Tinysoft 2 by wurstknifte

[raw]
made by wurstknifte for LD25 (JAM)
Move using [W/A/S/D]
Activate thing using [SPACE]

This is a sequel to my Ludum Dare 23 entry, "Tinysoft".
Like all my games, this one is quite short during lack of time. But unlike all my other games, this one is completed.

You play as a nameless scientist(who appeared in the first part as an unimportant NPC) who blames himself for a lab accident in which several scientists died.

If you find bugs, you can keep them.

Ratings

Coolness 41% 831
Overall(Jam) 2.36 298
Fun(Jam) 1.86 311
Graphics(Jam) 2.50 257
Humor(Jam) 1.54 294
Innovation(Jam) 2.14 286
Mood(Jam) 2.86 150
Theme(Jam) 3.05 209

Feedback

Ashkin
17. Dec 2012 · 22:32 UTC
Interesting. The mood and theme were well done, but beyond the monologues it's basically a glorified fetch quest. Maybe some more difficult puzzles would help.
jackspinoza
23. Dec 2012 · 18:03 UTC
hmm, not sure what I should type on the monitor in the slime room? any clues? Really cool take on the theme; guilt villain.
Falkreon
24. Dec 2012 · 04:03 UTC
Very slow and buggy... I went through a door and wound up stuck outside the next map.
iandioch
26. Dec 2012 · 11:09 UTC
A great game, full of little subtle jokes (as far as I can tell, it's all about Bill Gates and Microsoft).
Just a little tip for the rest of you, type HELP into the console.
zenmumbler
30. Dec 2012 · 19:11 UTC
Feels a bit more like a 48hr entry than a jam entry in terms of content. I like the atmosphere and theme you create in the game using text and visuals.
infernet89
30. Dec 2012 · 20:35 UTC
Nice game, but i don't think he is the real villain.. It was just an accident.
Joozey
30. Dec 2012 · 21:12 UTC
Good start! I was really missing music though. That would complete the mood. I hope you are going to finish this story!
TyrusPeace
31. Dec 2012 · 00:18 UTC
The command line bit was kinda neat but I can see why people were confused.

I feel like this needed faster/controllable text and smoother movement controls to feel responsive enough to not frustrate the player.

The intense guilt-tripping in the dialog just made me feel sad, not villainous.

Keep making games :)!
wally2069
31. Dec 2012 · 01:43 UTC
This game was just lacking something for me. The monologues and scripted sequences made it really hard to enjoy. The console with little to no explanation killed it for me.