{"author_link":"\/author\/mike-cullingham\/","author_name":"mike.cullingham","author_uid":"49890","comments":[{"author_name":"Pellanor","author_uid":"87061","time":"Apr 18, 2016 @ 9:44pm","epoch":1461015540,"text":"Very nice puzzle game. I enjoyed launching myself across the screen :)\r<br\/>\r<br\/>Would be nice to have him pointing where you're aming while standing still."},{"author_name":"RodneyWeis","author_uid":"12487","time":"Apr 19, 2016 @ 4:34am","epoch":1461040140,"text":"Great game - the concept is well-executed and the shapeshifting theme is central to the game play.  Great job!"},{"author_name":"broknecho","author_uid":"45690","time":"Apr 20, 2016 @ 3:26am","epoch":1461122460,"text":"Lots of LOL moments when the physics would shoot you somewhere you didn't quite expect.  Really neat idea.\r<br\/>\r<br\/>I found the jumping a little floaty and the collision sometimes seemed a little off from what I expected but overall i really liked this.\r<br\/>\r<br\/>Great job!"},{"author_name":"bablawn","author_uid":"93028","time":"Apr 20, 2016 @ 4:40am","epoch":1461126900,"text":"HOLY HECK that packs a punch.\r<br\/>\r<br\/>I got stuck on the level where they stack 3 blocks :( I'm also bad at puzzles."},{"author_name":"HylianEvil","author_uid":"91844","time":"Apr 20, 2016 @ 3:43pm","epoch":1461166680,"text":"Great job! I laughed when  my dude got splattered into the wall. Player controls need a little work and it'd be nice to have some background music. Overall, great game!"},{"author_name":"Solifuge","author_uid":"22357","time":"Apr 21, 2016 @ 1:26am","epoch":1461201660,"text":"This was a lot of fun! Enjoyed the puzzle design, and the simplicity of the core mechanic. You got a lot of mileage out of flipping rectangles! The level with the 3 stacked blocks was by far the toughest one for me, but I was able to beat it. Loved the catapulting, and getting smashed by  the occasional mistakenly swapped block."},{"author_name":"Ellian","author_uid":"7701","time":"Apr 21, 2016 @ 10:17pm","epoch":1461276720,"text":"Alright, I wasn't sure where this was going, but getting smashed to death into a wall was hella fun!\r<br\/>The physics are kind of hilariously great. good work!"},{"author_name":"caelanrp","author_uid":"92741","time":"Apr 22, 2016 @ 4:05am","epoch":1461297600,"text":"Very nice entry. One of the neatest concepts for a game I've seen, but controls are SUPER frustrating. Still, I liked it a lot. I had some good laughs getting turned into hamburger by an expanding block, too."},{"author_name":"BrainSlugs83","author_uid":"22701","time":"Apr 22, 2016 @ 4:45am","epoch":1461300000,"text":"I really liked the over the top blood and gore when you got yourself smashed."},{"author_name":"Weeping Rupee","author_uid":"60016","time":"Apr 22, 2016 @ 5:28am","epoch":1461302580,"text":"Really cool puzzles for such a simple mechanic. Very nice."},{"author_name":"Pickens Inc.","author_uid":"25346","time":"Apr 22, 2016 @ 10:26am","epoch":1461320460,"text":"You're one letter change away from making this a VERY different game, hahaha. May I suggest a change in name, perhaps to &quot;Quadromancer&quot;?\r<br\/>\r<br\/>I was definitely surprised when I slammed my self into a wall, rendering myself into a ball of viscera and blood, haha, definitely elicited a chuckle. Nice!"},{"author_name":"Tchaikovsky Lins","author_uid":"86119","time":"Apr 23, 2016 @ 3:19am","epoch":1461381240,"text":"Great game! Clever and with very well built mechanics. (Huumm, wingardium Rectoosaaa!)\r<br\/>\r<br\/>Great job Mike! ^_^"},{"author_name":"Chaserbrown","author_uid":"61940","time":"Apr 23, 2016 @ 8:47pm","epoch":1461444120,"text":"Nice puzzle game! The mechanics were well thought of, and it was very fun! The physics were often times strange and unpredictable, but good job!"},{"author_name":"saucygames","author_uid":"56128","time":"Apr 23, 2016 @ 9:30pm","epoch":1461446700,"text":"This was really fun and cool way for platforming, loved when you could squish yourself. \r<br\/>\r<br\/>PS I got stuck on the level after the vertical jumping level with 3 blocks"},{"author_name":"Mathieu Muller","author_uid":"40544","time":"Apr 24, 2016 @ 7:09pm","epoch":1461524640,"text":"Cool game, loved the hero &quot;mage&quot; graphics. Did you make it by hand?\r<br\/>\r<br\/>The puzzle game principle is also very nice, you were able to renew the interest of each puzzle with new features at each level."