Micro Mob by chrismwaite
Micro Mob is a crime simulator for the PC and Mac.
You play as the Mob. You goal is to occupy every square of the city.
The screen is split in two - the GUI on the left and the City on the right.
On the left hand side is the GUI which is split into "You" and "The Fuzz" (police). The Fuzz is controlled by the computer AI.
Under each heading you have two stats to pay attention to; "Gangsters" and "Fresh Blood". Gangsters is the total number of gangsters you have available to distribute to the city squares. Fresh Blood is the number of new gangsters you will receive (every 15 seconds).
The Fuzz have the same stats but with different terminology. This gives you an insight into how they are doing.
On the right hand side is the City. The city is divided into 25 squares/zones. A zone can have 1 of 4 states.
1) Neutral - indicated by the general peaceful appearance of the tile
2) Occupied by the Fuzz - indicated by the police cars
3) Occupied by you, the Mob - indicated by a black car, dead bodies, and no pedestrians
4) Fighting - indicated by the presence of both you and the fuzz and a general state of chaos.
If you hover over any zone, a badge will be displayed with a number on it. This is the defence value of that zone. To occupy it, you must have enough Gangsters. Click the zone to occupy it. Your number of gangsters will be reduced by the value.
Additionally, the badge that is displayed when you hover over a zone will help you identify it (orange is neutral, blue is controlled by the fuzz, red is controlled by you, blue and red split down the middle is a fight)
The Zones all behave a little differently when you try to Occupy them. Lets look at that.
1) Neutral - trying to occupy this will result in immediate occupation.
2) Occupied by you - trying to occupy this will remove any gansters already in the sapce and return them to you "Gangsters" count for redistribution.
3) Occupied by the fuzz - trying to occupy this will result in a fight. Your gangsters will decrement and the zone will change to a fight scene. After 5 seconds the fight will be resolved and you'll either be awarded the zone or the fuzz will.
Occupy more zones to increase your "Fresh Blood". This in turn will award you more gangsters every 15 seconds.
-------- Installation ----------
PC Users: Extract the folder anywhere on your computer and double click the run.bat file
Mac Users: Extract the folder. Open a terminal and change to the extracted folder directory. Type ./run.sh
Enjoy the game and I look forward to your feedback :)
You play as the Mob. You goal is to occupy every square of the city.
The screen is split in two - the GUI on the left and the City on the right.
On the left hand side is the GUI which is split into "You" and "The Fuzz" (police). The Fuzz is controlled by the computer AI.
Under each heading you have two stats to pay attention to; "Gangsters" and "Fresh Blood". Gangsters is the total number of gangsters you have available to distribute to the city squares. Fresh Blood is the number of new gangsters you will receive (every 15 seconds).
The Fuzz have the same stats but with different terminology. This gives you an insight into how they are doing.
On the right hand side is the City. The city is divided into 25 squares/zones. A zone can have 1 of 4 states.
1) Neutral - indicated by the general peaceful appearance of the tile
2) Occupied by the Fuzz - indicated by the police cars
3) Occupied by you, the Mob - indicated by a black car, dead bodies, and no pedestrians
4) Fighting - indicated by the presence of both you and the fuzz and a general state of chaos.
If you hover over any zone, a badge will be displayed with a number on it. This is the defence value of that zone. To occupy it, you must have enough Gangsters. Click the zone to occupy it. Your number of gangsters will be reduced by the value.
Additionally, the badge that is displayed when you hover over a zone will help you identify it (orange is neutral, blue is controlled by the fuzz, red is controlled by you, blue and red split down the middle is a fight)
The Zones all behave a little differently when you try to Occupy them. Lets look at that.
1) Neutral - trying to occupy this will result in immediate occupation.
2) Occupied by you - trying to occupy this will remove any gansters already in the sapce and return them to you "Gangsters" count for redistribution.
3) Occupied by the fuzz - trying to occupy this will result in a fight. Your gangsters will decrement and the zone will change to a fight scene. After 5 seconds the fight will be resolved and you'll either be awarded the zone or the fuzz will.
Occupy more zones to increase your "Fresh Blood". This in turn will award you more gangsters every 15 seconds.
