STOP Hero Quest by halemaster

[raw]
made by halemaster for LD25 (JAM)
An RTS like game where you play the villain who tries to stop the hero (who is playing an RPG) from getting loot and destroying your base.

Ratings

Coolness 58% 3
Overall(Jam) 2.93 186
Audio(Jam) 2.08 236
Fun(Jam) 2.70 189
Graphics(Jam) 2.07 305
Humor(Jam) 2.00 250
Innovation(Jam) 3.43 62
Mood(Jam) 2.73 190
Theme(Jam) 3.60 98

Feedback

hints
17. Dec 2012 · 07:40 UTC
Fun for a bit, is there an end state? Seems like I just got enough income that I could keep the hero dead without losing anything.
Sam Driver
17. Dec 2012 · 07:54 UTC
A little let down by the interface (something to show what tiles have minions on would help a lot), but a neat concept and very pleasing once you're able to send out swarms of minions.
celeron55
17. Dec 2012 · 08:02 UTC
There could be a better indication of a new special place spawning, because seeing them is quite important. Also, a scoring system would work well.

A well-working implementation of a very good idea.
Tyranus
17. Dec 2012 · 21:07 UTC
I like the idea. You should work in a new version of this game :)
naxum
17. Dec 2012 · 21:39 UTC
I would like a feature that lets you see if you have minions on a tile without having to mouse over them, but I really like the idea! If there was more feedback to the player and maybe even a smaller map this game could make a great mobile title :)
strong99
17. Dec 2012 · 21:49 UTC
Nice and good working game. It's fun to send out an entire army of minions to the hero. It was a bit hard to find out how many minions are where later in the game. Not directly clear which tiles were left empty. (except hovering the tile). The hero could be anyone, he should have been busy saving kittens or something. events like : "The hero saved Muskan Town" :P

Overall I played it with joy. I would love to see a new version in the future :)
Kharza
17. Dec 2012 · 21:53 UTC
Like a strategic scale dungeon keeper, quite fun!
🎤 halemaster
17. Dec 2012 · 22:28 UTC
Yea, I'm thinking of reimplementing using jMonkey for a better interface. Thanks for the feedback :)
NukeTheBunnys
18. Dec 2012 · 03:40 UTC
Neat concept, I like the map and art style
dalbinblue
18. Dec 2012 · 17:01 UTC
Pretty cool; would have been much more helpful if I could see where my minions were, maybe through numbers or a heat map.
bushmango
18. Dec 2012 · 20:50 UTC
Awesome idea! It could be soo much fun if you improve on it. 1) UI out of the way of the map 2) indication of how many minions are in a space 3) indication of the level of the hero 4) better indication of special areas. You could make normal areas darker and special areas lighter so they pop out
someone
20. Dec 2012 · 01:16 UTC
Cool idea.
Would be useful to highlight the tile under the mouse. I sent minions to the wrong place a few times. Also knowing where minions were would be very helpful ad other people have suggested.
Interesting how much the info panel slows the game down.
This game could be awesome with a bit more work.
LoneStranger
20. Dec 2012 · 18:43 UTC
Love it. I put my castle in the corner so it was hard to defend the special locations (it was also hard to see some of them, maybe they need a better indicator that they are appearing?) I think the concept of creating minions is kind of pointless as long as there is nothing else to spend money on, so having to hit E got in the way. I agree with some of the other comments--A better way to feed the data to the player would reduce the 'overhead' of playing and increase the enjoyability. I believe you have a fairly solid foundation and would be interested in seeing any future updates.
Eniko
22. Dec 2012 · 15:54 UTC
Pretty fun game! Sad there's no end state besides losing though. Agree that it could be clearer where the special areas are.
Neonlare
26. Dec 2012 · 08:51 UTC
Was fun for a while but very hard to get into interface-wise.