A Villain is YOU! by NAMKCOR

[raw]
made by NAMKCOR for LD25 (COMPO)
The game also runs in Wine on Linux, Just download the Windows package and wrap it.

A Villain is YOU! is a reverse-tower defense, pitting you and your minions against the holy empire. You must destroy the Holy Capital before the Hero of Prophecy is born, and inevitably buries you!

Corrupt the world with your endless supply of EVIL POWER and turn powerful spells against your foe.

The light has existed for far too long, and it's time the Vile Citadel had its day!

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Please read the instructions, as due to time constraints there is no tutorial in game.

INSTRUCTIONS ARE AVAILABLE ON THIS PAGE BELOW THE SWF
http://laguz.us/games-archive/villain-you

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I HIGHLY suggest downloading either the Windows or OSX desktop versions as there can be performance issues with the SWF.

Ratings

Coolness 17% 1102
Overall 3.45 128
Audio 3.16 129
Fun 3.19 200
Graphics 3.31 225
Humor 2.04 541
Innovation 3.22 199
Mood 3.11 200
Theme 3.75 128

Feedback

h.attila
17. Dec 2012 · 23:55 UTC
I like it. Nice presentation (music, graphics, sound effects are all good), good take on the reversed TD genre with some unique additions. The random nature of the game adds some replay value, but for me it also lead to very easy situations when only one tower could hurt my minions.
Tapestry
18. Dec 2012 · 01:01 UTC
Really liked the idea of the reverse tower defense. The music is very nice, and fits well with the game. The gameplay is pretty good, sometimes though the level, due to random generation, can be very easy.
enfyrneaux
18. Dec 2012 · 02:32 UTC
Atmospheric game with interesting mechanics.
KunoNoOni
18. Dec 2012 · 02:41 UTC
That was really cool. Good Job!
kewry
18. Dec 2012 · 04:11 UTC
Nice game
epiplon
18. Dec 2012 · 04:20 UTC
That was close, but I wined! And YES, the Hero is invulnerable, as always! Destroying it's folks is the true way of winning.
I must point out that you put some strategy elements to the game and just let it to the player to figure it out the best way! This makes the game challenging and that's why this is a really good game.
Freakill
18. Dec 2012 · 08:05 UTC
I really liked this one. The slow pace was good to think really well how to advance and which would be the best path. Also the moment the hero attacks i nice, tensions arises for who is going to kill each other first. Liked the music too :D
amidos2006
18. Dec 2012 · 11:27 UTC
Nice :)
chrismwaite
18. Dec 2012 · 12:42 UTC
Enjoyable and quite captivating. I did find it a little confusing but overall a good job.
Cabral
18. Dec 2012 · 12:59 UTC
It was fun and solid. What it's really lacking is in-game instructions. I also thought it was a bit easy, even on the Hard difficulty, but I noticed the towers didn't always fire, so maybe there's was some sort of bug?
Lashiz121
18. Dec 2012 · 14:03 UTC
This is a great game and one of the strategy games that i dont totally suck at
Dioiminik
18. Dec 2012 · 14:14 UTC
Awesome entry ;) You should maybe adjust the font though..
rubna
18. Dec 2012 · 18:08 UTC
This game is really fun! Nice idea and the execution is perfect!
bitwise-constructs
18. Dec 2012 · 23:26 UTC
Not sure I understood how to play.. Towers weren't firing so the hero just pranced over and destroyed my capital.
xandrew
19. Dec 2012 · 09:42 UTC
That was very well done! It captivated me!
Hatscat
19. Dec 2012 · 19:29 UTC
nice and well done!
Casino Jack
21. Dec 2012 · 16:17 UTC
Pretty good - I like the idea of a reverse tower defense game. Needs a bit of balancing though (e.g. currently you can just path past all the defenses and spawn right next to the enemy base).
commanderstitch
24. Dec 2012 · 16:06 UTC
The idea of the opposite of tower defense is neat. A bit more in that direction and you could have a killer strategy game. ::)
recursive frog
05. Jan 2013 · 06:54 UTC
Great use of the corruption of the trope about the corruption of the land as a game mechanic. Reminds me of the storyline of the old Final Fantasy where the earth was dying from the influence of the Lich.

I don't know if this was just me but sometimes I found that I could not place graveyards where I thought I should have been able to. Caverns seemed fine.