},{"author_name":"mike.cullingham","author_uid":"49890","time":"Apr 24, 2016 @ 8:03pm","epoch":1461527880,"text":"@Pellanor: Agreed on the pointing issue.  It's a late introduced bug when I tried to ensure that you could flip back and forth between gamepad and mouse+keyboard... didn't have time to fix it.  Thanks for the feedback.\r<br\/>\r<br\/>@RodneyWeis: Thanks!\r<br\/>\r<br\/>@broknecho: Yeah, I know of at least 2 major flaws in my physics, not even taking into account the floatiness.  But thanks for that feedback.\r<br\/>\r<br\/>@bablawn: New &quot;cheat code&quot; can skip by that level.  Sorry... I admit it's a really challenging\/finicky one.\r<br\/>\r<br\/>@HylianEvil: Would be curious about which controls didn't work (keyboard\/mouse or gamepad).  Also always keen to hear suggestions.\r<br\/>\r<br\/>@Solifuge: Thanks.  Exactly what I was going for.\r<br\/>\r<br\/>@Ellian: Thanks.  Physics are awesome to mess with.\r<br\/>\r<br\/>@caelanrp: Thanks for that feedback.  Was it gamepad or keyboard+mouse that you found frustrating?\r<br\/>\r<br\/>@BrainSlugs83: I think exploding gibs have a place in my future games as well.  They were fun to code and play with.\r<br\/>\r<br\/>@Weeping Rupee: Thanks.\r<br\/>\r<br\/>@Pickens Inc.: I thought of that a few seconds after coming up with this title, but at the end of the day decided to just stick with it because I didn't like the alternatives.  Glad you enjoyed it.\r<br\/>\r<br\/>@Tchaikovsky Lins: Thanks!\r<br\/>\r<br\/>@Chaserbrown: Thanks.  And yeah, the physics aren't perfect.  Had to do my own calculations since everything overlaps all the time and that breaks normal GameMaker collision detection.\r<br\/>\r<br\/>@saucygames: Thanks.  I've updated the exe with some &quot;cheat codes&quot; since that particular level is pretty hard.\r<br\/>\r<br\/>@Mathieu Muller: yep, the mage is handdrawn in GIMP using the windows surface pen.  Great tool."},{"author_name":"Xanjos","author_uid":"21201","time":"Apr 25, 2016 @ 8:16pm","epoch":1461615060,"text":"Managed to finish all the levels but this was a very fun entry and I absolutely loved how you've incorporated the theme."},{"author_name":"SpringCabal","author_uid":"52862","time":"Apr 26, 2016 @ 5:44am","epoch":1461649140,"text":"I had great fun playing this game. The puzzles were simple enough and if I were to fail it was due to derpy physics which made the whole thing enjoyable. It's probably one of the most enjoyable games I've played this LD.\r<br\/>My only complaint would be that it could've used better graphics and audio, but that obviously wasn't the focus.\r<br\/>Good work!"},{"author_name":"Steven Miller","author_uid":"57518","time":"Apr 26, 2016 @ 6:56am","epoch":1461653460,"text":"Really great game!  I played through to the end, and the puzzles were very fun and well designed.  I loved the graphics as well."},{"author_name":"local minimum","author_uid":"24765","time":"Apr 26, 2016 @ 7:51pm","epoch":1461699960,"text":"Really liked how your idea allowed for some nice puzzle design. Enjoyed playing through a couple of the levels. It is definitely a core concept that could be expanded upon. Besides the audio being quite minimal, it would also be nice if the wizard wasn't so slow and jumping more followed the &quot;normal&quot; pattern of elevated gravity to make jumps snappy. All in all though, a very nice entry."},{"author_name":"Jupiter_Hadley","author_uid":"27744","time":"Apr 28, 2016 @ 8:53pm","epoch":1461876480,"text":"Really neat game. I included it in my video compilation series of Ludum Dare games, if you&rsquo;d like to check them out :) https:\/\/youtu.be\/ZcRqGTT86gc"},{"author_name":"Swynfel","author_uid":"46010","time":"Apr 30, 2016 @ 1:46pm","epoch":1462023660,"text":"Really really cool idea.\r<br\/>\r<br\/>Most of the shape transformation were really smooth and really well done, the speed shifting gives you is a super cool idea. However, sometimes it has a weird behaviour, which is sad because apart from that it was perfect : once it finishes transforming into a horizontal rectangle, if you touch it you're slung horizontally (sometimes it kills you...) I also think that the area of effect of the slinging in general (even when it's correctly happening) is a little too big.\r<br\/>\r<br\/>They are some displaying problems when the rectangles shape-shift, but that's minor.