Super Villains, LLC by Monxcleyr Productions

[raw]
made by Monxcleyr Productions for LD25 (JAM)
On a quest to join the prestigious but dwindling ranks of the Super Villains, LLC, the player is tasked with figuring out how best to cause the most chaos and destruction in their small, rural town.

Source requires Python 2.7 and Pygame.

Ratings

Coolness 58% 3
Overall(Jam) 2.90 190
Audio(Jam) 3.15 112
Fun(Jam) 2.43 242
Graphics(Jam) 2.47 263
Humor(Jam) 2.79 124
Innovation(Jam) 2.93 153
Mood(Jam) 2.56 229
Theme(Jam) 3.77 67

Feedback

dark_hunter
18. Dec 2012 · 08:18 UTC
Fun game. Could use some tooltips when you select an action.
Peping
18. Dec 2012 · 08:29 UTC
As soon as I run the game, I knew I'd like it. The theme song, the humor in the letters, the fact that I like turn-based games... What I didn't like was that the actions I could do were not explicitly written as text. I found myself constantly opening the "abilities tab" effectively stopping me from selecting another scene of mischief. Other than that, this game is really good.
Madball
18. Dec 2012 · 08:40 UTC
A nice game, but confusing. What is "Decay"? Why do I something use ability with big awareness and it decreases?
Gungnir
18. Dec 2012 · 08:42 UTC
Nice idea.
As mentioned, this could use a lot more feedback on the abilities.
Alex Rose
18. Dec 2012 · 08:47 UTC
The opening is slick but a tad too long. Felt like turning on an old Rare game.

I like the music, sounds a bit, reminds me of the Harry Potter soundtrack.

The game was mildly confusing but entertaining nonetheless.
🎤 Monxcleyr Productions
18. Dec 2012 · 08:48 UTC
Thanks so much for the feedback!
Regarding some of the confusion - tooltips were something we planned from the start but had to drop due to time constraints. They will definitely be in a post-jam update.

I hope you check it out, and thanks again!
moomoo112
18. Dec 2012 · 09:25 UTC
is it possible to win? I cannot get my chaos percentage above 50% with no awareness..
lorancou
18. Dec 2012 · 10:37 UTC
A nice packaging around a game that might be a bit too simple. I just clicked at random abilities and I managed to win on my first run, not too sure why... Love the music though, fits the theme perfectly!
Klakwa
18. Dec 2012 · 11:08 UTC
It's pretty cool. At first it was confusing to find out what each ability does (it would be better to describe them briefly rather than just having numbers) but when I found out what's going on it was pretty fun. Nice work !
HeXoT
18. Dec 2012 · 22:42 UTC
As I entered the music catchd me :)
hissssssssss
19. Dec 2012 · 07:13 UTC
As others have mentioned, a bit more explanation in-game might go a long way. It was hard to understand why awareness went up or down. If abilities that needed to cooldown turned a different color, I wouldn't have been clicking on numbers and wondering why I couldn't queue them.
Still, I loved the concept.
Cake&Code
19. Dec 2012 · 08:48 UTC
Quite fun once you start understanding how it all works, I agree with most of the other comments about maybe a bit more description. Though discovering what it all does is a tad exciting :D
wzl
19. Dec 2012 · 08:55 UTC
The interface is confusing since it lacks icons and descriptions. It would have been helpful to be able to pick the abilities directly from the ability screen. The idea seems novel though and has potential if you'd be shown the impact of your actions in the game :D

Here is your review good sir: http://ldmr.wzl.vg/#Monxcleyr
pighead10
19. Dec 2012 · 21:28 UTC
I failed :( There could have been some tooltips on the abilities or some icons so I knew what I was using without having to refer to the menu. Some extra clarity was needed in the graphics so I could actually tell what was what, and some graphical effects would have been nice. Gameplay was mainly fun though. Nice take on the theme.
Dark Acre Jack
20. Dec 2012 · 00:17 UTC
I looked at the stats screen and kinda lost my mind. I love complex games but I require a proper manual ;)
Ace
21. Dec 2012 · 11:34 UTC
Very nice game, the letters were fun too. Felt like the abilities and gameplay were added in the last second though, considering how polished the graphical parts are compared to the rest of the game.
bentog
21. Dec 2012 · 17:29 UTC
It's a good idea, but it's hard to know what you are doing. It should be a bit more self explaining.
Spelchan
23. Dec 2012 · 05:16 UTC
I like the certificate of villainy that you get when you win. Definitely hit the theme. Needs better summary of what you accomplished. Perhaps newspaper clippings?
OU GDA
26. Dec 2012 · 03:32 UTC
Really catchy music. The game mechanic of causing destruction was interesting but there was a disconnect on what you were actually doing and the harm done to the town. Maybe some icons for the different ways to attack would be helpful so you don't have to go back and look at the cheat sheet. Also, maybe some changes in the actual town would be nice. Fun game though, and glad I got accepted at the end ^__^
RawBits
07. Jan 2013 · 00:33 UTC
So, all I understand is there are numbers at the bottom when I click on a building. If I click on them then they are appear on the right. I can pick 2 numbers but not all of them can be picked. Click on turn and awareness goes down and I get points. In 15 days it's not enough to get into the Super Villains LLC. And that's all. Oh, and there are many typos in the texts.
StMatn
07. Jan 2013 · 01:50 UTC
Pretty nice game. The music was really cool! Good job