Onus by iximeow

[raw]
made by iximeow for LD25 (COMPO)
Alrighty! Another entry done!

The "art" took longer than I wanted to get to be something reasonable, and a friend introducing me to FTL this weekend didn't help at all. So this is not what I initially envisioned, but the next best thing (something playable). But it's done enough for me to see with a bit of effort I might like it! Also there's really no more time to work on it so, up it goes.

Onus is sort of me being angry at the world and grr mad mad. As you do things "correctly" (the way the game implies it should be done), you punish yourself later on. I don't want to spoil it any more, so I'll leave it at that.

wsad to move around, x to interact with things. Pay attention to the text at the bottom of the window!

Written in Java using LWJGL and Paul Lamb's sound system. It should work on pretty much all platforms, and if it doesn't please let me know.

Ratings

Coolness 45% 776
Overall 2.57 596
Audio 2.21 425
Fun 2.20 636
Graphics 2.14 652
Humor 2.47 382
Innovation 3.00 301
Mood 2.37 579
Theme 2.95 473

Feedback

drakfyre
17. Dec 2012 · 11:33 UTC
Crashes on load for me. :(
🎤 iximeow
17. Dec 2012 · 16:56 UTC
Aaaah that's not good. What platform?
Almost
18. Dec 2012 · 22:55 UTC
It runs for me on windows. However, the description is occasionally a jumble of Press X to take Pre[xset akoTs]

Also I could only jump around 2 pixels high so I died twice trying and gave up. Perhaps your gravity comparison is not framerate independent.
Gazok
23. Dec 2012 · 13:40 UTC
Ran on Linux Mint x64 but the screen didn't update unless I forced reveals.
BlockBrains
23. Dec 2012 · 15:47 UTC
Great work.
kibertoad
03. Jan 2013 · 22:37 UTC
Bonus points for trying to make something different :)
Amos Wenger
05. Jan 2013 · 10:53 UTC
Thoroughly enjoyed playing through this :)

The very very tiny resolution was an interesting choice, but it didn't deter gameplay for me, and I even managed to win!

Music / sounds were simple but effective.

Overall, a good lesson. Looking forward to your next LD entry!
Neonlare
05. Jan 2013 · 13:06 UTC
Crashed on load. Windows 7. 64 bit. Managed to get it running eventually though and this was pretty darn unique, graphics were lacking but hell, this is actually pretty darn fun.
impulse9
05. Jan 2013 · 15:53 UTC
I couldn't jump over the gap. Pressing SPACE I could only jump about 2 pixels high. This kind of ruined it for me, but I liked the idea and the graphics in tiny window.
justin c. rounds
05. Jan 2013 · 16:40 UTC
Love it! Only oddness for me was the "Press x..." text would sometimes be garbled (or is that intentional?). The ending is fantastic. Kinda wish I could replay without having to relaunch, but I'm not sure that is a bad thing. I like how small it is — makes it seem more precious in a way, like a tiny window into the world.
Norgg
05. Jan 2013 · 21:11 UTC
Right, this was okay, and I liked the stab at mindless game tutorials, but:

What does the car add to the game? Having it there made me want to try to get past it, but even if you manage to get past it before it "hits" you, you still die.

I'm not really a fan of this genre of troll game, where following the instructions gets you killed. The jumbled up "press [x] to Take" as a clue wasn't really necessary, it was more effort to decode that than do a playthrough, grumble at the lesson that taking things from people makes you too heavy and start over.

I agree that games which hold your hand every time and teach you to use WASD to move are a plague, but I don't feel this style of game is the solution.
Xeke_Death
06. Jan 2013 · 09:50 UTC
Got to the road and died for no apparent reason, gave up after 2 attempts.
shatterhand
06. Jan 2013 · 15:39 UTC
"Humanity Restored" means I won the game?