Werewolf! by Dohan
You are the werewolf in town, but your neighbours don't know it yet.
During the day you must hide the evidences (change clothes, wash blood, remove claw markings in houses).
When the night comes, you must eat a human.
-You win if you kill all the villagers.
-You lose if a villager is 100% sure you are the werewolf.
-How to play:
-Arrow keys to move, space to interact.
-You can change clothes in houses (interact with the door).
-You remove blood and claw markings by interactuacting with them when you are over it during the day.
-You eat villagers by interactuacting with them during the night.
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48 hour compo entry: The game was rushed and I've been unable to test it. Also, there are some features unavailable, as wash the blood from yourself or day and night light cycle...
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12/17/2012 update: Today I finally tested the game and found that the villagers never went right! That was because the Random.Range(int, int) last argument is exclusive. I also found why you couldn't wash the blood from yourself or why day and night look didn't change at all: the problem was fast copy&paste to meet the deadline so I forget to change some variables, shame on me >_<
There is a villager whose walking up animation doesn't work right. I'll look into it...
I added a version with the bug fixes that isn't still my initial idea but it's closer than the compo entry.
During the day you must hide the evidences (change clothes, wash blood, remove claw markings in houses).
When the night comes, you must eat a human.
-You win if you kill all the villagers.
-You lose if a villager is 100% sure you are the werewolf.
-How to play:
-Arrow keys to move, space to interact.
-You can change clothes in houses (interact with the door).
-You remove blood and claw markings by interactuacting with them when you are over it during the day.
-You eat villagers by interactuacting with them during the night.
-------------
48 hour compo entry: The game was rushed and I've been unable to test it. Also, there are some features unavailable, as wash the blood from yourself or day and night light cycle...
-------------
12/17/2012 update: Today I finally tested the game and found that the villagers never went right! That was because the Random.Range(int, int) last argument is exclusive. I also found why you couldn't wash the blood from yourself or why day and night look didn't change at all: the problem was fast copy&paste to meet the deadline so I forget to change some variables, shame on me >_<
There is a villager whose walking up animation doesn't work right. I'll look into it...
I added a version with the bug fixes that isn't still my initial idea but it's closer than the compo entry.
| Web (Compo entry) | http://dohan.webatu.com/LD25/ |
| Unity Project (Source) | http://dohan.webatu.com/LD25/Werewolf.7z |
| Web (Bug fixes) | http://dohan.webatu.com/LD25Out/ |
| Original URL | https://ludumdare.com/compo/ludum-dare-25/?action=preview&uid=14678 |
Ratings
| Coolness | 71% | 3 |
| Overall | 2.68 | 542 |
| Audio | 1.16 | 613 |
| Fun | 2.19 | 638 |
| Graphics | 3.03 | 329 |
| Humor | 1.85 | 607 |
| Innovation | 2.76 | 405 |
| Mood | 2.44 | 545 |
| Theme | 3.57 | 202 |
really cool concept!
Spelchan: I made the game with a fixed resolution of 1024x768 without thinking on people with lesser resolutions, sorry about that :( Also, there is a timer in the version I made out of time, and day and night looks a bit different.
TwilightFlandre: that A changes you to werewolf was for testing purposes but I forgot to remove it from the compo version >_< And the villagers care about the blood and ragged clothes but (for now) its only noticeable if a villager suspicion level reachs 100% and you lose the game. If I continue working on this game, the idea is that an exclamation mark will appear over the villagers rising their suspicion and pausing the game you will be able to see each villager suspicion level. And yes, the card game has something to do with the idea :)
I thought the timer on the top of the screen worked weird at first, but it was just that the 1 looks a lot like a 7 ;) !