Werewolf! by Dohan

[raw]
made by Dohan for LD25 (COMPO)
You are the werewolf in town, but your neighbours don't know it yet.

During the day you must hide the evidences (change clothes, wash blood, remove claw markings in houses).

When the night comes, you must eat a human.

-You win if you kill all the villagers.
-You lose if a villager is 100% sure you are the werewolf.
-How to play:
-Arrow keys to move, space to interact.
-You can change clothes in houses (interact with the door).
-You remove blood and claw markings by interactuacting with them when you are over it during the day.
-You eat villagers by interactuacting with them during the night.

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48 hour compo entry: The game was rushed and I've been unable to test it. Also, there are some features unavailable, as wash the blood from yourself or day and night light cycle...

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12/17/2012 update: Today I finally tested the game and found that the villagers never went right! That was because the Random.Range(int, int) last argument is exclusive. I also found why you couldn't wash the blood from yourself or why day and night look didn't change at all: the problem was fast copy&paste to meet the deadline so I forget to change some variables, shame on me >_<

There is a villager whose walking up animation doesn't work right. I'll look into it...

I added a version with the bug fixes that isn't still my initial idea but it's closer than the compo entry.

Ratings

Coolness 71% 3
Overall 2.68 542
Audio 1.16 613
Fun 2.19 638
Graphics 3.03 329
Humor 1.85 607
Innovation 2.76 405
Mood 2.44 545
Theme 3.57 202

Feedback

loren
17. Dec 2012 · 17:45 UTC
Pretty cool idea, I like the day/night change mechanic. Town design was nice too. Also, goat spotted!
Pent
17. Dec 2012 · 20:26 UTC
Goat on roof :)
Spelchan
18. Dec 2012 · 02:43 UTC
Good idea. Game screen was too big to fit in my browser window. If there was some control showing the day/night cycle shifting I couldn't see it but if there wasn't might be a good idea to add one if you continue on this project.
TwilightFlandre
18. Dec 2012 · 02:44 UTC
Pressing A changes your form so the game is made incredibly easy.Also I walked around with blood on me and no one cared. Really is an interesting concept and reminds me of the card game Werewolf yet in game form.
GeorgeBroussard
18. Dec 2012 · 02:44 UTC
Nice idea about running around town as a werewolf. Needs more fleshing out to feel like a game.
ElScootro
18. Dec 2012 · 02:49 UTC
tried to play, but crashed when night hit.

really cool concept!
🎤 Dohan
18. Dec 2012 · 03:12 UTC
Thank you for your feedback!

Spelchan: I made the game with a fixed resolution of 1024x768 without thinking on people with lesser resolutions, sorry about that :( Also, there is a timer in the version I made out of time, and day and night looks a bit different.

TwilightFlandre: that A changes you to werewolf was for testing purposes but I forgot to remove it from the compo version >_< And the villagers care about the blood and ragged clothes but (for now) its only noticeable if a villager suspicion level reachs 100% and you lose the game. If I continue working on this game, the idea is that an exclamation mark will appear over the villagers rising their suspicion and pausing the game you will be able to see each villager suspicion level. And yes, the card game has something to do with the idea :)
emveyh
18. Dec 2012 · 15:06 UTC
played the compo version. nice concept so far. The map feels a bit empty and it would be better if there is some kind of battle going on between the villager and the werewolf. The walking animations of your sprites are great :D
hadesfury
18. Dec 2012 · 15:12 UTC
Nice. Reminded me of the card game Werewolves of Miller's Hollow. This would be awesome as an asynchronous multiplayer.

I thought the timer on the top of the screen worked weird at first, but it was just that the 1 looks a lot like a 7 ;) !
pnkthrepwood
18. Dec 2012 · 17:26 UTC
Cool graphics, but the gameplay is a bit slow!
zenmumbler
18. Dec 2012 · 17:27 UTC
Good idea that clearly needs a couple of days more work to really feel right. Feels like a prototype but at least one that hints at something good. Good programmer art as well. Continue with this and make it into a full game!
bach
18. Dec 2012 · 18:22 UTC
Neat idea - I agree though that it needed a bit more work to fully show it's potential. There doesn't seem to be any visual feedback to me making mistakes/doing the right thing. Keep it up! :)
pillbrain
18. Dec 2012 · 23:53 UTC
I really like it, looks very nice, the idea is pretty sweet, I think I controlled the warewolf change rather than time though? Which made the game feel a lot easier without the risk of random change, would also have been amazing if you had an NPC warewolf hunter chasing you or something to add some threat. Good game though, enjoyed it, those are just idle thoughts to make it harder :)
bigbadwofl
19. Dec 2012 · 05:31 UTC
This is very cute and well executed. I applaud you!
Freakill
20. Dec 2012 · 16:32 UTC
I like the idea behind the game and graphics are cool, but I never managed to clean my clothes, may be some error? Despite of that, liked the idea of having two play mechanics, one killing, the other cleaning the clues :) Also some devil goats at night spotted hehehehe. I think this game with some more work could be cool :D
Gareth Jenkins
24. Dec 2012 · 09:11 UTC
Great mechanic -- couldn't figure out how to play exactly, but got the just of eating them and getting caught.
donmilham
27. Dec 2012 · 05:07 UTC
Neat graphics. I tried both the compo version and the bug fix version. I didn't notice any sfx/music. Good concept.
matthias_zarzecki
02. Jan 2013 · 14:51 UTC
Fun idea! It would be great if the night-change would also be visible. Still, nice work!