Mansion Massacre by Bullseye8841

[raw]
made by Bullseye8841 for LD25 (JAM)
SUMMARY

Over the course of two days we developed this title. It is more of an alpha, but it is quite ambitious and we had a lot of fun doing it!

DIRECTIONS:

Move: A,S,W,D
Pickup Item: Stand near and item and left-click on it
Use items: Click an item in your inventory while near a victim
Reset Game: Walk to the front door and click the Menu button

NOTES:

- The game WILL BE UPDATED, so please check back for improvements to gameplay and visuals
- If you get caught, refresh your web page. We'll be addressing that soon

TEAM

Doug Wheeler (Art) & Dave Norris (Tech)

Ratings

Coolness 46% 742
Overall(Jam) 2.80 216
Fun(Jam) 2.36 256
Graphics(Jam) 3.20 167
Humor(Jam) 2.11 236
Innovation(Jam) 3.28 82
Mood(Jam) 2.81 167
Theme(Jam) 3.80 60

Feedback

dremelofdeath
18. Dec 2012 路 08:12 UTC
I really like the idea and what you're going for, but i feel like the gameplay isnt all the way there yet: its hard to know what items will do what and when you'll get caught
馃帳 Bullseye8841
18. Dec 2012 路 08:43 UTC
Thanks for the comment dremelofdeath. Yeah, it was rather ambitious for a two day project, but we had a lot of fun doing it. However, we do intend to refine it until we meet our gameplay goals. So if you get the chance: check back later :)
Thomas Pritchard
18. Dec 2012 路 11:53 UTC
Fun little game. I think the graphics and (especially) the animations are great, however I do agree that the controls feel a bit awkward. If you tightened that up a bit, it'd be like an awesome, more stealthy version of Hotline Miami, which is nothing short of a compliment, I assure you.
馃帳 Bullseye8841
18. Dec 2012 路 19:03 UTC
Thank you very much Thomas! We greatly appreciate your comment! Luckily, this is only an alpha, so we can certainly work on the controls in future updates.
Dark Acre Jack
19. Dec 2012 路 22:11 UTC
Some good ideas in here, nice interaction system, needs more work.
Nolan C
20. Dec 2012 路 20:48 UTC
So it's like Clue: The Prequel: The Video Game. Good idea, but needs some work on the execution.
moomoo112
22. Dec 2012 路 21:05 UTC
incredibly glitchy when I try to use the gun, like I disappear
dj_pale
22. Dec 2012 路 21:19 UTC
Good start, but a bit buggy. Hard to understand the criteria for being caught. Could use some target indication system for visual guidance. Next version: Moving targets, more information and more rooms :)
dev_redant
22. Dec 2012 路 21:23 UTC
The gameplay fell short in this game, and I feel like you could have added a lot more to it. I did like the art-style and animations. Graphics reminded me of Hotline Miami.
馃帳 Bullseye8841
22. Dec 2012 路 22:28 UTC
Dark Acre Jack: Thank you, and we agree about the work :)

Nolan C: You hit the nail on the head my friend!

moomoo112: It's actually an unresolved glitch that occurs when you use weapons on "alerted" enemies.

dj_pale: Yeah, there's actually an "investigation area" around a recent kill that you must escape before others arrive. Sadly, we couldn't get this to activate as required. However, we will be following up on the game with updates.

dev_redant: We thank you for your complements, but believe us when we say that there is much more too it. It's just not working correctly. lol
JoeCool17
23. Dec 2012 路 02:29 UTC
Very confusing and buggy- I'm not really sure what I did when I was doing something.
mikemacdee
23. Dec 2012 路 02:39 UTC
too buggy for me to enjoy. i can't even tell if i'm killing my victims: half the time they just stand there and stare at me after the animation finishes. one time i killed the dude in the chair and he just stood next to the chair and didn't die. then i killed the guy in the bathroom, and the first dude entered an endless loop where he'd run for the door, then teleport back to where he started.
LTyrosine
23. Dec 2012 路 02:58 UTC
The gameplay needs to be more dynamic. But I liked the idea.
Floko
23. Dec 2012 路 17:59 UTC
kinda hard to understand,but fun idea =]
zazery
24. Dec 2012 路 00:55 UTC
Cool idea. For the longest time I couldn't figure out why I could kill one chef but not the other with the wire. Then I found it I was supposed to poison the food. I think if you add some animations that explain why a method doesn't work would make the game more interesting. For example I thought about why killing the right chef first wouldn't work since the other one would see it.
馃帳 Bullseye8841
24. Dec 2012 路 01:59 UTC
zazery: Thanks! It's actually an issue with the A.I. that we couldn't resolve in time. The A.I. was supposed to be capable of several actions that would have allowed you to experiment more with your items. Think a top-down Hitman if you will. However, we intend on pursuing this title with future updates.
hissssssssss
31. Dec 2012 路 02:30 UTC
The bugs made this one hard to understand: I thought I killed a guy, but he came alive to start coming for me when I killed somebody else, except he kept vanishing and reappearing in the same spot. The gun didn't behave the way I expected it to, so I got caught. Why do I need to stand so close to use the gun, instead of shooting across the room?

With a bit more bug fixing and visual feedback, this could have been nice and suspenseful.