-------- Installation ----------
PC Users: Extract the folder anywhere on your computer and double click the run.bat file
Mac Users: Extract the folder. Open a terminal and change to the extracted folder directory. Type ./run.sh
Enjoy the game and I look forward to your feedback :)
Ratings
| Coolness | 74% | 3 |
| Overall | 3.19 | 254 |
| Audio | 2.97 | 182 |
| Fun | 3.09 | 240 |
| Graphics | 3.50 | 166 |
| Humor | 2.19 | 477 |
| Innovation | 3.29 | 172 |
| Mood | 3.03 | 236 |
| Theme | 3.51 | 226 |
--- Tutorial ---
You play as the Mob. You goal is to occupy every square of the city.
The screen is split in two - the GUI on the left and the City on the right.
On the left hand side is the GUI which is split into "You" and "The Fuzz" (police). The Fuzz is controlled by the computer AI.
Under each heading you have two stats to pay attention to; "Gangsters" and "Fresh Blood". Gangsters is the total number of gangsters you have available to distribute to the city squares. Fresh Blood is the number of new gangsters you will receive (every 15 seconds).
The Fuzz have the same stats but with different terminology. This gives you an insight into how they are doing.
On the right hand side is the City. The city is divided into 25 squares/zones. A zone can have 1 of 4 states.
1) Neutral - indicated by the general peaceful appearance of the tile
2) Occupied by the Fuzz - indicated by the police cars
3) Occupied by you, the Mob - indicated by a black car, dead bodies, and no pedestrians
4) Fighting - indicated by the presence of both you and the fuzz and a general state of chaos.
If you hover over any zone, a badge will be displayed with a number on it. This is the defence value of that zone. To occupy it, you must have enough Gangsters. Click the zone to occupy it. Your number of gangsters will be reduced by the value.
Additionally, the badge that is displayed when you hover over a zone will help you identify it (orange is neutral, blue is controlled by the fuzz, red is controlled by you, blue and red split down the middle is a fight)
The Zones all behave a little differently when you try to Occupy them. Lets look at that.
1) Neutral - trying to occupy this will result in immediate occupation.
2) Occupied by you - trying to occupy this will remove any gansters already in the sapce and return them to you "Gangsters" count for redistribution.
3) Occupied by the fuzz - trying to occupy this will result in a fight. Your gangsters will decrement and the zone will change to a fight scene. After 5 seconds the fight will be resolved and you'll either be awarded the zone or the fuzz will.
Occupy more zones to increase your "Fresh Blood". This in turn will award you more gangsters every 15 seconds.
I hope that helps.
There's a lot of scope for expansion the game, particularly around tactics.
Nice effort. If you're considering on improving this game in the future, you might consider adding a couple of new mechanics into it to keep things interesting.
I'll try again on a different computer later on.
Sorry about that. Not sure what would cause it. Any output in the cmd window at all? - aside from the texture division by two warnings :)
Also, why are you distributing the Windows batch script and dll's with the Mac version? Or are they needed for the OS/X version to work? In that case, just ignore this question :P
I agree though, that you should put the instructions into the description of your game - right under the links.
Just tried your game. They do share similarities. I think yours is a little more complex though :)
You're right about the distribution. I didn't have time for proper deployment. The windows and OSX version share the same codebase and assets. Should have stripped them out.
This gives the fuzz an opportunity to get a foothold again if they have enough coppers.
GGG
GGG
GGG
And the Fuzz when into the middle:
GGG
GFG
GGG
Which in my opinion they should not be able to. I reckon I should be able to beat them fairly easily, because they are surrounded by gangster. But I was annoyed that it took me a while to beat them, and sometime they would win too. Just my opinion.
You are totally correct. I want to add tactics to the next version of the game so that you can surround to overwhelm and vice versa for defending. In fact, I was discussing this very thing with a friend last night.
I like the rhythm given by the flow of new recruits. In the beginning it makes the game almost feel turn-based as you have to keep spending all your goons on new territory to avoid falling behind. Then the real fun begins as you have to decide how many to keep on reserve to recover lost territories and what and when to attack.
You're totally correct, battles are currently random. I ran out of time to implement a more complex system for resolving them.
I'm currently working on a full mobile release which will have much deeper strategic elements (as well as some extra depth).
Thanks for playing