\r<br\/>\r<br\/>The graphics where really well done, especially the wizard, but not only. Maybe make some tiles instead of the blackness, and it would be awesome.\r<br\/>\r<br\/>The controls were very responsive (cool !) but the jump was a little too slow... Once you're in the air you stay their too long (I think). Maybe you could increase the gravity a little and give the wizard a higher jumping power ? It would make the game a little more dynamic, and the player will stop feeling like his controlling a real grand-pa.\r<br\/>\r<br\/>I criticized a lot but this game was actually very fun to play. Very good level design I think : you made a lot of different puzzles with a simple (but well executed) mechanics.\r<br\/>\r<br\/>Congratulations for this game, I hope you'll continue working on it!"},{"author_name":"mike.cullingham","author_uid":"49890","time":"May 1, 2016 @ 1:12am","epoch":1462064820,"text":"@Xanjos: Awesome.  Glad you made it all the way through.  Thanks for playing!\r<br\/>\r<br\/>@SpringCabal: You're right about the graphics and music not being the focus.  I wanted to spend more time on music this LD (because it's easily the area where I feel weakest), but lost too much time to getting the basic mechanics at least playable (not totally bug free but playable).\r<br\/>\r<br\/>@Steven Miller: Thanks for playing!\r<br\/>\r<br\/>@local minimum: Totally agree on the wizard jumping mechanics.  That's something I regret not playing with just a little bit more.\r<br\/>\r<br\/>@Jupiter_Hadley: Thank for the Let's Play video.  So appreciated.\r<br\/>\r<br\/>@Swynfel: Thanks for all that feedback.  I completely agree with the weird behaviour on transformation (due to trying to resolve overlaps in a single frame rather than allow multiple frames to overlap).  The display problems were a kick myself moment, because it was just a problem with my tweening function going negative when it should've had a lower bound.  Completely agree with all the other comments about graphics &amp; controls.  Thanks again for the feedback.  It's much appreciated.  Don't know yet whether I'll continue, but if I do I have a ton of ideas."},{"author_name":"pixelpotions","author_uid":"63064","time":"May 6, 2016 @ 3:07pm","epoch":1462546920,"text":"Love the mechanics! Such a fun way to use the theme! Excellent job!"}],"images":["ld35\/49890-370e3b9e6af2aac78560ab164732407e.jpg","ld35\/49890-dc37954e91f981932f679e727fbe7b36.jpg","ld35\/49890-49868107286556d008caabddb54959f0.jpg","ld35\/49890-fc849316522d76faca935c6182a61309.jpg"],"links":[{"url":"https:\/\/mike-cullingham.itch.io\/rectomancer","text":"Windows"},{"url":"https:\/\/onedrive.live.com\/redir?resid=79FF367ACCC7BB12!217492&amp;authkey=!AFSluvBtlDJWZ-M&amp;ithint=file%2cgmz","text":"Source"}],"metadata":{"g_key":"2806","g_author":"49890","g_event":"LD35","g_eventkey":"33","g_subevent":"JAM","g_urlkey":"2832","g_title":"Rectomancer","g_status":"UCHK1","g_place":"276","g_commentcount":"24","g_site2_node_id":"0","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":[],"node":null,"orig_images":["http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/542293\/49890-shot0-1460964542.png-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/542293\/49890-shot1-1460964542.png-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/542293\/49890-shot2-1460964542.png-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/542293\/49890-shot3-1460964542.png-eq-900-500.jpg"],"text":"Update (2016-04-24): Based on feedback, I added \"cheat codes\" to skip by the hard levels.  \"Enter\"\/\"Return\" to go to the next level.  \"Backspace\" to go to the previous level.  No other changes to the game.  It's otherwise as submitted, warts, bugs, and all.\r\n\r\nAll graphics, sounds, and code by @mike_cullingham.  Tools used are: GIMP, bfxr, & GameMaker Studio.\r\n\r\nThe Rectomancer has the ability to swap the dimensions of blocks (height becomes width, width becomes height).  Collect 3 stars on each level.\r\n\r\nKeyboard + Mouse controls:\r\nA\/D = Move Left\/Right\r\nW = Jump\r\nMouse = aim\r\nMouse Left Button = shoot\r\n\r\nGamepad controls (tested with XBox360 controller):\r\nLeft Analog Stick = Move Left\/Right\r\nLeft Trigger\/Shoulder = Jump\r\nRight Analog Stick = aim\r\nRight Trigger\/Shoulder = shoot\r\n","title":"Rectomancer"}