SpaceGreed by lotusgame
Space shooter game with a "community" approach.
The game has a 2 sided approach :
- attack
- defense
What has been used to create this game :
Client :
- FlashDevelop (as3)
- Starling API
- Starling Particule Extension
- Feather
- AS3 CoreLIB
3D :
- http://ship.shapewright.com/
- Blender
Server :
- Apache 2
- PHP 5.3.9
- MySQL 5
- Bcrypt class
Update :
We corrected 2 very very small typos in the flash code after the submit date :
- translated a word from french to english (infos => help)
- corrected a stupid tiny bug that allowed people to skip the level without getting hit at all.
The game has a 2 sided approach :
- attack
- defense
What has been used to create this game :
Client :
- FlashDevelop (as3)
- Starling API
- Starling Particule Extension
- Feather
- AS3 CoreLIB
3D :
- http://ship.shapewright.com/
- Blender
Server :
- Apache 2
- PHP 5.3.9
- MySQL 5
- Bcrypt class
Update :
We corrected 2 very very small typos in the flash code after the submit date :
- translated a word from french to english (infos => help)
- corrected a stupid tiny bug that allowed people to skip the level without getting hit at all.
Ratings
| Coolness | 100% | 1 |
| Overall(Jam) | 3.17 | 129 |
| Audio(Jam) | 2.25 | 220 |
| Fun(Jam) | 2.81 | 168 |
| Graphics(Jam) | 3.40 | 131 |
| Humor(Jam) | 2.00 | 250 |
| Innovation(Jam) | 3.53 | 44 |
| Mood(Jam) | 2.57 | 228 |
| Theme(Jam) | 2.47 | 280 |
Editing my stage was kind of confusing at first because I couldn't see how much money I had.
I want to see this finished! :)
The main flaw here is the interface. Going back and forth across screens isn't very intuitive - I only figured the nature of this game with some experimenting. And the editor is simple enough to not have to rely so much on menus.
I'd be thrilled to see a post-jam version. It has so much potential.
I think it could use some refinement in the fire rate of the character's ship and also in some of the time types, but it is overall very solid and an admirable effort for the jam!
They blow up wen they hit you normaly :
The particle system is nice but it needs to be thinner and like a line...imo
Well done, I liked it anyway.
minireview: http://ldmr.wzl.vg/#lotusgame
The Post Compo version is starting to get better as we take more time to think about how the hole thing fits in.
But still thanks for the review :)
Reminds me a bit of llamatron? Hmm, maybe not.
Loved the EULA touch.
Superb graphics! Could really use a scores counter in the attack mode, and I couldn't make much sense of the base builder.
I'll be sure to check out the post compo version. Well done!
We had litle time for the Post Compo verison, but its here : http://ld25-unranked.lotusgame.com/
Thx for reviews ;)
I felt that the game could use some love and polish, but I think this has immense potential.
On the base building side, it isn't very clear at first that you are building a top scroller stage. Maybe you should make the player do one attack round before being allowed to build? Then things get clearer.
Also, the lag was kinda bad. Sometimes I double clicked on a space in the board, THEN moved my mouse, and THEN the tile appeared, at the mouse's new position. Maybe base building could be done all on the client side, and then have the client press save to send the base or something?
Please get rid of the goat walls, they're terrible :-P But other than that, great game! Please continue developing on it!
I think that this game can grow into something really big :)
Its very nice to see all these comments and reviews on this first Ludum Dare we have done :) With hollidays and so on have not had time to conitnu much, but its the plan !
Both part are complementary. Each time one buys a new part to its base, it's hard to resist the will to gain more money.
Maybe it lacks some feedback about the scoring and the money earned.
The shield/life of the spaceship is really nice.