Terra Day Massacre by sparkymc
It a little under developed.
Untested in the non windows environments.
Compiled with Java 1.6
Press Enter to start.
Press Enter or ESC to pause.
Use the Left and Right arrows to move.
Use Up to Jump.
Use Down to kill yourself.
A description of the game:
You are a trash elemental that wants to leave the dump. The game's gimmick is that when you die you leave trash behind and you can walk over it. The game got cut a little(read a lot) short the on the final screen each body you left behind falls into the land fill. I meant to have a credit screen here but I didn't get to it in time. The theme is that your struggle to get out of the dump ends up making more pollution.
I apologize if you fall through the platform It doesn't happen on my computer.
Code by Cameron Harding
Art by Anton Thrall
Untested in the non windows environments.
Compiled with Java 1.6
Press Enter to start.
Press Enter or ESC to pause.
Use the Left and Right arrows to move.
Use Up to Jump.
Use Down to kill yourself.
A description of the game:
You are a trash elemental that wants to leave the dump. The game's gimmick is that when you die you leave trash behind and you can walk over it. The game got cut a little(read a lot) short the on the final screen each body you left behind falls into the land fill. I meant to have a credit screen here but I didn't get to it in time. The theme is that your struggle to get out of the dump ends up making more pollution.
I apologize if you fall through the platform It doesn't happen on my computer.
Code by Cameron Harding
Art by Anton Thrall
| Windows | http://squee.info/TDM |
| OS/X | http://squee.info/TDM |
| Linux | http://squee.info/TDM |
| Original URL | https://ludumdare.com/compo/ludum-dare-25/?action=preview&uid=17699 |
Ratings
| Coolness | 36% | 898 |
| Overall(Jam) | 2.32 | 300 |
| Fun(Jam) | 2.11 | 295 |
| Graphics(Jam) | 4.10 | 44 |
| Humor(Jam) | 2.08 | 240 |
| Innovation(Jam) | 2.72 | 188 |
| Mood(Jam) | 3.12 | 105 |
| Theme(Jam) | 2.28 | 296 |
I'd like to see what your team could do with a little more time (and, how do you say, a little less booze. Focus, grasshopper!)
But I was sad to see it so unexplored! The game ended too fast but I feel this mechanic has a lot to give with incredibly cool levels and platforming puzzles. Of course the art was also great but I think the experience suffered a lot from the lack of sound, a soothing melody would make it all the more gripping!
The game itself is of course much to short. I hadn't really make sense of it and then it was over, at least I think it was.
But I am sure with a little more time it would be a great game.
Good job nevertheless :)