You are the Hero by dragonfi
Sadly the game is in no way polished, and there is no sound, but it is playable. I wouldn't even use the word 'finished' for the game, it is just what I managed to do under 48 hours. Still, I'm submitting this as my first LD game that at least left the drawing board, just don't expect too much from it.
On the technical side of things, being a pure python project, the source code doubles as the cross-platform executable too. (hopefully)
On the technical side of things, being a pure python project, the source code doubles as the cross-platform executable too. (hopefully)
Ratings
| Coolness | 28% | 990 |
| Overall | 2.62 | 572 |
| Fun | 2.00 | 690 |
| Graphics | 2.00 | 687 |
| Innovation | 3.08 | 265 |
| Mood | 3.29 | 123 |
$ python main.py
Traceback (most recent call last):
File "main.py", line 8, in <module>
window = pyglet.window.Window(width=800, height=600,
File "pyglet-1.1.4/pyglet/__init__.py", line 306, in __getattr__
__import__(import_name)
File "pyglet-1.1.4/pyglet/window/__init__.py", line 1669, in <module>
from pyglet.window.carbon import CarbonPlatform, CarbonWindow
File "pyglet-1.1.4/pyglet/window/carbon/__init__.py", line 69, in <module>
framework='/System/Library/Frameworks/QuickTime.framework')
File "pyglet-1.1.4/pyglet/lib.py", line 90, in load_library
return self.load_framework(kwargs['framework'])
File "pyglet-1.1.4/pyglet/lib.py", line 226, in load_framework
lib = ctypes.cdll.LoadLibrary(realpath)
File "/System/Library/Frameworks/Python.framework/Versions/2.7/lib/python2.7/ctypes/__init__.py", line 431, in LoadLibrary
return self._dlltype(name)
File "/System/Library/Frameworks/Python.framework/Versions/2.7/lib/python2.7/ctypes/__init__.py", line 353, in __init__
self._handle = _dlopen(self._name, mode)
OSError: dlopen(/System/Library/Frameworks/QuickTime.framework/QuickTime, 6): no suitable image found. Did find:
/System/Library/Frameworks/QuickTime.framework/QuickTime: mach-o, but wrong architecture
/System/Library/Frameworks/QuickTime.framework/QuickTime: mach-o, but wrong architecture
I used Python too btw, with pygame. No luck creating an executable so far, maybe on your system it works better. The main possibilities are py2exe, cx_freeze and pyinstaller.
to check out the comments. (Since this is my first ever submission, and is not nearly as well polished as I would
like it to be.)
wademcgillis and Xavier:
I only have a Linux computer, but I will look into the issues.
The Mac OS issue is probably with the included pyglet library, I remember a similar bug report, I will see if they have a fix for that.
The Windows issue is probably my fault, probably something platform-specific I done in the python-path.
everyone:
Thank you for your comments, those do mean much for me. I'm happy that I could at least convey the concept, even if at the end I ran out of time and hacked in the full 'story' and the npc sprites in the last hour...
I guess theese would be good points to put into a post-mortem.
(If you don't have git, just download it as a zip.)
No problems for me on Windows, by the way - but then, I'd set up Pyglet for my game :) By the way, check out Pyinstaller for next time - it'll build executables for you.
Get the 1.2alpha of pyglet here: http://code.google.com/p/pyglet/downloads/detail?name=pyglet-1.2alpha1.zip&can=2&q=1.2alpha1
Place this folder next to main.py, change the main.py path setup line to to use 1.2alpha1 folder instead of 1.1.4 pyglet folder.
And it works! @dragonfi you can use this to update your archive if you want. You are permitted to fix crashing issues.
As for the game, the idea and concept are nice, with the text guiding the scenes and the atmosphere they conjure up. I think it will be worth it to put in better visuals and AI for the "enemies". I liked it, but it is clearly in an alpha state.
@Joozey: I fear the python dependency must remain, at least for now, because that would involve system-dependent binaries.
As for the future of the game, I plan to polish it up as one of the one game a month entries.
I think that idea is a keeper!