Those Pesky Rogues by CoffeeOnimal
A reverse Rogue-Like, you must stop an Adventurer from infiltrating your Dungeon!
Made in Unity using iTween, NGUI and my Skeletor frame-work.
Control the view-port with Arrow Keys or WASD to find the Rogue. Click on the Idols to spawn a "skeleton"..
It's only one level so far, with no sound, and pretty basic (horrible) graphics.
There are a few small bugs with the AI as well, but nothing that breaks it (that I know of...)
UPDATE: I've fixed the graphics glitches in the Web Version, and "Ported" it to that platform! Pesky Rogues, now with More Accessibility!
Made in Unity using iTween, NGUI and my Skeletor frame-work.
Control the view-port with Arrow Keys or WASD to find the Rogue. Click on the Idols to spawn a "skeleton"..
It's only one level so far, with no sound, and pretty basic (horrible) graphics.
There are a few small bugs with the AI as well, but nothing that breaks it (that I know of...)
UPDATE: I've fixed the graphics glitches in the Web Version, and "Ported" it to that platform! Pesky Rogues, now with More Accessibility!
Ratings
| Coolness | 100% | 1 |
| Overall | 2.17 | 720 |
| Audio | 1.31 | 588 |
| Fun | 1.83 | 729 |
| Graphics | 1.41 | 758 |
| Humor | 1.57 | 675 |
| Innovation | 2.43 | 567 |
| Mood | 1.80 | 717 |
| Theme | 2.83 | 525 |
- I like the basic idea of spawning minions.
- I think you could've done better on how the level looks, as you did do the UI elements pretty well.
- Could use a bit more help on what exactly you're doing, and a spawn bar between when you've clicked and when the skeleton appears.
- Some different minions would've been nice.
Oh, for the record, I'm just a whiner, my game wasn't all that much better :P I do see potential, I hope you can improve it and make it more fun, because I do like the idea.
@Cmaster - Thanks. Now that I've had a chance to look at it a bit more, I think the Hero needs a bit of strategic retreat in his AI repertoire. Attack balancing would help as well.
Thanks for playing, and I appreciate your comments!
Nice idea, though!
A faster pace would have improved this quite a bit I think. Frantic searching, spawning and fighting is better than waiting for orbs well, waiting.
This is gentleman's combat, where people take their turns .
Also, my skeletons have been hacking in on the hero for a while now and his HP remains at near death. FOUL PLAY I SAY!
I would try and make it clearer how much heath the hero has
I note you're using Unity + NGUI. I used Unity + 2D Toolkit. How do you find NGUI (generally + for this sort of thing)?
p.s. I've fixed my game since your review <nudge, nudge> :-D
A diamond in the rough in my eyes. Good job!
@Azurenimbus: Thanks! I will work on this one further, the reception thus far has been great. I'm playing around with a level editor as well, plus more enemies to spawn.
@StoneMonkeyStudios: I like the idea of other spells, that's something I'll think about while upgrading everything.
To everyone that's played, thank you! I appreciate you taking the time to look at it, and those who've commented thank you for your input.
The minions are somewhat stupid. I summoned them when the hero was fighting a skeleton on the way to the finish, and during the whole fight they did nothing, even the one that was in the near room.
The AI was my chief PITA, and ended up being a much bigger time-sink than I expected, so in the end I pared it down to what it is right now. As a result, they do some really weird things, like sitting around doing nothing. I'm not sure if that qualifies as a "bug" that I can fix per compo rules, but I'm not going to worry about it too much and just proceed with the post-compo version.
Thanks for playing!
Well done :)