Elevator Evil by 8bitDamage
You are an evil elevator! Your goal is drop the mans of at the wrong floor so they get stressed out and eventually explode!When the mans realise that they're on the wrong floor they will be damaged by stress. The more stressed out they are, the more damage they take. This is indicated by the number over their head. The further away from the correct floor they are, the more stress they take. If you drop them at the correct floor though, the will be relieved and lose stress.
Made in C# and XNA. Other programs used were Photoshop, Sonar, Audacity, Paint.net and Visual Studio 2010.
This has been my first publicly released game. I hope you enjoy.
SYSTEM REQUIREMENTS
PC running Windows XP/Vista/7/8
DirectX 9 GPU that supports at least shader model 2.0
Additional frameworks:
- .NET 4.0:
http://www.microsoft.com/en-us/download/details.aspx?id=17851
- XNA 4.0:
http://www.microsoft.com/en-us/download/details.aspx?id=20914
Made in C# and XNA. Other programs used were Photoshop, Sonar, Audacity, Paint.net and Visual Studio 2010.
This has been my first publicly released game. I hope you enjoy.
SYSTEM REQUIREMENTS
PC running Windows XP/Vista/7/8
DirectX 9 GPU that supports at least shader model 2.0
Additional frameworks:
- .NET 4.0:
http://www.microsoft.com/en-us/download/details.aspx?id=17851
- XNA 4.0:
http://www.microsoft.com/en-us/download/details.aspx?id=20914
| Windows | http://bit.ly/T8oEvV |
| Source | http://www.art-studio.se/LudumDare/ElevatorEvilSource.zip |
| Original URL | https://ludumdare.com/compo/ludum-dare-25/?action=preview&uid=18957 |
Ratings
| Coolness | 89% | 2 |
| Overall | 3.14 | 282 |
| Audio | 3.22 | 119 |
| Fun | 2.81 | 383 |
| Graphics | 3.30 | 233 |
| Humor | 3.59 | 65 |
| Innovation | 3.95 | 34 |
| Mood | 3.26 | 134 |
| Theme | 4.02 | 43 |
This does, however, sound like the most original idea I've seen up till now, I'd love to see the execution :)
The game mechanics works really well. Congratualtions for your first LD entry. It's super good.
You mentioned that their floor would appear above their heads in the instructions. I think people would have gotten a lot more out of this game if that were so.
Regardless, I played this quite a bit and really enjoyed it. I kind of wish I were playing it right now.
The guys exploding because of stress is kinda surreal :-)
I think that the background has a bit of too much contrast with the building and sprites. If you make a post-compo version, you might want to address that, to give your game a more consistent feel.
Also, you should take a look at your texts, some parts are quite hard to understand :-)
Thanks for the game!
I wanted to make an in-game tutorial of the game but didn't have the time for it. It would've probably made the mechanics more clearer. I agree that they are hard to understand.
@caranha: Yeah I know... :/ The text are really written in pure haste at the last second. An in-game tutorial would've been prefered.
I wasn't able to tell which floor the guys wanted to go to. I liked the idea, but I wish I could have also given them a thrill by hitting a key to do a fast drop, or letting them out on the same floor, or opening the doors and closing again before they got in. Maybe I was meant to be an evil elevator.
But I am not sure which floor will cause the more stress.