Zombies vs. Survivors TAKE OVER THE CITY by bushmango

[raw]
made by bushmango for LD25 (JAM)
*UPDATE* HAHA so I last minute nerfed the humans so it's a pretty easy game. If you want to make it harder, try making the humans win =) Let's just say it's a social commentary about the inevitable zombie victory and that zombies are really really hard to control. Really deep, I know. <3 Steve

A zombie outbreak as occurred! Can you control the Zombies and bring total destruction on the human race?

- Infect humans and turn them to bolster your undead ranks
- Swarm local police officers
- Use pitiful civilians as human shields and munch on the brains of your enemies!

I was too busy this weekend to compete in the 48 hour compo, so I did this all on Monday when I should have been working :D

Enjoy! <3
Steve Bushman

Made with Flash/Flex/Flixel/Flixel Power Tools/Gimp/Sfxr

Rule bending: Some sounds taken from another of my 48-hour projects, and some skeleton code as well.

Ratings

Coolness 58% 3
Overall(Jam) 2.89 191
Audio(Jam) 2.06 237
Fun(Jam) 3.00 126
Graphics(Jam) 2.33 284
Humor(Jam) 2.73 135
Innovation(Jam) 3.46 54
Mood(Jam) 2.89 146
Theme(Jam) 3.50 120

Feedback

Nolan C
18. Dec 2012 · 04:09 UTC
Really creative gameplay mechanic, even if it does just amount to click-spamming. Being in charge of a whole zombie army was cool.
shaneshanekavanagh
18. Dec 2012 · 12:09 UTC
Ya really feel like a hero zombie infecting people. Especially when you infect the greens with the shotguns!
DaviDeMo
18. Dec 2012 · 19:46 UTC
great! Be the zombie zerg! cool =)
Pixelbear
18. Dec 2012 · 19:49 UTC
Cool concept! Like the others have said, I like being in control of a mass of zombies. It also had a hint of tactics with the police. I would say that the click radius could have been increased, as sometimes when I was pulling zombies around the area, I'd get stragglers that would just leave the group. Perhaps some little animations as well to make the objects look more alive. :) Good job!
Contraspect
18. Dec 2012 · 19:49 UTC
The green things were kind of annoying, but it's a lot of fun to lead those zombies!
CireNeikual
18. Dec 2012 · 21:34 UTC
Fun game, I like how it kind of forms chain reactions. It would be nice if you could leave the mouse clicked though.
NeverAutomatic
18. Dec 2012 · 21:36 UTC
I love zombie games. It's nice getting to play as the zombies for once. haha
loren
18. Dec 2012 · 21:46 UTC
really liked the pathing system, that was unique!
Rabbits...
19. Dec 2012 · 05:53 UTC
I let the zombies to victory! great concept
bigbadwofl
19. Dec 2012 · 06:04 UTC
Fun to play. With a few enhancements, this could be a very addictive game.

I'd like your clickbox to have a larger radius of attraction, but make the zombies slower to even out the effect.
Mezzomatto
19. Dec 2012 · 06:08 UTC
Nice. I wanted to control them more fully, but I guess that's part of the challenge. Really enjoyed myself, though!
youdonotexist
19. Dec 2012 · 06:46 UTC
This mechanic has tons of potential. There's something really fun about controlling hordes of zombies and watching as they slowly take over. With that being said, I'd like to see a bit more strategy involved (different types of zombies, maybe?) to make it feel like I'm making important decisions.
psychopsam
19. Dec 2012 · 06:53 UTC
What a great game! Kinda Robotron meets Conway's Life. A well executing game, and 4 levels to boot! Nice work for 8 hours. Well done.
tim_u
19. Dec 2012 · 07:18 UTC
The idea of only partial control over the zombies was interesting. I like the concept of trying to infect the rest.
Will Edwards
19. Dec 2012 · 07:59 UTC
A lovely little game!
Alex Shestakov
19. Dec 2012 · 09:11 UTC
Nice one! I've found myself playing all the levels which didn't happen with any other game I've rated yet :)
arch.jslin
19. Dec 2012 · 15:43 UTC
Very nice execution and fun concept of "infection"!
LoneStranger
21. Dec 2012 · 20:38 UTC
I think this is a neat game. The only real issue I have is that once one zombie reaches a noise, the noise goes away and the rest of the zombies stop. That made it difficult to group up zombies to make an attach. Perhaps instead of immediately removing it, have it persist until it's normal end-of-life, or increase the countdown, but at least give other zombies a chance to move closer before stopping. That said, I enjoyed playing through the levels and maybe with a couple other events in the world (traps, other creatures to turn) you could build a variety of puzzlish problems to solve.
lotusgame
22. Dec 2012 · 14:19 UTC
The control of zombies is difficult and boring when you want to make a crowd. You have to figure this out because its pretty fun to create them :)
Cryovat
07. Jan 2013 · 22:01 UTC
Herding the zombies against the military guys got surprisingly challenging, fun game ,great work! :)