Busdriver's paradise by lucas-b.eyer.be
You, being a busdriver, are mad that you're always late because of the grannys. KILL THEM ALL!
Not the cats tho, even villains like cats. Gargamel has one.
I bent the Compo rules by using art from OGA and Blendswap. I had far less than 48h to work on this.
Not the cats tho, even villains like cats. Gargamel has one.
I bent the Compo rules by using art from OGA and Blendswap. I had far less than 48h to work on this.
Ratings
| Coolness | 46% | 742 |
| Overall(Jam) | 2.22 | 309 |
| Audio(Jam) | 2.73 | 172 |
| Fun(Jam) | 2.48 | 235 |
| Graphics(Jam) | 2.22 | 293 |
| Humor(Jam) | 2.74 | 132 |
| Innovation(Jam) | 1.61 | 327 |
| Mood(Jam) | 2.42 | 257 |
| Theme(Jam) | 2.87 | 241 |
but game is very simple, there are no buildings (why there are street when you can drive wherever you want?)
it can become really cool game but need a lot of work though
I would have much preferred if the controls were inversed while reversing, as you would expect from this type of game. Also, if the bus could like slide and stuff like that then the fun factor would increase a LOT.
You should consider adding buildings and just having the grannys, cats and goats on the sidewalks instead of randomly all over the place. That'd add a little bit more of a driving challenge.
There should be some sort of end to the game, even if it's just a countdown timer, or loosing a life every time you run over a cat. That would make the score main a lot more.
Background music and sound effects were good tho, and the overall graphics was nice.