Class Master: Rise of the Slimes by eerongal
Jam entry me and my friend made. I did all the programming and he did all the assests.
All in all, I think it turned out pretty well.
WASD to move, mouse to select buttons, Q to detonate fireballs (class ability button needs to be clicked first). It's worth noting the fireballs don't show damage numbers, but they do damage enemies. Run in to enemies to deal melee damage to them.
Change your class at-will to maximize your stats and usage of abilities! Collect items to increase your power, and show those slimes what you're made of!
****THIS GAME HAS ONLY BEEN TESTED ON WINDOWS, BUT SHOULD BE CROSS PLATFORM*****
Windows users: Run the .bat file to play
OSX/Linux users: Run with the following command: java -Djava.library.path=lib/ -jar build.jar
***************POST COMPO VERSION***************
So i've been working on the game a bit to get some of the features in that i wanted to get in last week during the jam, so for any who wish to play it, it can be downloaded here:
https://dl.dropbox.com/u/11857495/postcompo.zip
PLEASE NOTE THAT THE POST COMPO VERSION IS NOT ALLOWED TO BE CONSIDERED IN THE VOTING. I am putting it here solely for those interested in seeing where it is going.
****UPDATED 12/31/2012****
Additions:
--Pressing space a game over restarts your character, carrying over unlocked classes and 1/10th of your base stats.
--New abilities on some classes.
--New classes, tier 1 and tier 2
--Classes are now "alignment" based. There are now good, evil and (unlockable) neutral classes, as well as second classes for each class.
--Added new "melee abilities" for some melee classes. They effectively strike (out of turn) in an area centered on the player.
--Class change screen
--Different ability types, ranging from class ability, cross class ability, passive abilities, and item abilities
--Enhanced UI
--Bug fixes
--Dungeon is now unlimited
To do:
--Finish the inventory system and add equip-able items.
--Flesh out class abilities (the bandit and thief are the only one that's had too much fleshing out done to it)
--Add more classes
--Add random events
***NOTE: THE INVENTORY SCREEN CURRENTLY DOESN'T WORK. IF YOU OPEN IT, THE ONLY WAY TO GET OUT OF IT IS TO EXIT THE GAME!
All in all, I think it turned out pretty well.
WASD to move, mouse to select buttons, Q to detonate fireballs (class ability button needs to be clicked first). It's worth noting the fireballs don't show damage numbers, but they do damage enemies. Run in to enemies to deal melee damage to them.
Change your class at-will to maximize your stats and usage of abilities! Collect items to increase your power, and show those slimes what you're made of!
****THIS GAME HAS ONLY BEEN TESTED ON WINDOWS, BUT SHOULD BE CROSS PLATFORM*****
Windows users: Run the .bat file to play
OSX/Linux users: Run with the following command: java -Djava.library.path=lib/ -jar build.jar
***************POST COMPO VERSION***************
So i've been working on the game a bit to get some of the features in that i wanted to get in last week during the jam, so for any who wish to play it, it can be downloaded here:
https://dl.dropbox.com/u/11857495/postcompo.zip
PLEASE NOTE THAT THE POST COMPO VERSION IS NOT ALLOWED TO BE CONSIDERED IN THE VOTING. I am putting it here solely for those interested in seeing where it is going.
****UPDATED 12/31/2012****
Additions:
--Pressing space a game over restarts your character, carrying over unlocked classes and 1/10th of your base stats.
--New abilities on some classes.
--New classes, tier 1 and tier 2
--Classes are now "alignment" based. There are now good, evil and (unlockable) neutral classes, as well as second classes for each class.
--Added new "melee abilities" for some melee classes. They effectively strike (out of turn) in an area centered on the player.
--Class change screen
--Different ability types, ranging from class ability, cross class ability, passive abilities, and item abilities
--Enhanced UI
--Bug fixes
--Dungeon is now unlimited
To do:
--Finish the inventory system and add equip-able items.
--Flesh out class abilities (the bandit and thief are the only one that's had too much fleshing out done to it)
--Add more classes
--Add random events
***NOTE: THE INVENTORY SCREEN CURRENTLY DOESN'T WORK. IF YOU OPEN IT, THE ONLY WAY TO GET OUT OF IT IS TO EXIT THE GAME!
Ratings
| Coolness | 65% | 3 |
| Overall(Jam) | 2.75 | 231 |
| Audio(Jam) | 2.89 | 147 |
| Fun(Jam) | 2.41 | 246 |
| Graphics(Jam) | 2.59 | 250 |
| Humor(Jam) | 1.74 | 284 |
| Innovation(Jam) | 2.34 | 270 |
| Mood(Jam) | 2.37 | 263 |
| Theme(Jam) | 2.00 | 310 |
and I could not get the fireball to hurt the slimes
so maybe you can include that?
@Dalbinblue: Actually, it works like any other ability, you have to click the button in the corner before you can detonate it. If that button is highlighted, you can hit space to activate it.
@moomoo112: Actually, the fireballs do hurt the slimes, there's just no damage popup (didnt get around to getting that in it on time), and the warlock spells starts out pretty weak (11 damage base at level 1), but it scales pretty well.
@Someone - You run into enemies to melee them, and to cast the warlock's spell, you have to hit the class ability button (bottom left corner) and then use Q to detonate the fireball.
@Zathalos: I think the post compo version might answer the "point to switching classes" as you can see where i was originally wanting to head with the idea. And the villain class is essentially supposed to improve all areas of the character equally (all stats evenly)
By the way, if you're looking for a better host than dropbox, you might check out the free Java hosting I offer at http://StaticVoidGames.com. We support LWJGL automatically. Either way, great job!