{"author_link":"\/author\/singpolyma\/","author_name":"singpolyma","author_uid":"17593","comments":[{"author_name":"TheChemist","author_uid":"15756","time":"Dec 17, 2012 @ 3:26am","epoch":1355714460,"text":"This is really fun little inversion of &quot;hunt the bad guy&quot;. Took about 10min to beat it but it was a good kick getting there."},{"author_name":"Logun","author_uid":"8007","time":"Dec 17, 2012 @ 10:26am","epoch":1355739660,"text":"I dunno exactly why, but I love that game ! :)"},{"author_name":"metadept","author_uid":"15489","time":"Dec 18, 2012 @ 4:17pm","epoch":1355847120,"text":"Wasn't quite clear what the objective is (took some trial and error) and the behavior of the enemies was a bit frustrating to predict. I think it would add a lot if there were more trees and they obscured vision, and if enemies moved in discernible patterns. Hope you spend some more time on this, it's definitely got potential!"},{"author_name":"Cell","author_uid":"3295","time":"Dec 18, 2012 @ 5:04pm","epoch":1355849940,"text":"My eyes hurts a bit from the contrast of the graphics, but the rest was pretty good :)"},{"author_name":"Verrazano","author_uid":"10665","time":"Dec 19, 2012 @ 4:43pm","epoch":1355935080,"text":"It was a pretty good game, but I think if you had decided to make the game without the tile based system and just used a large maybe even still repeated scrolling background it would have felt better. Though I still enjoyed it - I really didn't like the non changing landscape I guess except the trees. my score was about 200 :P"},{"author_name":"DeathBySnail","author_uid":"2507","time":"Dec 22, 2012 @ 8:28pm","epoch":1356207780,"text":"Found it difficult to track the movement of the player. A bit sticky too; some smooth movement and I may take another look"},{"author_name":"lucas-b.eyer.be","author_uid":"19014","time":"Dec 22, 2012 @ 10:16pm","epoch":1356214260,"text":"I would have preferred smooth movement and predictable enemies, I got frustrated fast :("},{"author_name":"PaulSB","author_uid":"1626","time":"Dec 22, 2012 @ 10:51pm","epoch":1356216360,"text":"Hmm ok well I managed to run away from goat-riders for a while, certainly had a sense of hopelessness to proceedings."},{"author_name":"ceronman","author_uid":"4896","time":"Dec 23, 2012 @ 2:29am","epoch":1356229440,"text":"Interesting. It's really hard to evade enemies."},{"author_name":"singpolyma","author_uid":"17593","time":"Jan 1, 2013 @ 4:46pm","epoch":1357058460,"text":"@DeathBySnail @lucas-b.eyer.be What do you guys mean by &quot;smooth movement&quot;?  Non-tile-based movement?"}],"images":["ld25\/17593-8a91a8f7a5473f1394d03e430f4b4079.jpg","ld25\/17593-20a92f3c31982072b0e970f6af77bf0c.jpg"],"links":[{"url":"https:\/\/singpolyma.net\/ld25-singpolyma.exe","text":"Windows"},{"url":"https:\/\/singpolyma.net\/ld25-singpolyma-ubuntu.tar.bz2","text":"Ubuntu (32bit)"},{"url":"https:\/\/github.com\/singpolyma\/LudumDare25","text":"GitHub"},{"url":"https:\/\/github.com\/singpolyma\/LudumDare25\/archive\/master.zip","text":"Source"}],"metadata":{"g_key":"28179","g_author":"17593","g_event":"LD25","g_eventkey":"14","g_subevent":"COMPO","g_urlkey":"28209","g_title":"Notlock the Villan (Ludum Dare 25 Singpolyma)","g_status":"UCHK1","g_place":"644","g_commentcount":"10","g_site2_node_id":"0","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":[],"node":null,"orig_images":["http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/201083\/17593-shot0.png-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/201083\/17593-shot1.png-eq-900-500.jpg"],"text":"Arrow keys to move, or click the edges of the screen.\r\n\r\nFor some reason the windows version causes certain anti-virus softwares to run a check, but once you tell them that it is ok it runs fine.\r\n\r\nThe windows version comes with many pre-built DLLs for SDL and related libraries.  The Ubuntu version assumes you have these installed already (instructions on installing them in the README).<\/p>","title":"Notlock the Villan (Ludum Dare 25 Singpolyma)"}