Stealth Slime by koredozo
Submitted as a Jam entry because it wasn't finished in time for the compo. I believe it follows the compo rules otherwise.
This is my first HTML5/JavaScript (CoffeeScript, technically) game so there are a lot of known bugs.
* The music only plays in WebKit browsers (possibly only in Chrome.)
* The music freezes up semi-frequently, especially if you tab away from the game.
* Kills and deaths occur at oddly large distances (a square or two away.)
* The hero does not have a real pathfinding algorithm and will occasionally do things like walk right past you or go on alert repeatedly without moving. He compensates for this by walking through walls once in a while.
This is my first HTML5/JavaScript (CoffeeScript, technically) game so there are a lot of known bugs.
* The music only plays in WebKit browsers (possibly only in Chrome.)
* The music freezes up semi-frequently, especially if you tab away from the game.
* Kills and deaths occur at oddly large distances (a square or two away.)
* The hero does not have a real pathfinding algorithm and will occasionally do things like walk right past you or go on alert repeatedly without moving. He compensates for this by walking through walls once in a while.
| Web | http://ecliss.net/compos/LD25/ |
| Source | http://ecliss.net/compos/LD25/StealthSlime.coffee |
| Original URL | https://ludumdare.com/compo/ludum-dare-25/?action=preview&uid=12006 |
Ratings
| Coolness | 50% | 3 |
| Overall(Jam) | 3.00 | 163 |
| Audio(Jam) | 2.48 | 201 |
| Fun(Jam) | 2.96 | 138 |
| Graphics(Jam) | 2.46 | 268 |
| Humor(Jam) | 2.24 | 212 |
| Innovation(Jam) | 3.08 | 121 |
| Mood(Jam) | 2.73 | 190 |
| Theme(Jam) | 3.41 | 141 |
Pretty solid entry, just needs a few bugs cleaned up.
To get audio working better, you can use soundmanager 2
Nice shadows, it really improves the game a lot.
Perhaps actually developing levels that become harder and require a different type of skill / insight each time, instead of randomly generated.
But still, really fun game, good job!