Trois by haxpor
You control "Trois" to its captured prey, a (virtual) goat. You're already in your domain. But the path to each of your prey is kind da difficult to your clumsy move.
Just kick-butt it, next prey is awaiting.
- Control keys -
Q, W, E -> Hold to keep pulling up individual leg of Trois (in y-axis only)
A, S, D -> Move individual leg to the right (in positive x-axis)
Z, X, C -> Same as A,S,D but in opposite direction
R -> If you hopeless, you will need this.
- Rules -
1. At least 1 foot must touch the ground in order to pull up another.
2. To move forward, you have to "pull" up target leg first, then while it's in the air you "move" it to the right or left.
3. From 2, that means we cannot just move forward without "pull" up legs.
4. Enjoy!
Just kick-butt it, next prey is awaiting.
- Control keys -
Q, W, E -> Hold to keep pulling up individual leg of Trois (in y-axis only)
A, S, D -> Move individual leg to the right (in positive x-axis)
Z, X, C -> Same as A,S,D but in opposite direction
R -> If you hopeless, you will need this.
- Rules -
1. At least 1 foot must touch the ground in order to pull up another.
2. To move forward, you have to "pull" up target leg first, then while it's in the air you "move" it to the right or left.
3. From 2, that means we cannot just move forward without "pull" up legs.
4. Enjoy!
| Web | http://basementdojo.com/ld25/ |
| Source (github) | https://github.com/haxpor/ld25 |
| Original URL | https://ludumdare.com/compo/ludum-dare-25/?action=preview&uid=647 |
Ratings
| Coolness | 85% | 2 |
| Overall(Jam) | 3.04 | 157 |
| Audio(Jam) | 3.37 | 71 |
| Fun(Jam) | 2.94 | 140 |
| Graphics(Jam) | 2.15 | 303 |
| Humor(Jam) | 2.66 | 152 |
| Innovation(Jam) | 3.72 | 27 |
| Mood(Jam) | 2.77 | 176 |
| Theme(Jam) | 1.71 | 323 |
nice game. It's little bit hard to control at first. But after practice I could move forward :D
P.S. Text alignment in main menu ;)
nickworks: Yeah ha ha, thanks for playing ! Appreciate it.
I'm on Chrome/Win7
But this dancing robot is awesome!
And finally... this is TROIS or TRIOS ? =p
That being said I think the link to the theme is pretty tenuous.
It reminded me of Edmund McMillen's triachnid except with completely different controls.
It was a bit surprising that the legs didn't stick to the surface but instead were gliding along - made holes much harder to cross, obviously :)
The music was very nice. Keep up the good work!
@Dark Acre Jack Can you play the game yet? Please try to restart. Thanks for checking it out!
@Mysterarts That's sad man, sorry I didn't have key-mapping feature now. Anyway thanks for that spot! I fixed the name :)
@soupy Thanks mate! My game concept is twisted at the latter of development. At first I planned to let that 3-leg picks up goat (red box) and put it into the boiling pot, but time is tight that I can't afford everything. So I flow the idea along while seeing what's best in play through. Thanks again!
@Amos Wenger Yes Amos, it's due to one technical issue I don't really solve it yet. That's being said is drawing tiled texture on the ground platform (just small texture but seamless loop along the whole area), I don't have enough time to focus much on it so cutting off graphics is a decision to make the whole look in one direction. I'm looking forward to add it after the judging period :)
For the legs, it may feel gliding in some ways because I really need it to be able to stand on its own. If you look into the code, there's another object below a long height triangle leg to support it to stand ground. Thanks for checking it out!
Great game, frustrating in a good way, well done.
It is very fun to play and I would love to see more levels (I finished those). What I like is that the game is hard, but actually playable. I realised only at mid-game I could jump! Jumping was so cool!
A great idea, thought it was too short. You should add more things, like sticking to walls, pickung up items etc.
@Madball Hey that's okay, thanks for your feedback about the key control scheme. I kinda think it gives out more fluid control than the current have installed. I may try that out.
And about more more levels and stuff, I agreed according to time I planned out the finish at least 5 levels, but for those who's good at this type of game maybe it's not enough. You confirmed me this :)