also, I updated my entry to use the Reach profile. Can you please try again?
Rex Peppers
20. Dec 2012 · 23:17 UTC
Wow that was fun!! Thanks for making this. Nice job with the clouds, I'm going to steal that idea someday :-)
JFlegle
21. Dec 2012 · 00:12 UTC
This game is great. I love your game mechanic. Just needs music.
Christina Antoinette Neofotistou
21. Dec 2012 · 06:19 UTC
IIIIIIIIIII knew it. I knew there had to be a Stones reference in this one! This is awesome! I really felt I made an impact on this world. Design note: I got bounced off by a heart and got trapped deep below the earth, on level 3, but it didn't spoil my fun at all. Loved the humour, loved the gameplay, this one is getting full marks!
Will Edwards
21. Dec 2012 · 21:24 UTC
Wish there were more html5 entries, cudos
illugion
22. Dec 2012 · 06:32 UTC
"Here is your damn goat" LOL XD i liked the way he spits, it felt really nice
Joncom
22. Dec 2012 · 07:08 UTC
Graphics remind me of Terraria :)
nilstastic
22. Dec 2012 · 08:30 UTC
Good: Great fun, nice physics and a nice idea =)
Improve: music would have been nice, also i felt that i had to spew to much bile, perpaps a lower coverage % to clear a level? =)
Colapsydo
22. Dec 2012 · 15:18 UTC
I like the physic of the bile, and the way light decrease, it really create some atmosphere in this game. It was nice to see red shape hearts being the thing to avoid. Mike Jagger could be proud of you.
davidwparker
22. Dec 2012 · 17:46 UTC
I love being a cute bunny spitting bile. Haha- awesome.

I did get stuck in the wall on level 3- got hit by some hearts in the ditch and threw me into a wall.
recursive frog
23. Dec 2012 · 06:43 UTC
Never thought vomiting would be so much fun as a game mechanic!

I was enjoying myself right up to level 3 when the heart pit trap threw me underground and prevented me from moving or jumping away.

I kind of wanted to see things like time attack modes, or special objectives while I played. Maybe those were in later levels after the one in which I became stuck.

Great concept!
bentog
23. Dec 2012 · 18:49 UTC
Well done, the art is pretty great. The only thing, in my opinion, that would make the game a lot more intuitive and relaxing (and also easy...) would be controlling the shooting angle with the mouse pointer. Great game you've done!
DustyStylus
24. Dec 2012 · 18:09 UTC
Very clever little idea and very nicely implemented! Really liked how the world changed as you covered more an more of the area. A few tiles I couldn't seem to change (usually before a step), but aside from that a very nice game, well done! :)
lotusgame
27. Dec 2012 · 10:23 UTC
I got a bug, after touching a white living circle (don't remember the name ^^), i get invisible or outside the level, don't know. Anyway, i liked to convert the landscape into darkness ! A good potential :)
Sestren
28. Dec 2012 · 02:40 UTC
The ending cracked me up. I liked the particle effects, but I wish I could aim straight up sometimes. The idea of corrupting everything is neat, and I think it has potential to work alongside other game mechanics if fleshed out some more.
🎤 zenmumbler
28. Dec 2012 · 15:16 UTC
Sorry about the problems getting stuck, of course I never encountered this problem but given the spit and duct-tape physics code I can imagine how it would happen :)

I rated all games of people who commented here. It's great to see all the diverse projects and ideas in an event like this. See you next time!
mkpictures
28. Dec 2012 · 21:46 UTC
Haha, great :D It took me a while to figure out hearts actually make you loose too xD
Funny game, I liked it !
angela
28. Dec 2012 · 23:42 UTC
lol @ "Power of Love 'n all that." Fun game.
Dark Acre Jack
29. Dec 2012 · 03:32 UTC
Very cool, great execution on the concept for 48 hours. Solid.

Reminds me of some of the bitter indies in my social networks.
WiseGAMER
31. Dec 2012 · 19:31 UTC
brilliant game , good job :) .
rvmook
31. Dec 2012 · 20:05 UTC
Great job for 48 hours. It was fun to run around and shoot bile. The level design was nice but I would've liked some more tricky levels, maybe for a post compo version?
RokB
31. Dec 2012 · 23:58 UTC
Nice game. Fun and rewarding to play.
csanyk
02. Jan 2013 · 00:23 UTC
Here's your damn goat. Lol.
🎤 zenmumbler
02. Jan 2013 · 14:23 UTC
@rvmook, I was struggling at the end figuring out how to make it more challenging within the time that I had. I was going to add flying enemies with arrows but the clock was merciless. I will see if I clean it all up and add some more.
Mago
02. Jan 2013 · 18:58 UTC
heh seems you had very similar idea to mine but you approached it from a diffrent angle. IMO your game turn out to be much better.
Great work, I love to vomit evil! And the ending make me laught :)
DavidErosa
04. Jan 2013 · 00:12 UTC
Evil vomit is evil. I enjoyed the game a lot, but sometimes I felt frustrated because I was "shooting" right to a tile and it would not become black...
TakeNapEveryday
04. Jan 2013 · 19:58 UTC
I loved spewing bile all over the place! I would have covered every surface if allowed - sometimes it was tricky to darken a ground tile that was in a corner. The little details you added made up for the additional level you didn't have time for.
Pacifist Games
05. Jan 2013 · 00:23 UTC
I thought the spewing mechanic was pretty cool, but the game was a bit short. Quite liked the graphics and audio. Really nice HTML5 game!
ddionisio
05. Jan 2013 · 03:14 UTC
Sweet, I won a goat! I like how the global light diminishes as you spew more darkness. I definitely enjoyed the spewing mechanic. It was just a tad bit tedious on certain spots, mainly on corners.
Gungnir
05. Jan 2013 · 08:58 UTC
Satisfying bile-spewing action. Liked the use of hearts as a hazard.
zkenshin
05. Jan 2013 · 17:00 UTC
Amazing job. Very fun.
leafo
07. Jan 2013 · 07:28 UTC
Very satisfying bile gameplay :) Sweet graphics.
ilo
07. Jan 2013 · 22:58 UTC
Thank you for this, zenmumbler! The vomiting mechanic is very gratifying because we've all played games with annoying, cutesy characters and saccharine worlds. :)

The attention to detail was really nice to see, and the way gameplay mechanics were tied in to the theme, like the darkness of the sky standing in for a progress bar.

As others have said, it would have been nice if it was easier to hit the corners, and I don't know whether the bile really needed a cooldown; as a player I just wanted to be able to vomit constantly. But still, a really nice job. Well done!