Project Sproing - Bytt Strikes Back! by Gravity Games
Welp, this is what happens when I make an unofficial sequel to a game I haven't started, but oh well...
Also, yay, my first Ludum Dare!
Alright, you move with the arrow keys, spawn enemies with the space bar, and cycle though enemies with z and x (sadly, there are only two enemies due to time constraints...). When the timer runs out, Sproing will come out and proceed through the level, so make sure you have all your enemies set up! If you get done before time runs out, then hit the enter key (hit it twice to skip the level scrolling back to the start). This currently features 2 full stages and a third shorter stage (its supposed to be a bonus level).
Hope you enjoy! (Cause if you do, I'm totally adding voice clips and extra levels and submitting to the jam...)
EDIT: (I know I should have done this earlier but...) If you liked this game be sure to check out my [url="http://www.facebook.com/pages/Gravity-Games-Interactive/316874718339304"]Facebook[/url], [url="https://twitter.com/Gravity_Games"]Twitter[/url], and [url="https://plus.google.com/101806403236029728997/posts"Google+[/url]! It helps me out a lot and I try to post updates on my projects at least semi-regularly!
Also, yay, my first Ludum Dare!
Alright, you move with the arrow keys, spawn enemies with the space bar, and cycle though enemies with z and x (sadly, there are only two enemies due to time constraints...). When the timer runs out, Sproing will come out and proceed through the level, so make sure you have all your enemies set up! If you get done before time runs out, then hit the enter key (hit it twice to skip the level scrolling back to the start). This currently features 2 full stages and a third shorter stage (its supposed to be a bonus level).
Hope you enjoy! (Cause if you do, I'm totally adding voice clips and extra levels and submitting to the jam...)
EDIT: (I know I should have done this earlier but...) If you liked this game be sure to check out my [url="http://www.facebook.com/pages/Gravity-Games-Interactive/316874718339304"]Facebook[/url], [url="https://twitter.com/Gravity_Games"]Twitter[/url], and [url="https://plus.google.com/101806403236029728997/posts"Google+[/url]! It helps me out a lot and I try to post updates on my projects at least semi-regularly!
Ratings
| Coolness | 65% | 3 |
| Overall | 2.66 | 553 |
| Audio | 2.04 | 481 |
| Fun | 2.66 | 455 |
| Graphics | 2.41 | 558 |
| Humor | 2.19 | 477 |
| Innovation | 3.13 | 240 |
| Mood | 2.40 | 564 |
| Theme | 3.41 | 284 |
Shame, I like the idea!
What exactly did you do before it froze? Did anything weird happen beforehand? Does it happen again when you repeat the process, or is it a one time thing? It would be nice to fix it so it doesn't happen to anyone else.
I see the strategy is always to place the enemy just before a skewer :P
@TheCze I've never heard about the Double Fine Amnesia Fortnight, but I'll be sure to Google it.
@Parapup Yeah I know, there was SOOO much I wanted to add on to this. There were voice clips, music, and another 3 units that I never got a chance to do. Also, fun fact, there was another stage that was supposed to be between 2 and 3, but never got added due to using unimplemented units. The file for stage 3 is even called "VerdantValley4.txt"!
@Tapestry Thanks! I personally wasn't happy with some of the graphics, due to the fact I know I could have made them look better if I spent more time on them. Also, yes. Yes, Bytt is very awesome. Which is why I'm sad I didn't get to do the voice clips I wanted (some of them were pretty funny too...).
error loading stage
16
45
3
6
15
25
1
java.lang.IllegalArgumentException: Invalid format
at org.classpath.icedtea.pulseaudio.PulseAudioDataLine.createStream(PulseAudioDataLine.java:142)
at org.classpath.icedtea.pulseaudio.PulseAudioDataLine.open(PulseAudioDataLine.java:99)
at org.classpath.icedtea.pulseaudio.PulseAudioDataLine.open(PulseAudioDataLine.java:283)
at org.classpath.icedtea.pulseaudio.PulseAudioClip.open(PulseAudioClip.java:402)
at org.classpath.icedtea.pulseaudio.PulseAudioClip.open(PulseAudioClip.java:453)
at com.gravitygamesinteractive.kylethecaiman.Character.playSound(Character.java:189)
at com.gravitygamesinteractive.kylethecaiman.Character.spawnEnemy(Character.java:221)
at com.gravitygamesinteractive.kylethecaiman.Character.tick(Character.java:176)
at com.gravitygamesinteractive.kylethecaiman.Level.tick(Level.java:62)
at com.gravitygamesinteractive.kylethecaiman.Main.tick(Main.java:62)
at com.gravitygamesinteractive.kylethecaiman.Main.run(Main.java:351)
at java.lang.Thread.run(Thread.java:679)
@daldinblue Thanks! Yeah, that is interesting, and I already have some ideas on how to fix that. Too bad its too late to update anything that's not game-breaking...
@gabe00122 Thanks for that info. Sorry I didn't make it Linux compatible, as I've only ever used and developed for Windows systems. Next time I'll have to try harder to get Linux bug testers to test the game (or buy a new computer, wipe off the virus Microsoft refers to as Windows 8, and put Linux on, but thats less likely due to lack of funds.), and I'll be sure to see if I can replace the file loading code with this (and that I can do, because that counts as porting!). Also, I just realized that when I used my base engine, I forgot to change the package name to something like "com.gravitygamesinteractive.byttstrikesback", but I guess its too late now...
@Freakill Thanks! I actually didn't think the stages were designed THAT well, there was certainly nothing to stop people from abusing the heck out of Elite Bloks (maybe I should nerf those suckers, Sproing doesn't even jump over them.), but I tend to doubt myself on these things. I will agree, the possibilities of Sproing death are overwhelming, and it was hard to pick three puzzle ideas for this entry. Also, yeah, I keep hearing that this could be a good game, which is making me seriously consider making this my first serious Android project...
@SuperDisk Woah wait, did you say "Bytt" was taking damage? Are you sure you didn't mean "Sproing", because if not, I really need to look into that...