Apocolypse Virus by Tom Leonardsson

[raw]
made by Tom Leonardsson for LD25 (COMPO)
Story: You control a computer virus and you have to kill all defenses to launch the nukes.

Arrow keys to move and z to shoot.

Ratings

Coolness 14% 1123
Overall 1.29 775
Fun 1.53 764
Graphics 1.38 759
Humor 2.00 545
Innovation 1.29 770
Mood 1.60 730
Theme 2.65 588

Feedback

Tifu
17. Dec 2012 · 11:23 UTC
I seem to be unable to lose, even if I actually try to ram things I still win just by holding fire D=
Tobias Wehrum
17. Dec 2012 · 15:16 UTC
Yeah, I destroyed the world! It's really not possible to lose though, I just stayed in fire line the whole time. It would be nice if it would be a little longer, but I guess that's a hard thing to ask for in only 48 hours!

Tips for next time:
- Check if the player can lose
- Maybe add a little bit of sound and music?
VDZ
17. Dec 2012 · 15:59 UTC
I don't want to be an asshole, but I'm afraid I just can't really say anything positive about this game.

The game starts without any explanation whatsoever, leaving you confused about what to do. The gameplay is extremely simplistic. There is no difficulty; you can just hold Z after starting and win automatically. The graphics are ugly and unclear - you don't know who you are, you don't know what that thing on the side of the screen is, you don't know what those things flying past you are, you have no idea how much life you have left (I assume the bar at the top is for that, but it's too small and hidden to read during gameplay). There's no music or sound (not even a simple pew-pew-pew shooting sound), which is often essential feedback on sidescrolling shooters and would be very useful in this game. The victory screen is sudden, ugly, underwhelming and doesn't really give the player a victorious feeling.
LogGiant
18. Dec 2012 · 03:22 UTC
My coworkers were not impressed, until I figured out how to shoot. Then they were sorry very VERY quickly.

It was pretty good for only 48 hours, although it was pretty easy when I realized I could just hold Z to win.

Personally, I think the health bar should be reversed. At first it looked like some sort of progress bar every time I hit a microchip.
psychopsam
18. Dec 2012 · 06:31 UTC
Had some trouble understanding my role in the game. Graphics are good and fit the theme. Didn't feel totally satisfied when I killed the bit machine though.
naufr4g0
18. Dec 2012 · 11:41 UTC
I can't start the game on Win 7 64-bit. :/
kernel panic
18. Dec 2012 · 16:09 UTC
This game has no challenge aspect. There also needs to be more detail in the game. I'm not even sure what kind of environment the player's in.
otus
18. Dec 2012 · 18:07 UTC
I'm going to quote VDZ because I really think this guy got it right:

"I don't want to be an asshole, but I'm afraid I just can't really say anything positive about this game.

The game starts without any explanation whatsoever, leaving you confused about what to do. The gameplay is extremely simplistic. There is no difficulty; you can just hold Z after starting and win automatically. The graphics are ugly and unclear - you don't know who you are, you don't know what that thing on the side of the screen is, you don't know what those things flying past you are, you have no idea how much life you have left (I assume the bar at the top is for that, but it's too small and hidden to read during gameplay). There's no music or sound (not even a simple pew-pew-pew shooting sound), which is often essential feedback on sidescrolling shooters and would be very useful in this game. The victory screen is sudden, ugly, underwhelming and doesn't really give the player a victorious feeling."


I'm sorry dude, but the game is too... I don't know, not enough in any aspect. I have no idea what making a game alone in 48 hours alone is like, but nothing in this game seems right or good.
Kuulog
18. Dec 2012 · 20:53 UTC
Uh, that was over quite quickly.