Fry Fleshlings Fast by zeh
Use lasers to fry fleshlings.
Click and drag to deploy a laser.
Lasers fry the aforementioned fleshlings, but also cut their walking path.
Try directing them towards the same location and them frying all of them at once.
PS.: There are two Android versions. One is small (800kb) and needs Adobe AIR installed. The other one is bigger (9.6mb) and doesn't need AIR installed because it's bundled. This bundled ("captive") version also requires an "Internet access" permission because the AIR packager forces that. It doesn't use Internet for anything. If you're unsure, check the source or download the standard version that needs AIR.
Click and drag to deploy a laser.
Lasers fry the aforementioned fleshlings, but also cut their walking path.
Try directing them towards the same location and them frying all of them at once.
PS.: There are two Android versions. One is small (800kb) and needs Adobe AIR installed. The other one is bigger (9.6mb) and doesn't need AIR installed because it's bundled. This bundled ("captive") version also requires an "Internet access" permission because the AIR packager forces that. It doesn't use Internet for anything. If you're unsure, check the source or download the standard version that needs AIR.
| Web (Flash) | http://hosted.zehfernando.com/ludumdare/25/ |
| Android APK (needs AIR) | http://hosted.zehfernando.com/ludumdare/25/LD25_YouAreTheVillain_air.apk |
| Android APK (no AIR) | http://hosted.zehfernando.com/ludumdare/25/LD25_YouAreTheVillain_captive.apk |
| Source (Flash pure AS3) | http://hosted.zehfernando.com/ludumdare/25/fryfleshlingsfast_source.7z |
| Original URL | https://ludumdare.com/compo/ludum-dare-25/?action=preview&uid=13340 |
Ratings
| Coolness | 24% | 1027 |
| Overall | 3.25 | 225 |
| Fun | 3.44 | 100 |
| Graphics | 3.25 | 244 |
| Innovation | 3.63 | 88 |
| Theme | 3.80 | 103 |
Really, aside from that I have to give this some credit for having a great presentation.
...but that fails in some situations (both desktop and Android versions). Something to do with the GPU mode/Stage3D version and the Context3D type possible. And I wasn't able to find a good solution for that in time so it's something that still exists. Sorry for that.