The Path of Evil by atraxgames

[raw]
made by atraxgames for LD25 (JAM)
Concept
GTA-like game with enphasis on building a gang with minions, and crazy gadget to increase you charisma

Story
Your mother wanted you to be an engineer, but your only desire is to be evil, unspeakably evil.
So you begin your career as a villain: you know that you have to be sophisticated, elegant, cultured. And also you need an evil plan to destroy the entire city.
But first of all, you need money to buy things.

Features:

procedural generated city
rob banks and kill citizens
buy ridiculous clothes to increase charisma
increase charisma to get more minions
cute pixel-art graphic

Notes:
unfortunately we were not able to fix all the bugs in time, and the game is pretty buggy, please be patient, we will work to a post-compo bugs free version.

Ratings

Coolness 55% 3
Overall(Jam) 2.63 256
Audio(Jam) 2.21 227
Fun(Jam) 2.23 278
Graphics(Jam) 3.10 179
Humor(Jam) 1.65 289
Innovation(Jam) 2.10 292
Mood(Jam) 2.39 261
Theme(Jam) 3.13 190

Feedback

ArkadyDracul
18. Dec 2012 · 08:40 UTC
A living bug, you wander endlessly with no one to kill. the art style is nice and very minimalist.
rujo
18. Dec 2012 · 10:54 UTC
very random! :)
just a little bit buggy but graphics are very cute.
DeathBySnail
19. Dec 2012 · 17:10 UTC
Didn't really know what to do in this one. Nice concept though.
Yogr
19. Dec 2012 · 17:24 UTC
I like the concept. My thugs wouldn't follow me to next area so I'd have to buy new ones each time I robbed a bank.

I can see where you're going with this though and it was fun enough for what you currently have.
Wuhao
20. Dec 2012 · 12:02 UTC
nice concept, must be a lot of work creating a big city like this
celsyum
20. Dec 2012 · 12:05 UTC
too random. You can keep entering same room until bank or evil is nearby. Also later i got stuck in house when moving to another map. Anyway , I loved the idea :)
rustybroomhandle
20. Dec 2012 · 12:13 UTC
This was well made. The cops show up a bit suddenly though after you rob the bank. It's like they beamed in from the Enterprise. :) Love the art style.
tim_u
21. Dec 2012 · 08:08 UTC
Nice beginning. Ya, lots of bugs. I'll be interested to see the final version.
uuav
21. Dec 2012 · 08:15 UTC
A bit buggy on collision, shooting angles for cops seems to be too much aproximated (they keep shooting next to me) but really great mood and pleasant gfx.
Monxcleyr Productions
21. Dec 2012 · 09:06 UTC
As you mentioned, it's definitely very buggy. Otherwise good though - especially the art and general mood.
Will Edwards
21. Dec 2012 · 09:14 UTC
I really like the city artwork!