Fry Fleshlings Fast by zeh

[raw]
made by zeh for LD25 (COMPO)
Use lasers to fry fleshlings.

Click and drag to deploy a laser.

Lasers fry the aforementioned fleshlings, but also cut their walking path.

Try directing them towards the same location and them frying all of them at once.

PS.: There are two Android versions. One is small (800kb) and needs Adobe AIR installed. The other one is bigger (9.6mb) and doesn't need AIR installed because it's bundled. This bundled ("captive") version also requires an "Internet access" permission because the AIR packager forces that. It doesn't use Internet for anything. If you're unsure, check the source or download the standard version that needs AIR.

Ratings

Coolness 24% 1027
Overall 3.25 225
Fun 3.44 100
Graphics 3.25 244
Innovation 3.63 88
Theme 3.80 103

Feedback

ParaPup
17. Dec 2012 · 15:44 UTC
LAZZER Nice game you made here ^.^
radmars
18. Dec 2012 · 15:59 UTC
It is scary how incredibly satisfying to murder all of the dudes. :D
loren
19. Dec 2012 · 18:42 UTC
awesome idea, love the smoke effects and art style in general, nice job!
Edocentrique
21. Dec 2012 · 16:46 UTC
Good use of lasers :D
voidstar69
24. Dec 2012 · 10:04 UTC
Great concept. Love the gameplay. The Android version freezed up quite quickly on my Samsung Galaxy S3, after about 30 seconds of play.
recursive frog
26. Dec 2012 · 04:22 UTC
This was really great fun while it lasted. Unfortunately my browser choked and died after five lasers. I noticed it was kind of slow and stuttery to start with, though.

Really, aside from that I have to give this some credit for having a great presentation.
🎤 zeh
26. Dec 2012 · 14:00 UTC
@voidstar69, @recursive frog: after each laser is fired, there's a bunch of sprites that are created to draw the laser trails as it burns the ground and added do an overlay over the terrain. Hundreds of sprites can be created with that and of course after a while it starts making everything slow (even if they're just instances of the same texture). I have implemented a mechanism to flatten those sprites into a single texture after a number of them are spawned (and then removing the original sprites), so it'll save on performance and carry on creating as many trails as needed...

...but that fails in some situations (both desktop and Android versions). Something to do with the GPU mode/Stage3D version and the Context3D type possible. And I wasn't able to find a good solution for that in time so it's something that still exists. Sorry for that.
voidstar69
02. Jan 2013 · 22:16 UTC
@zeh I just tried this game for the first time on my PC. It works great! Lots of fun killing those fleshlings!